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find minimum vector q that applies to the transform in camera space
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@@ -85,7 +85,7 @@ struct FunctionData {
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std::vector<glm::dvec3> selectedPoints;
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std::vector<glm::dvec2> screenPoints;
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int nDOF;
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glm::dvec2(*toScreen)(glm::dvec3, Camera*, SceneGraphNode*, double);
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glm::dvec2(*castToScreen)(glm::dvec3, Camera*, SceneGraphNode*, double);
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double(*distToMinimize)(double* par, int x, void* fdata);
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Camera* camera;
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SceneGraphNode* node;
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