mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-23 04:30:09 -05:00
Address PR comments
This commit is contained in:
@@ -586,7 +586,7 @@ void RenderableModel::initializeGL() {
|
||||
GL_FLOAT,
|
||||
GL_FALSE,
|
||||
4 * sizeof(GLfloat),
|
||||
(void*)(2 * sizeof(GLfloat))
|
||||
reinterpret_cast<void*>(2 * sizeof(GLfloat))
|
||||
);
|
||||
|
||||
// Generate textures and the frame buffer
|
||||
@@ -597,25 +597,25 @@ void RenderableModel::initializeGL() {
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
global::renderEngine->renderer()->additionalColorTexture1(),
|
||||
global::renderEngine->renderer().additionalColorTexture1(),
|
||||
0
|
||||
);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT1,
|
||||
global::renderEngine->renderer()->additionalColorTexture2(),
|
||||
global::renderEngine->renderer().additionalColorTexture2(),
|
||||
0
|
||||
);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT2,
|
||||
global::renderEngine->renderer()->additionalColorTexture3(),
|
||||
global::renderEngine->renderer().additionalColorTexture3(),
|
||||
0
|
||||
);
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_DEPTH_ATTACHMENT,
|
||||
global::renderEngine->renderer()->additionalDepthTexture(),
|
||||
global::renderEngine->renderer().additionalDepthTexture(),
|
||||
0
|
||||
);
|
||||
|
||||
@@ -772,17 +772,17 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
|
||||
}
|
||||
|
||||
// Only render two pass if the model is in any way transparent
|
||||
bool shouldRenderTwise = false;
|
||||
bool shouldRenderTwice = false;
|
||||
const float o = opacity();
|
||||
if ((o >= 0.f && o < 1.f) || _geometry->isTransparent()) {
|
||||
setRenderBin(Renderable::RenderBin::PostDeferredTransparent);
|
||||
shouldRenderTwise = true;
|
||||
shouldRenderTwice = true;
|
||||
}
|
||||
else {
|
||||
setRenderBin(_originalRenderBin);
|
||||
}
|
||||
|
||||
if (!shouldRenderTwise) {
|
||||
if (!shouldRenderTwice) {
|
||||
// Reset manual depth test
|
||||
_program->setUniform(
|
||||
_uniformCache.performManualDepthTest,
|
||||
@@ -801,7 +801,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
|
||||
glFramebufferTexture(
|
||||
GL_FRAMEBUFFER,
|
||||
GL_COLOR_ATTACHMENT0,
|
||||
global::renderEngine->renderer()->additionalColorTexture1(),
|
||||
global::renderEngine->renderer().additionalColorTexture1(),
|
||||
0
|
||||
);
|
||||
// Check status
|
||||
@@ -826,7 +826,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
|
||||
gBufferDepthTextureUnit.activate();
|
||||
glBindTexture(
|
||||
GL_TEXTURE_2D,
|
||||
global::renderEngine->renderer()->gBufferDepthTexture()
|
||||
global::renderEngine->renderer().gBufferDepthTexture()
|
||||
);
|
||||
_program->setUniform(
|
||||
_uniformCache.gBufferDepthTexture,
|
||||
@@ -863,7 +863,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
|
||||
colorTextureUnit.activate();
|
||||
glBindTexture(
|
||||
GL_TEXTURE_2D,
|
||||
global::renderEngine->renderer()->additionalColorTexture1()
|
||||
global::renderEngine->renderer().additionalColorTexture1()
|
||||
);
|
||||
_quadProgram->setUniform(_uniformOpacityCache.colorTexture, colorTextureUnit);
|
||||
|
||||
@@ -871,7 +871,7 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
|
||||
depthTextureUnit.activate();
|
||||
glBindTexture(
|
||||
GL_TEXTURE_2D,
|
||||
global::renderEngine->renderer()->additionalDepthTexture()
|
||||
global::renderEngine->renderer().additionalDepthTexture()
|
||||
);
|
||||
_quadProgram->setUniform(_uniformOpacityCache.depthTexture, depthTextureUnit);
|
||||
|
||||
@@ -886,10 +886,10 @@ void RenderableModel::render(const RenderData& data, RendererTasks&) {
|
||||
glm::ivec4 viewport = glm::ivec4(vp[0], vp[1], vp[2], vp[3]);
|
||||
_quadProgram->setUniform(
|
||||
_uniformOpacityCache.viewport,
|
||||
static_cast<float>(viewport[0]),
|
||||
static_cast<float>(viewport[1]),
|
||||
static_cast<float>(viewport[2]),
|
||||
static_cast<float>(viewport[3])
|
||||
viewport[0],
|
||||
viewport[1],
|
||||
viewport[2],
|
||||
viewport[3]
|
||||
);
|
||||
|
||||
// Draw
|
||||
|
||||
@@ -117,9 +117,9 @@ private:
|
||||
properties::PropertyOwner _lightSourcePropertyOwner;
|
||||
|
||||
// Framebuffer and screen space quad
|
||||
GLuint _framebuffer;
|
||||
GLuint _quadVao;
|
||||
GLuint _quadVbo;
|
||||
GLuint _framebuffer = 0;
|
||||
GLuint _quadVao = 0;
|
||||
GLuint _quadVbo = 0;
|
||||
|
||||
// Opacity program
|
||||
ghoul::opengl::ProgramObject* _quadProgram = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user