Merge branch 'develop' into feature/remote

This commit is contained in:
Alexander Bock
2015-07-01 16:19:11 +02:00
2 changed files with 4 additions and 1 deletions

View File

@@ -89,6 +89,9 @@ bool ABufferSingleLinked::reinitializeInternal() {
glBindTexture(GL_TEXTURE_2D, _anchorPointerTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, _width, _height, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, _anchorPointerTextureInitializer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, _totalPixels * sizeof(GLuint), NULL, GL_STATIC_DRAW);