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Cleanup
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@@ -33,7 +33,6 @@
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#include <vector>
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#include <memory>
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// Forward declare to minimize dependencies
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namespace ghoul {
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class Dictionary;
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}
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@@ -385,8 +385,6 @@ void FramebufferRenderer::render(float blackoutFactor, bool doPerformanceMeasure
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}
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if (raycastProgram) {
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//raycastProgram->setUniform("insideRaycaster", cameraIsInside);
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raycaster->preRaycast(_raycastData[raycaster], *raycastProgram);
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ghoul::opengl::TextureUnit exitColorTextureUnit;
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