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Fixed problem with satellite trails rendered at a time prior to TLE epoch. Also debris added shader files to CMake file for space module.
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@@ -175,7 +175,7 @@ documentation::Documentation RenderableTrail::Documentation() {
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RenderableTrail::Appearance::Appearance()
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: properties::PropertyOwner(AppearanceInfo)
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, lineColor(LineColorInfo, glm::vec3(0.9f, 0.45f, 0.f), glm::vec3(0.f), glm::vec3(1.f))
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, lineColor(LineColorInfo, glm::vec3(1.0f, 1.0f, 0.f), glm::vec3(0.f), glm::vec3(1.f))
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, useLineFade(EnableFadeInfo, true)
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, lineFade(FadeInfo, 0.4f, 0.f, 30.f)
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, lineWidth(LineWidthInfo, 1.1f, 1.f, 20.f)
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