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Add ChunkIndexTileProvider to dynamically render chunk indices on tiles
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@@ -36,6 +36,10 @@
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/font/fontrenderer.h>
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#include <ghoul/font/fontmanager.h>
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#include <openspace/engine/openspaceengine.h>
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#include <sstream>
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@@ -51,7 +55,135 @@ namespace openspace {
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const Tile Tile::TileUnavailable = {nullptr, nullptr, Tile::Status::Unavailable };
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SingleImagePrivoder::SingleImagePrivoder(const std::string& imagePath)
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//////////////////////////////////////////////////////////////////////////////////////
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// Chunk Index Tile Provider //
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//////////////////////////////////////////////////////////////////////////////////////
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ChunkIndexTileProvider::ChunkIndexTileProvider(const glm::uvec2 textureSize, size_t fontSize)
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: _tileCache(500)
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, _textureSize(textureSize)
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, _fontSize(fontSize)
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{
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using namespace ghoul::fontrendering;
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_font = OsEng.fontManager().font("Mono", _fontSize);
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_fontRenderer = std::unique_ptr<FontRenderer>(FontRenderer::createDefault());
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_fontRenderer->setWindowSize(textureSize);
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glGenFramebuffers(1, &_fbo);
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}
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ChunkIndexTileProvider::~ChunkIndexTileProvider() {
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glDeleteFramebuffers(1, &_fbo);
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}
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Tile ChunkIndexTileProvider::getTile(const ChunkIndex& chunkIndex) {
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ChunkHashKey key = chunkIndex.hashKey();
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if (!_tileCache.exist(key)) {
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_tileCache.put(key, createTile(chunkIndex));
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}
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return _tileCache.get(key);
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}
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Tile ChunkIndexTileProvider::getDefaultTile() {
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return Tile::TileUnavailable;
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}
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Tile::Status ChunkIndexTileProvider::getTileStatus(const ChunkIndex& index) {
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return Tile::Status::OK;
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}
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TileDepthTransform ChunkIndexTileProvider::depthTransform() {
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TileDepthTransform transform;
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transform.depthOffset = 0.0f;
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transform.depthScale = 1.0f;
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return transform;
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}
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void ChunkIndexTileProvider::update() {
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// nothing to be done
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}
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void ChunkIndexTileProvider::reset() {
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_tileCache.clear();
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}
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Tile ChunkIndexTileProvider::createTile(const ChunkIndex& chunkIndex) {
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Tile tile = Tile();
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tile.texture = std::make_shared<Texture>(glm::uvec3(_textureSize, 1));
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int numBytes = _textureSize.x * _textureSize.y * 4 * 1;
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char* pixels = new char[numBytes];
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memset(pixels, 0, numBytes); // set to transparent black
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tile.texture->setPixelData(pixels);
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tile.status = Tile::Status::OK;
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tile.preprocessData = nullptr;
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tile.texture->uploadTexture();
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tile.texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
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// Keep track of defaultFBO and viewport to be able to reset state when done
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GLint defaultFBO;
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GLint viewport[4];
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
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glGetIntegerv(GL_VIEWPORT, viewport);
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// Render to texture
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glBindFramebuffer(GL_FRAMEBUFFER, _fbo);
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glFramebufferTexture2D(
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GL_FRAMEBUFFER,
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GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D,
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*(tile.texture),
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0
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);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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//LDEBUG(status);
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glViewport(
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0, 0,
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static_cast<GLsizei>(tile.texture->width()),
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static_cast<GLsizei>(tile.texture->height())
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);
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_fontRenderer->render(
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*_font,
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glm::vec2(
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_textureSize.x / 4 - (_textureSize.x / 32) * log10(1 << chunkIndex.level),
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_textureSize.y / 2 + _fontSize),
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glm::vec4(1.0, 0.0, 0.0, 1.0),
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"level: %i \nx: %i \ny: %i",
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chunkIndex.level, chunkIndex.x, chunkIndex.y
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);
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// Reset state: bind default FBO and set viewport to what it was
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glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
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glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
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return tile;
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}
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int ChunkIndexTileProvider::maxLevel() {
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return 1337; // unlimited
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// Single Image Tile Provider //
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//////////////////////////////////////////////////////////////////////////////////////
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SingleImagePrivoder::SingleImagePrivoder(const std::string& imagePath)
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: _imagePath(imagePath)
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{
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reset();
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@@ -100,7 +232,9 @@ namespace openspace {
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//////////////////////////////////////////////////////////////////////////////////////
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// Caching Tile Provider //
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//////////////////////////////////////////////////////////////////////////////////////
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CachingTileProvider::CachingTileProvider(std::shared_ptr<AsyncTileDataProvider> tileReader,
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std::shared_ptr<TileCache> tileCache,
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