Shader compile fix

This commit is contained in:
Emil Axelsson
2017-09-22 18:04:23 +02:00
parent 6b82df68dd
commit b77471edd0

View File

@@ -35,8 +35,8 @@ vec3 volume_cartesianToSpherical(vec3 zeroToOneCoords) {
float phi = 0.0;
if (r != 0.0) {
theta = acos(cartesian.z / r) / KAMELEON_PI;
phi = (KAMELEON_PI + atan(cartesian.y, cartesian.x)) / (2.0 * KAMELEON_PI );
theta = acos(cartesian.z / r) / VOLUME_PI;
phi = (VOLUME_PI + atan(cartesian.y, cartesian.x)) / (2.0 * VOLUME_PI );
}
return vec3(r * KAMELEON_SQRT1_3, theta, phi);
return vec3(r * VOLUME_SQRT1_3, theta, phi);
}