From c3ae39da62db15e7b44b4687dcdf785d3e8dfce7 Mon Sep 17 00:00:00 2001 From: Ylva Selling Date: Fri, 1 Sep 2023 08:10:10 -0400 Subject: [PATCH] Change name of line fade in RenderableTrail from Fade to LineFade (#2857) * Change name of line fade in RenderableTrail from Fade to LineFade * Adress review comments --------- Co-authored-by: Emma Broman --- modules/base/rendering/renderabletrail.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/modules/base/rendering/renderabletrail.cpp b/modules/base/rendering/renderabletrail.cpp index f6a25cdf22..31477e4be6 100644 --- a/modules/base/rendering/renderabletrail.cpp +++ b/modules/base/rendering/renderabletrail.cpp @@ -86,8 +86,8 @@ namespace { openspace::properties::Property::Visibility::NoviceUser }; - constexpr openspace::properties::Property::PropertyInfo FadeInfo = { - "Fade", + constexpr openspace::properties::Property::PropertyInfo LineFadeInfo = { + "LineFade", "Line fade", "The fading factor that is applied to the trail if the 'EnableFade' value is " "'true'. If it is 'false', this setting has no effect. The higher the number, " @@ -138,8 +138,8 @@ namespace { // [[codegen::verbatim(EnableFadeInfo.description)]] std::optional enableFade; - // [[codegen::verbatim(FadeInfo.description)]] - std::optional fade; + // [[codegen::verbatim(LineFadeInfo.description)]] + std::optional lineFade; // [[codegen::verbatim(LineWidthInfo.description)]] std::optional lineWidth; @@ -173,7 +173,7 @@ RenderableTrail::Appearance::Appearance() }) , lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f)) , useLineFade(EnableFadeInfo, true) - , lineFade(FadeInfo, 1.f, 0.f, 30.f) + , lineFade(LineFadeInfo, 1.f, 0.f, 30.f) , lineWidth(LineWidthInfo, 10.f, 1.f, 20.f) , pointSize(PointSizeInfo, 1, 1, 64) , renderingModes( @@ -211,7 +211,7 @@ RenderableTrail::RenderableTrail(const ghoul::Dictionary& dictionary) _appearance.lineColor = p.color; _appearance.useLineFade = p.enableFade.value_or(_appearance.useLineFade); - _appearance.lineFade = p.fade.value_or(_appearance.lineFade); + _appearance.lineFade = p.lineFade.value_or(_appearance.lineFade); _appearance.lineWidth = p.lineWidth.value_or(_appearance.lineWidth); _appearance.pointSize = p.pointSize.value_or(_appearance.pointSize);