Change screenspaceskybrowser to renderableskybrowser

This commit is contained in:
Ylva Selling
2022-03-14 16:49:30 -04:00
parent 990d7e0a98
commit bf5069fbf6
12 changed files with 291 additions and 751 deletions
@@ -1,116 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2022 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SKYBROWSER___SCREENSPACESKYTARGET___H__
#define __OPENSPACE_MODULE_SKYBROWSER___SCREENSPACESKYTARGET___H__
#include <openspace/rendering/screenspacerenderable.h>
#include <openspace/documentation/documentation.h>
#include <openspace/properties/scalar/floatproperty.h>
#include <openspace/properties/scalar/doubleproperty.h>
namespace openspace::documentation { struct Documentation; }
namespace openspace {
class ScreenSpaceSkyBrowser;
class ScreenSpaceSkyTarget : public ScreenSpaceRenderable {
public:
constexpr static const float DeltaTimeThreshold = 0.03f;
explicit ScreenSpaceSkyTarget(const ghoul::Dictionary& dictionary);
virtual ~ScreenSpaceSkyTarget();
bool initializeGL() override;
bool deinitializeGL() override;
bool isReady() const override;
void render() override;
void update() override;
glm::mat4 scaleMatrix() override;
void bindTexture() override; // Empty function but has to be defined
void createShaders();
glm::ivec3 borderColor() const;
float opacity() const;
glm::dvec2 lockedCoordinates() const;
void setScaleFromVfov(float verticalFov);
void setFovFromScale();
void setDimensions(glm::vec2 dimensions);
void setColor(glm::ivec3 color);
void setOpacity(float opacity);
void setLock(bool isLocked);
void setEquatorialAim(const glm::dvec2& aim);
// Target directions
glm::dvec3 directionGalactic() const;
glm::dvec2 equatorialAim() const;
// Locking functionality
bool isLocked() const;
// Animation
bool isAnimated() const;
void startAnimation(glm::dvec3 end, bool shouldLockAfter = true);
void incrementallyAnimateToCoordinate(float deltaTime);
// Display
void highlight(const glm::ivec3& addition);
void removeHighlight(const glm::ivec3& removal);
private:
// Properties
properties::FloatProperty _crossHairSize;
properties::FloatProperty _showRectangleThreshold;
properties::FloatProperty _lineWidth;
properties::DoubleProperty _stopAnimationThreshold;
properties::DoubleProperty _animationSpeed;
// Flags
bool _isLocked = false;
bool _isAnimated = false;
bool _shouldLockAfterAnimation = false;
// Shader
UniformCache(modelTransform, viewProj, crossHairSize, showRectangle, lineWidth,
dimensions, lineColor) _uniformCache;
GLuint _vertexArray = 0;
GLuint _vertexBuffer = 0;
// Sky browser
float _verticalFov = 70.0f;
glm::dvec2 _equatorialAim = glm::dvec2(0.0);
glm::ivec3 _borderColor = glm::ivec3(255);
// Lock target to a coordinate on the sky
glm::dvec3 _lockedCoordinates; // Cartesian equatorial coordinates
// Animation
glm::dvec3 _animationEnd; // Cartesian equatorial coordinates
glm::dvec3 _animationStart; // Cartesian equatorial coordinates
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SKYBROWSER___SCREENSPACESKYTARGET___H__
+20 -14
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@@ -31,15 +31,17 @@
namespace openspace {
class ScreenSpaceSkyBrowser;
class ScreenSpaceSkyTarget;
class RenderableSkyTarget;
class ScreenSpaceRenderable;
class ImageData;
class SceneGraphNode;
class TargetBrowserPair {
public:
constexpr static const float FadeThreshold = 0.01f;
constexpr static const float DeltaTimeThreshold = 0.03f;
TargetBrowserPair(ScreenSpaceSkyBrowser* browser, ScreenSpaceSkyTarget* target);
TargetBrowserPair(SceneGraphNode* target, ScreenSpaceSkyBrowser* browser);
TargetBrowserPair& operator=(TargetBrowserPair other);
// Target & Browser
@@ -54,8 +56,6 @@ public:
// Mouse interaction
bool checkMouseIntersection(const glm::vec2& mousePosition);
glm::vec2 selectedScreenSpacePosition() const;
bool isBrowserSelected() const;
bool isTargetSelected() const;
void fineTuneTarget(const glm::vec2& start, const glm::vec2& translation);
void translateSelected(const glm::vec2& start, const glm::vec2& translation);
void synchronizeAim();
@@ -68,12 +68,12 @@ public:
void centerTargetOnScreen();
void lock();
void unlock();
void incrementallyAnimateTarget(float deltaTime);
bool hasFinishedFading(float goalState) const;
bool isFacingCamera() const;
bool isUsingRadiusAzimuthElevation() const;
bool isEnabled() const;
bool isLocked() const;
void setEnabled(bool enable);
void setIsSyncedWithWwt(bool isSynced);
@@ -82,7 +82,6 @@ public:
void setBorderColor(const glm::ivec3& color);
void setScreenSpaceSize(const glm::vec2& dimensions);
void setVerticalFovWithScroll(float scroll);
void setSelectedWithId(const std::string& id);
float verticalFov() const;
glm::ivec3 borderColor() const;
@@ -90,11 +89,12 @@ public:
glm::dvec3 targetDirectionGalactic() const;
std::string browserGuiName() const;
std::string browserId() const;
std::string targetId() const;
std::string targetRenderableId() const;
std::string targetNodeId() const;
std::string selectedId();
glm::vec2 size() const;
ScreenSpaceSkyTarget* target() const;
RenderableSkyTarget* target() const;
ScreenSpaceSkyBrowser* browser() const;
const std::deque<int>& selectedImages() const;
@@ -115,16 +115,22 @@ private:
bool isTargetFadeFinished(float goalState) const;
bool isBrowserFadeFinished(float goalState) const;
void aimTargetGalactic(glm::dvec3 position);
void setFovTarget(double fov);
// Selection
ScreenSpaceRenderable* _selected = nullptr;
bool _isSelectedBrowser = false;
ScreenSpaceSkyBrowser* _selected = nullptr;
// Target and browser
ScreenSpaceSkyTarget* _target = nullptr;
RenderableSkyTarget* _targetRenderable = nullptr;
ScreenSpaceSkyBrowser* _browser = nullptr;
// Shared properties between the target and the browser
float _verticalFov = 70.f;
SceneGraphNode* _targetNode = nullptr;
glm::dvec3 _animationStart = glm::dvec3(0);
glm::dvec3 _animationEnd = glm::dvec3(0);
bool _shouldLockAfterAnimation = false;
bool _targetIsAnimated = false;
glm::dvec2 _equatorialAim = glm::dvec2(0.0);
glm::ivec3 _borderColor = glm::ivec3(255);
glm::vec2 _dimensions = glm::vec2(0.5f);
+11 -2
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@@ -26,12 +26,13 @@
#define __OPENSPACE_MODULE_SKYBROWSER___UTILITY___H__
#include <openspace/documentation/documentation.h>
#include <openspace/util/distanceconstants.h>
namespace openspace::skybrowser {
// Constants
constexpr const double ScreenSpaceZ = -2.1;
constexpr const glm::dvec3 NorthPole = { 0.0, 0.0, 1.0 };
constexpr const double CelestialSphereRadius = std::numeric_limits<float>::max();
constexpr const double CelestialSphereRadius = 4 * distanceconstants::Parsec;
// Conversion matrix - J2000 equatorial <-> galactic
// https://arxiv.org/abs/1010.3773v1
@@ -174,7 +175,15 @@ double angleBetweenVectors(const glm::dvec3& start, const glm::dvec3& end);
* \return 4x4 matrix for incremental rotation animation of a vector
*/
glm::dmat4 incrementalAnimationMatrix(const glm::dvec3& start, const glm::dvec3& end,
double deltaTime, double speedFactor = 1.0);
double deltaTime, double speedFactor = 1.0);
/**
* Returns the size in meters that for example a plane would need to have in order to
* display a specified field of view.
* \param fov The set field of view
* \param worldPosition The galactic position of the plane
* \return Field of view
*/
double sizeFromFov(double fov, glm::dvec3 worldPosition);
} // namespace openspace::skybrowser