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Translation and parameter fixes.
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@@ -103,12 +103,12 @@ namespace openspace {
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RenderableGalaxy::RenderableGalaxy(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _stepSize(StepSizeInfo, 0.012f, 0.0005f, 0.05f)
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, _stepSize(StepSizeInfo, 0.01f, 0.0005f, 0.05f, 0.001f)
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, _absorptionMultiply(AbsorptionMultiplyInfo, 50.f, 0.0f, 500.0f)
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, _emissionMultiply(EmissionMultiplyInfo, 1500.f, 0.0f, 3000.0f)
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//, _pointStepSize(PointStepSizeInfo, 0.01f, 0.01f, 0.1f)
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//, _enabledPointsRatio(EnabledPointsRatioInfo, 0.2f, 0.f, 1.f)
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, _translation(TranslationInfo, glm::vec3(0.f), glm::vec3(0.f), glm::vec3(10.f))
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, _translation(TranslationInfo, glm::vec3(0.f), glm::vec3(0.f), glm::vec3(1.f))
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, _rotation(RotationInfo, glm::vec3(0.f), glm::vec3(0.f), glm::vec3(6.28f))
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{
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dictionary.getValue("StepSize", _stepSize);
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@@ -117,6 +117,26 @@ namespace openspace {
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dictionary.getValue("Translation", _translation);
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dictionary.getValue("Rotation", _rotation);
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if (dictionary.hasKeyAndValue<double>(StepSizeInfo.identifier)) {
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_stepSize = static_cast<float>(dictionary.value<double>(StepSizeInfo.identifier));
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}
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if (dictionary.hasKeyAndValue<double>(AbsorptionMultiplyInfo.identifier)) {
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_absorptionMultiply = static_cast<float>(dictionary.value<double>(AbsorptionMultiplyInfo.identifier));
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}
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if (dictionary.hasKeyAndValue<double>(EmissionMultiplyInfo.identifier)) {
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_emissionMultiply = static_cast<float>(dictionary.value<double>(EmissionMultiplyInfo.identifier));
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}
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if (dictionary.hasKeyAndValue<glm::vec3>(TranslationInfo.identifier)) {
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_translation = dictionary.value<glm::vec3>(TranslationInfo.identifier);
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}
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if (dictionary.hasKeyAndValue<glm::vec3>(RotationInfo.identifier)) {
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_rotation = dictionary.value<glm::vec3>(RotationInfo.identifier);
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}
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if (!dictionary.hasKeyAndValue<ghoul::Dictionary>("Volume")) {
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LERROR("No volume dictionary specified.");
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}
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@@ -315,7 +335,7 @@ void RenderableGalaxy::update(const UpdateData& data) {
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glm::mat4 volumeTransform = glm::scale(transform, _volumeSize);
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_pointTransform = glm::scale(transform, _pointScaling);
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const glm::vec4 translation = glm::vec4(_translation.value(), 0.0);
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const glm::vec4 translation = glm::vec4(_translation.value()*_volumeSize, 0.0);
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// Todo: handle floating point overflow, to actually support translation.
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