mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-04-21 18:38:20 -05:00
Clean up and fix comments.
This commit is contained in:
@@ -28,7 +28,6 @@
|
||||
#include <modules/globebrowsing/rendering/chunkrenderer.h>
|
||||
#include <modules/globebrowsing/rendering/layermanager.h>
|
||||
|
||||
|
||||
// open space includes
|
||||
#include <openspace/engine/wrapper/windowwrapper.h>
|
||||
#include <openspace/engine/openspaceengine.h>
|
||||
@@ -80,7 +79,7 @@ namespace globebrowsing {
|
||||
}
|
||||
|
||||
void ChunkRenderer::renderChunk(const Chunk& chunk, const RenderData& data) {
|
||||
// A little arbitrary but it works
|
||||
// A little arbitrary with 10 but it works
|
||||
if (chunk.tileIndex().level < 10) {
|
||||
renderChunkGlobally(chunk, data);
|
||||
}
|
||||
@@ -94,8 +93,8 @@ namespace globebrowsing {
|
||||
}
|
||||
|
||||
ProgramObject* ChunkRenderer::getActivatedProgramWithTileData(
|
||||
LayerShaderManager* layeredTextureShaderProvider,
|
||||
GPULayerManager * gpuLayerManager,
|
||||
std::shared_ptr<LayerShaderManager> layeredShaderManager,
|
||||
std::shared_ptr<GPULayerManager> gpuLayerManager,
|
||||
const Chunk& chunk)
|
||||
{
|
||||
const TileIndex& tileIndex = chunk.tileIndex();
|
||||
@@ -115,22 +114,27 @@ namespace globebrowsing {
|
||||
const auto& debugProps = chunk.owner().debugProperties();
|
||||
auto& pairs = layeredTexturePreprocessingData.keyValuePairs;
|
||||
|
||||
pairs.push_back(std::make_pair("useAtmosphere", std::to_string(generalProps.atmosphereEnabled)));
|
||||
pairs.push_back(std::make_pair("performShading", std::to_string(generalProps.performShading)));
|
||||
pairs.push_back(std::make_pair("showChunkEdges", std::to_string(debugProps.showChunkEdges)));
|
||||
pairs.push_back(std::make_pair("showHeightResolution", std::to_string(debugProps.showHeightResolution)));
|
||||
pairs.push_back(std::make_pair("showHeightIntensities", std::to_string(debugProps.showHeightIntensities)));
|
||||
pairs.push_back(std::make_pair("defaultHeight", std::to_string(Chunk::DEFAULT_HEIGHT)));
|
||||
pairs.push_back(std::make_pair("useAtmosphere",
|
||||
std::to_string(generalProps.atmosphereEnabled)));
|
||||
pairs.push_back(std::make_pair("performShading",
|
||||
std::to_string(generalProps.performShading)));
|
||||
pairs.push_back(std::make_pair("showChunkEdges",
|
||||
std::to_string(debugProps.showChunkEdges)));
|
||||
pairs.push_back(std::make_pair("showHeightResolution",
|
||||
std::to_string(debugProps.showHeightResolution)));
|
||||
pairs.push_back(std::make_pair("showHeightIntensities",
|
||||
std::to_string(debugProps.showHeightIntensities)));
|
||||
pairs.push_back(std::make_pair("defaultHeight",
|
||||
std::to_string(Chunk::DEFAULT_HEIGHT)));
|
||||
|
||||
// Now the shader program can be accessed
|
||||
ProgramObject* programObject =
|
||||
layeredTextureShaderProvider->programObject(
|
||||
layeredShaderManager->programObject(
|
||||
layeredTexturePreprocessingData);
|
||||
|
||||
if (layeredTextureShaderProvider->updatedOnLastCall()) {
|
||||
if (layeredShaderManager->updatedOnLastCall()) {
|
||||
gpuLayerManager->updateUniformLocations(programObject, *_layerManager);
|
||||
}
|
||||
|
||||
|
||||
// Activate the shader program
|
||||
programObject->activate();
|
||||
@@ -138,11 +142,16 @@ namespace globebrowsing {
|
||||
gpuLayerManager->setValue(programObject, *_layerManager, tileIndex);
|
||||
|
||||
// The length of the skirts is proportional to its size
|
||||
programObject->setUniform("skirtLength", min(static_cast<float>(chunk.surfacePatch().halfSize().lat * 1000000), 8700.0f));
|
||||
// TODO: Skirt length should probably be proportional to the size reffered to by
|
||||
// the chunk's most high resolution height map.
|
||||
programObject->setUniform("skirtLength",
|
||||
min(static_cast<float>(chunk.surfacePatch().halfSize().lat * 1000000),
|
||||
8700.0f));
|
||||
programObject->setUniform("xSegments", _grid->xSegments());
|
||||
|
||||
if (chunk.owner().debugProperties().showHeightResolution) {
|
||||
programObject->setUniform("vertexResolution", glm::vec2(_grid->xSegments(), _grid->ySegments()));
|
||||
programObject->setUniform("vertexResolution",
|
||||
glm::vec2(_grid->xSegments(), _grid->ySegments()));
|
||||
}
|
||||
|
||||
return programObject;
|
||||
@@ -151,8 +160,8 @@ namespace globebrowsing {
|
||||
void ChunkRenderer::renderChunkGlobally(const Chunk& chunk, const RenderData& data){
|
||||
|
||||
ProgramObject* programObject = getActivatedProgramWithTileData(
|
||||
_globalLayerShaderManager.get(),
|
||||
_globalGpuLayerManager.get(),
|
||||
_globalLayerShaderManager,
|
||||
_globalGpuLayerManager,
|
||||
chunk);
|
||||
if (programObject == nullptr) {
|
||||
return;
|
||||
@@ -161,12 +170,13 @@ namespace globebrowsing {
|
||||
const Ellipsoid& ellipsoid = chunk.owner().ellipsoid();
|
||||
|
||||
if (_layerManager->hasAnyBlendingLayersEnabled()) {
|
||||
// Calculations are done in the reference frame of the globe. Hence, the camera
|
||||
// position needs to be transformed with the inverse model matrix
|
||||
// Calculations are done in the reference frame of the globe. Hence, the
|
||||
// camera position needs to be transformed with the inverse model matrix
|
||||
glm::dmat4 inverseModelTransform = chunk.owner().inverseModelTransform();
|
||||
glm::dvec3 cameraPosition =
|
||||
glm::dvec3(inverseModelTransform * glm::dvec4(data.camera.positionVec3(), 1));
|
||||
float distanceScaleFactor = chunk.owner().generalProperties().lodScaleFactor * ellipsoid.minimumRadius();
|
||||
glm::dvec3 cameraPosition = glm::dvec3(
|
||||
inverseModelTransform * glm::dvec4(data.camera.positionVec3(), 1));
|
||||
float distanceScaleFactor = chunk.owner().generalProperties().lodScaleFactor *
|
||||
ellipsoid.minimumRadius();
|
||||
programObject->setUniform("cameraPosition", vec3(cameraPosition));
|
||||
programObject->setUniform("distanceScaleFactor", distanceScaleFactor);
|
||||
programObject->setUniform("chunkLevel", chunk.tileIndex().level);
|
||||
@@ -179,32 +189,37 @@ namespace globebrowsing {
|
||||
dmat4 modelTransform = chunk.owner().modelTransform();
|
||||
dmat4 viewTransform = data.camera.combinedViewMatrix();
|
||||
mat4 modelViewTransform = mat4(viewTransform * modelTransform);
|
||||
mat4 modelViewProjectionTransform = data.camera.projectionMatrix() * modelViewTransform;
|
||||
mat4 modelViewProjectionTransform = data.camera.projectionMatrix() *
|
||||
modelViewTransform;
|
||||
|
||||
// Upload the uniform variables
|
||||
programObject->setUniform("modelViewProjectionTransform", modelViewProjectionTransform);
|
||||
programObject->setUniform(
|
||||
"modelViewProjectionTransform", modelViewProjectionTransform);
|
||||
programObject->setUniform("minLatLon", vec2(swCorner.toLonLatVec2()));
|
||||
programObject->setUniform("lonLatScalingFactor", vec2(patchSize.toLonLatVec2()));
|
||||
programObject->setUniform("radiiSquared", vec3(ellipsoid.radiiSquared()));
|
||||
|
||||
if (_layerManager->layerGroup(LayerManager::NightLayers).activeLayers().size() > 0 ||
|
||||
_layerManager->layerGroup(LayerManager::WaterMasks).activeLayers().size() > 0 ||
|
||||
if (_layerManager->layerGroup(
|
||||
LayerManager::NightLayers).activeLayers().size() > 0 ||
|
||||
_layerManager->layerGroup(
|
||||
LayerManager::WaterMasks).activeLayers().size() > 0 ||
|
||||
chunk.owner().generalProperties().atmosphereEnabled ||
|
||||
chunk.owner().generalProperties().performShading) {
|
||||
// This code temporary until real light sources can be implemented.
|
||||
glm::vec3 directionToSunWorldSpace =
|
||||
glm::normalize(-data.modelTransform.translation);
|
||||
glm::vec3 directionToSunCameraSpace =
|
||||
(viewTransform * glm::dvec4(directionToSunWorldSpace, 0));
|
||||
data.modelTransform.translation;
|
||||
programObject->setUniform("modelViewTransform", modelViewTransform);
|
||||
programObject->setUniform("lightDirectionCameraSpace", -directionToSunCameraSpace);
|
||||
programObject->setUniform(
|
||||
"lightDirectionCameraSpace", -directionToSunCameraSpace);
|
||||
}
|
||||
|
||||
// OpenGL rendering settings
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
|
||||
// render
|
||||
_grid->geometry().drawUsingActiveProgram();
|
||||
@@ -216,13 +231,11 @@ namespace globebrowsing {
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ChunkRenderer::renderChunkLocally(const Chunk& chunk, const RenderData& data) {
|
||||
|
||||
ProgramObject* programObject = getActivatedProgramWithTileData(
|
||||
_localLayerShaderManager.get(),
|
||||
_localGpuLayerManager.get(),
|
||||
_localLayerShaderManager,
|
||||
_localGpuLayerManager,
|
||||
chunk);
|
||||
if (programObject == nullptr) {
|
||||
return;
|
||||
@@ -234,7 +247,8 @@ namespace globebrowsing {
|
||||
|
||||
|
||||
if (_layerManager->hasAnyBlendingLayersEnabled()) {
|
||||
float distanceScaleFactor = chunk.owner().generalProperties().lodScaleFactor * chunk.owner().ellipsoid().minimumRadius();
|
||||
float distanceScaleFactor = chunk.owner().generalProperties().lodScaleFactor *
|
||||
chunk.owner().ellipsoid().minimumRadius();
|
||||
programObject->setUniform("distanceScaleFactor", distanceScaleFactor);
|
||||
programObject->setUniform("chunkLevel", chunk.tileIndex().level);
|
||||
}
|
||||
@@ -250,20 +264,27 @@ namespace globebrowsing {
|
||||
Quad q = (Quad)i;
|
||||
Geodetic2 corner = chunk.surfacePatch().getCorner(q);
|
||||
Vec3 cornerModelSpace = ellipsoid.cartesianSurfacePosition(corner);
|
||||
Vec3 cornerCameraSpace = Vec3(dmat4(modelViewTransform) * glm::dvec4(cornerModelSpace, 1));
|
||||
Vec3 cornerCameraSpace =
|
||||
Vec3(dmat4(modelViewTransform) * glm::dvec4(cornerModelSpace, 1));
|
||||
cornersCameraSpace[i] = cornerCameraSpace;
|
||||
programObject->setUniform(cornerNames[i], vec3(cornerCameraSpace));
|
||||
}
|
||||
|
||||
// TODO: Patch normal can be calculated for all corners and then linearly
|
||||
// interpolated on the GPU to avoid cracks for high altitudes.
|
||||
vec3 patchNormalCameraSpace = normalize(
|
||||
cross(cornersCameraSpace[Quad::SOUTH_EAST] - cornersCameraSpace[Quad::SOUTH_WEST],
|
||||
cornersCameraSpace[Quad::NORTH_EAST] - cornersCameraSpace[Quad::SOUTH_WEST]));
|
||||
cross(cornersCameraSpace[Quad::SOUTH_EAST] -
|
||||
cornersCameraSpace[Quad::SOUTH_WEST],
|
||||
cornersCameraSpace[Quad::NORTH_EAST] -
|
||||
cornersCameraSpace[Quad::SOUTH_WEST]));
|
||||
|
||||
programObject->setUniform("patchNormalCameraSpace", patchNormalCameraSpace);
|
||||
programObject->setUniform("projectionTransform", data.camera.projectionMatrix());
|
||||
|
||||
if (_layerManager->layerGroup(LayerManager::NightLayers).activeLayers().size() > 0 ||
|
||||
_layerManager->layerGroup(LayerManager::WaterMasks).activeLayers().size() > 0 ||
|
||||
if (_layerManager->layerGroup(
|
||||
LayerManager::NightLayers).activeLayers().size() > 0 ||
|
||||
_layerManager->layerGroup(
|
||||
LayerManager::WaterMasks).activeLayers().size() > 0 ||
|
||||
chunk.owner().generalProperties().atmosphereEnabled ||
|
||||
chunk.owner().generalProperties().performShading)
|
||||
{
|
||||
@@ -272,10 +293,10 @@ namespace globebrowsing {
|
||||
glm::vec3 directionToSunCameraSpace =
|
||||
(viewTransform * glm::dvec4(directionToSunWorldSpace, 0));
|
||||
data.modelTransform.translation;
|
||||
programObject->setUniform("lightDirectionCameraSpace", -directionToSunCameraSpace);
|
||||
programObject->setUniform(
|
||||
"lightDirectionCameraSpace", -directionToSunCameraSpace);
|
||||
}
|
||||
|
||||
|
||||
// OpenGL rendering settings
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_CULL_FACE);
|
||||
@@ -288,8 +309,6 @@ namespace globebrowsing {
|
||||
|
||||
// disable shader
|
||||
programObject->deactivate();
|
||||
|
||||
|
||||
}
|
||||
} // namespace globebrowsing
|
||||
} // namespace openspace
|
||||
|
||||
Reference in New Issue
Block a user