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Ultra fast OpenSpace (still need some cleanning here and there). :-p
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@@ -33,7 +33,6 @@
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layout(location = 0) out vec4 _out_color_;
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layout(location = 1) out vec4 gPosition;
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layout(location = 2) out vec4 gNormal;
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layout(location = 3) out vec4 filterBuffer;
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void main() {
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Fragment f = getFragment();
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