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include both interaction modes
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@@ -85,7 +85,7 @@ struct FunctionData {
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std::vector<glm::dvec3> selectedPoints;
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std::vector<glm::dvec2> screenPoints;
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int nDOF;
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glm::dvec2(*castToScreen)(glm::dvec3, Camera&, SceneGraphNode*, double);
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glm::dvec2(*castToNDC)(glm::dvec3, Camera&, SceneGraphNode*, double);
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double(*distToMinimize)(double* par, int x, void* fdata);
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Camera* camera;
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SceneGraphNode* node;
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@@ -107,7 +107,6 @@ class TouchInteraction : public properties::PropertyOwner
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void step(double dt);
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void configSensitivities(double dist);
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void decelerate();
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glm::dvec2 modelToScreenSpace(glm::dvec3 vec, SceneGraphNode* node, double aspectRatio);
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void clear();
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void tap();
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