Fixed problem with satellite trails rendered at a time prior to TLE epoch. Also debris added shader files to CMake file for space module.

This commit is contained in:
GPayne
2019-08-14 16:07:14 -06:00
parent b87370c1e5
commit b99389ae30
4 changed files with 8 additions and 2 deletions
+1 -1
View File
@@ -175,7 +175,7 @@ documentation::Documentation RenderableTrail::Documentation() {
RenderableTrail::Appearance::Appearance()
: properties::PropertyOwner(AppearanceInfo)
, lineColor(LineColorInfo, glm::vec3(0.9f, 0.45f, 0.f), glm::vec3(0.f), glm::vec3(1.f))
, lineColor(LineColorInfo, glm::vec3(1.0f, 1.0f, 0.f), glm::vec3(0.f), glm::vec3(1.f))
, useLineFade(EnableFadeInfo, true)
, lineFade(FadeInfo, 0.4f, 0.f, 30.f)
, lineWidth(LineWidthInfo, 1.1f, 1.f, 20.f)