Add ChunkIndexTileProvider to dynamically render chunk indices on tiles

This commit is contained in:
nusic
2016-07-13 13:43:12 -04:00
parent 828ec96251
commit c2488b6d8a
5 changed files with 190 additions and 5 deletions
+136 -2
View File
@@ -36,6 +36,10 @@
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/font/fontrenderer.h>
#include <ghoul/font/fontmanager.h>
#include <openspace/engine/openspaceengine.h>
#include <sstream>
@@ -51,7 +55,135 @@ namespace openspace {
const Tile Tile::TileUnavailable = {nullptr, nullptr, Tile::Status::Unavailable };
SingleImagePrivoder::SingleImagePrivoder(const std::string& imagePath)
//////////////////////////////////////////////////////////////////////////////////////
// Chunk Index Tile Provider //
//////////////////////////////////////////////////////////////////////////////////////
ChunkIndexTileProvider::ChunkIndexTileProvider(const glm::uvec2 textureSize, size_t fontSize)
: _tileCache(500)
, _textureSize(textureSize)
, _fontSize(fontSize)
{
using namespace ghoul::fontrendering;
_font = OsEng.fontManager().font("Mono", _fontSize);
_fontRenderer = std::unique_ptr<FontRenderer>(FontRenderer::createDefault());
_fontRenderer->setWindowSize(textureSize);
glGenFramebuffers(1, &_fbo);
}
ChunkIndexTileProvider::~ChunkIndexTileProvider() {
glDeleteFramebuffers(1, &_fbo);
}
Tile ChunkIndexTileProvider::getTile(const ChunkIndex& chunkIndex) {
ChunkHashKey key = chunkIndex.hashKey();
if (!_tileCache.exist(key)) {
_tileCache.put(key, createTile(chunkIndex));
}
return _tileCache.get(key);
}
Tile ChunkIndexTileProvider::getDefaultTile() {
return Tile::TileUnavailable;
}
Tile::Status ChunkIndexTileProvider::getTileStatus(const ChunkIndex& index) {
return Tile::Status::OK;
}
TileDepthTransform ChunkIndexTileProvider::depthTransform() {
TileDepthTransform transform;
transform.depthOffset = 0.0f;
transform.depthScale = 1.0f;
return transform;
}
void ChunkIndexTileProvider::update() {
// nothing to be done
}
void ChunkIndexTileProvider::reset() {
_tileCache.clear();
}
Tile ChunkIndexTileProvider::createTile(const ChunkIndex& chunkIndex) {
Tile tile = Tile();
tile.texture = std::make_shared<Texture>(glm::uvec3(_textureSize, 1));
int numBytes = _textureSize.x * _textureSize.y * 4 * 1;
char* pixels = new char[numBytes];
memset(pixels, 0, numBytes); // set to transparent black
tile.texture->setPixelData(pixels);
tile.status = Tile::Status::OK;
tile.preprocessData = nullptr;
tile.texture->uploadTexture();
tile.texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
// Keep track of defaultFBO and viewport to be able to reset state when done
GLint defaultFBO;
GLint viewport[4];
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
glGetIntegerv(GL_VIEWPORT, viewport);
// Render to texture
glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*(tile.texture),
0
);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
//LDEBUG(status);
glViewport(
0, 0,
static_cast<GLsizei>(tile.texture->width()),
static_cast<GLsizei>(tile.texture->height())
);
_fontRenderer->render(
*_font,
glm::vec2(
_textureSize.x / 4 - (_textureSize.x / 32) * log10(1 << chunkIndex.level),
_textureSize.y / 2 + _fontSize),
glm::vec4(1.0, 0.0, 0.0, 1.0),
"level: %i \nx: %i \ny: %i",
chunkIndex.level, chunkIndex.x, chunkIndex.y
);
// Reset state: bind default FBO and set viewport to what it was
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
return tile;
}
int ChunkIndexTileProvider::maxLevel() {
return 1337; // unlimited
}
//////////////////////////////////////////////////////////////////////////////////////
// Single Image Tile Provider //
//////////////////////////////////////////////////////////////////////////////////////
SingleImagePrivoder::SingleImagePrivoder(const std::string& imagePath)
: _imagePath(imagePath)
{
reset();
@@ -100,7 +232,9 @@ namespace openspace {
//////////////////////////////////////////////////////////////////////////////////////
// Caching Tile Provider //
//////////////////////////////////////////////////////////////////////////////////////
CachingTileProvider::CachingTileProvider(std::shared_ptr<AsyncTileDataProvider> tileReader,
std::shared_ptr<TileCache> tileCache,