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Use exceptions instead of success return values for initialize and
create methods
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@@ -100,7 +100,7 @@ public:
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void updateFade();
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void updateRenderer();
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void updateScreenSpaceRenderables();
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void render(const glm::mat4& projectionMatrix, const glm::mat4& viewMatrix);
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void render(const glm::mat4& viewMatrix, const glm::mat4& projectionMatrix);
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void renderScreenLog();
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void renderShutdownInformation(float timer, float fullTime);
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