mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-02-22 12:59:07 -06:00
Use exceptions instead of success return values for initialize and
create methods
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@@ -36,39 +36,43 @@
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#include <vector>
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namespace ghoul {
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class Dictionary;
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namespace cmdparser { class CommandlineParser; }
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namespace fontrendering { class FontManager; }
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}
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} // namespace ghoul
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namespace openspace {
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class ConfigurationManager;
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class DownloadManager;
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class LuaConsole;
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class NetworkEngine;
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class GUI;
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class RenderEngine;
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class LuaConsole;
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class ModuleEngine;
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class WindowWrapper;
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class SettingsEngine;
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class TimeManager;
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class SyncEngine;
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class NetworkEngine;
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class ParallelConnection;
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class RenderEngine;
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class SettingsEngine;
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class SyncEngine;
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class TimeManager;
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class WindowWrapper;
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namespace interaction { class InteractionHandler; }
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namespace gui { class GUI; }
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//namespace scripting { class ScriptEngine; }
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namespace properties { class PropertyOwner; }
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namespace scripting { struct LuaLibrary; }
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namespace scripting { class ScriptScheduler; }
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namespace scripting { class ScriptEngine; }
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namespace scripting {
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struct LuaLibrary;
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class ScriptEngine;
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class ScriptScheduler;
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} // namespace scripting
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class OpenSpaceEngine {
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public:
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static bool create(int argc, char** argv,
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static void create(int argc, char** argv,
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std::unique_ptr<WindowWrapper> windowWrapper,
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std::vector<std::string>& sgctArguments);
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std::vector<std::string>& sgctArguments, bool& requestClose);
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static void destroy();
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static bool isInitialized();
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static OpenSpaceEngine& ref();
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@@ -76,30 +80,13 @@ public:
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double runTime();
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void setRunTime(double t);
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// Guaranteed to return a valid pointer
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ConfigurationManager& configurationManager();
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interaction::InteractionHandler& interactionHandler();
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RenderEngine& renderEngine();
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scripting::ScriptEngine& scriptEngine();
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scripting::ScriptScheduler& scriptScheduler();
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NetworkEngine& networkEngine();
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LuaConsole& console();
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ModuleEngine& moduleEngine();
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ParallelConnection& parallelConnection();
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properties::PropertyOwner& globalPropertyOwner();
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WindowWrapper& windowWrapper();
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ghoul::fontrendering::FontManager& fontManager();
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DownloadManager& downloadManager();
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TimeManager& timeManager();
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SettingsEngine& settingsEngine();
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// SGCT callbacks
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bool initialize();
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bool initializeGL();
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// callbacks
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void initialize();
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void initializeGL();
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void deinitialize();
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void preSynchronization();
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void postSynchronizationPreDraw();
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void render(const glm::mat4& projectionMatrix, const glm::mat4& viewMatrix);
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void render(const glm::mat4& viewMatrix, const glm::mat4& projectionMatrix);
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void postDraw();
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void keyboardCallback(Key key, KeyModifier mod, KeyAction action);
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void charCallback(unsigned int codepoint, KeyModifier mod);
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@@ -109,22 +96,35 @@ public:
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void externalControlCallback(const char* receivedChars, int size, int clientId);
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void encode();
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void decode();
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void enableBarrier();
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void disableBarrier();
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void writeDocumentation();
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void toggleShutdownMode();
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bool useBusyWaitForDecode();
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bool logSGCTOutOfOrderErrors();
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void runPostInitializationScripts(const std::string& sceneDescription);
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// Guaranteed to return a valid pointer
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ConfigurationManager& configurationManager();
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LuaConsole& console();
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DownloadManager& downloadManager();
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ModuleEngine& moduleEngine();
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NetworkEngine& networkEngine();
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ParallelConnection& parallelConnection();
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RenderEngine& renderEngine();
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SettingsEngine& settingsEngine();
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TimeManager& timeManager();
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WindowWrapper& windowWrapper();
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ghoul::fontrendering::FontManager& fontManager();
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interaction::InteractionHandler& interactionHandler();
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properties::PropertyOwner& globalPropertyOwner();
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scripting::ScriptEngine& scriptEngine();
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scripting::ScriptScheduler& scriptScheduler();
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// This method is only to be called from Modules
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enum class CallbackOption {
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Initialize = 0, // Callback for the end of the initialization
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Deinitialize, // Callback for the end of the deinitialization
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@@ -186,39 +186,38 @@ public:
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void registerModuleMouseScrollWheelCallback(std::function<bool (double)> function);
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/**
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* Returns the Lua library that contains all Lua functions available to affect the
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* application.
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*/
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* Returns the Lua library that contains all Lua functions available to affect the
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* application.
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*/
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static scripting::LuaLibrary luaLibrary();
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private:
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OpenSpaceEngine(std::string programName, std::unique_ptr<WindowWrapper> windowWrapper);
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~OpenSpaceEngine();
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~OpenSpaceEngine() = default;
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void clearAllWindows();
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void gatherCommandlineArguments();
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void loadFonts();
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void runScripts(const ghoul::Dictionary& scripts);
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void runPreInitializationScripts(const std::string& sceneDescription);
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void configureLogging();
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// Components
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std::unique_ptr<ConfigurationManager> _configurationManager;
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std::unique_ptr<interaction::InteractionHandler> _interactionHandler;
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std::unique_ptr<RenderEngine> _renderEngine;
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std::unique_ptr<scripting::ScriptEngine> _scriptEngine;
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std::unique_ptr<scripting::ScriptScheduler> _scriptScheduler;
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std::unique_ptr<NetworkEngine> _networkEngine;
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std::unique_ptr<SyncEngine> _syncEngine;
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std::unique_ptr<ghoul::cmdparser::CommandlineParser> _commandlineParser;
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std::unique_ptr<DownloadManager> _downloadManager;
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std::unique_ptr<LuaConsole> _console;
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std::unique_ptr<ModuleEngine> _moduleEngine;
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std::unique_ptr<SettingsEngine> _settingsEngine;
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std::unique_ptr<TimeManager> _timeManager;
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std::unique_ptr<DownloadManager> _downloadManager;
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std::unique_ptr<NetworkEngine> _networkEngine;
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std::unique_ptr<ParallelConnection> _parallelConnection;
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std::unique_ptr<RenderEngine> _renderEngine;
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std::unique_ptr<SettingsEngine> _settingsEngine;
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std::unique_ptr<SyncEngine> _syncEngine;
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std::unique_ptr<TimeManager> _timeManager;
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std::unique_ptr<WindowWrapper> _windowWrapper;
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std::unique_ptr<ghoul::cmdparser::CommandlineParser> _commandlineParser;
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std::unique_ptr<ghoul::fontrendering::FontManager> _fontManager;
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std::unique_ptr<interaction::InteractionHandler> _interactionHandler;
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std::unique_ptr<scripting::ScriptEngine> _scriptEngine;
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std::unique_ptr<scripting::ScriptScheduler> _scriptScheduler;
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// Others
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std::unique_ptr<properties::PropertyOwner> _globalPropertyNamespace;
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@@ -241,24 +240,24 @@ private:
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std::vector<std::function<bool (MouseButton, MouseAction)>> mouseButton;
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std::vector<std::function<void (double, double)>> mousePosition;
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std::vector<std::function<bool (double)>> mouseScrollWheel;
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} _moduleCallbacks;
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double _runTime;
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// Whether the application is currently in shutdown mode (i.e. counting down the timer
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// and closing it at '0'
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bool _isInShutdownMode;
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// The total amount of time the application will wait before actually shutting down
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float _shutdownWait;
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// The current state of the countdown; if it reaches '0', the application will close
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float _shutdownCountdown;
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// Structure that is responsible for the delayed shutdown of the application
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struct {
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// Whether the application is currently in shutdown mode (i.e. counting down the
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// timer and closing it at '0'
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bool inShutdown;
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// Total amount of time the application will wait before actually shutting down
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float waitTime;
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// Current state of the countdown; if it reaches '0', the application will
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// close
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float timer;
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} _shutdown;
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// The first frame might take some more time in the update loop, so we need to know to
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// disable the synchronization; otherwise a hardware sync will kill us after 1 sec
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// disable the synchronization; otherwise a hardware sync will kill us after 1 minute
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bool _isFirstRenderingFirstFrame;
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static OpenSpaceEngine* _engine;
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