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Implemented dataSphere
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@@ -78,8 +78,6 @@ SimpleSphereGeometry::SimpleSphereGeometry(const ghoul::Dictionary& dictionary)
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else
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_segments = static_cast<int>(segments);
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glm::vec4 rradius(6.371f, 6.371f, 6.371f, 7);
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_realRadius.setValue(rradius);
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// The shader need the radii values but they are not changeable runtime
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// TODO: Possibly add a scaling property @AA
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addProperty(_realRadius);
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