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Possible to render in fisheye mode now that the combinedViewMatrix() function in the camera class actually returns the combined view matrix.
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@@ -113,6 +113,8 @@ namespace openspace {
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// @TODO this should simply be called viewMatrix!
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// Or it needs to be changed so that it actually is combined. Right now it is
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// only the view matrix that is the same for all SGCT cameras.
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// Right now this function returns the actual combined matrix which makes some
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// of the old calls to the function wrong..
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const Mat4& combinedViewMatrix() const;
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// Synchronization
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