Use texture tile padding

This commit is contained in:
Erik Broberg
2016-07-05 13:35:14 -04:00
parent 7d09e61315
commit bc77baeb02
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -83,8 +83,8 @@ namespace openspace {
// Tile Dataset //
//////////////////////////////////////////////////////////////////////////////////
const glm::ivec2 TileDataset::tilePixelStartOffset = glm::ivec2(0);
const glm::ivec2 TileDataset::tilePixelSizeDifference = glm::ivec2(0);
const glm::ivec2 TileDataset::tilePixelStartOffset = glm::ivec2(-2);
const glm::ivec2 TileDataset::tilePixelSizeDifference = glm::ivec2(4);
const PixelRegion TileDataset::padding = PixelRegion(tilePixelStartOffset, tilePixelSizeDifference);