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Fix const-correctness in shaders and add texture init data
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@@ -49,6 +49,11 @@ return {
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CameraMinHeight = 300,
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InteractionDepthBelowEllipsoid = 0, -- Useful when having negative height map values
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SegmentsPerPatch = 64,
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TextureInitData = {
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ColorTextureMinimumSize = 512,--512,
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OverlayMinimumSize = 512,
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HeightMapMinimumSize = 64,
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},
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Textures = {
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ColorTextures = {
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{
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@@ -34,6 +34,11 @@ return {
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CameraMinHeight = 1000,
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InteractionDepthBelowEllipsoid = 10000, -- Useful when having negative height map values
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SegmentsPerPatch = 64,
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TextureInitData = {
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ColorTextureMinimumSize = 512,
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OverlayMinimumSize = 512,
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HeightMapMinimumSize = 64,
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},
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Textures = {
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ColorTextures = {
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{
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@@ -37,6 +37,11 @@ return {
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CameraMinHeight = 300,
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InteractionDepthBelowEllipsoid = 0, -- Useful when having negative height map values
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SegmentsPerPatch = 64,
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TextureInitData = {
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ColorTextureMinimumSize = 512,
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OverlayMinimumSize = 512,
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HeightMapMinimumSize = 64,
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},
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Textures = {
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ColorTextures = {
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{
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@@ -22,6 +22,11 @@ return {
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CameraMinHeight = 300,
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InteractionDepthBelowEllipsoid = 5000, -- Useful when having negative height map values
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SegmentsPerPatch = 64,
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TextureInitData = {
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ColorTextureMinimumSize = 512,--512,
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OverlayMinimumSize = 512,
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HeightMapMinimumSize = 64,
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},
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Textures = {
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ColorTextures = {
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