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Remove a bunch of compiler warnings
* Remove compile warnings * Coding style fix
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@@ -562,7 +562,11 @@ void RenderableModel::initializeGL() {
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std::filesystem::path fs =
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absPath("${MODULE_BASE}/shaders/modelOpacity_fs.glsl");
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return global::renderEngine->buildRenderProgram("ModelOpacityProgram", vs, fs);
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return global::renderEngine->buildRenderProgram(
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"ModelOpacityProgram",
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vs,
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fs
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);
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}
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);
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ghoul::opengl::updateUniformLocations(
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