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Pull request fix requested changes
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@@ -80,7 +80,7 @@ public:
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glm::vec2 screenSpaceDimensions();
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glm::vec2 upperRightCornerScreenSpace();
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glm::vec2 lowerLeftCornerScreenSpace();
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bool intersection(glm::vec2 coord);
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bool isIntersecting(glm::vec2 coord);
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void translate(glm::vec2 translation, glm::vec2 position);
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void setCartesianPosition(const glm::vec3& position);
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void setRaeFromCartesianPosition(const glm::vec3& position);
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