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small fixes for PR
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@@ -684,7 +684,6 @@ void RenderableFieldlinesSequence::setupProperties() {
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_pMaskingGroup.addProperty(_pMaskingMin);
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_pMaskingGroup.addProperty(_pMaskingMax);
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_pMaskingGroup.addProperty(_pMaskingQuantity);
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// --------------------- Add Options to OptionProperties --------------------- //
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_pColorMethod.addOption(static_cast<int>(ColorMethod::Uniform), "Uniform");
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@@ -1139,11 +1138,6 @@ void RenderableFieldlinesSequence::render(const RenderData& data, RendererTasks&
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}
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glBindVertexArray(_vertexArrayObject);
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/* #ifdef __APPLE__
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glLineWidth(1.f);
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#else
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glLineWidth(ceil((2.f * 1.f + _pLineWidth) * std::sqrt(2.f)));
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#endif*/
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glLineWidth(_pLineWidth);
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glMultiDrawArrays(
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