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Started expanding the module and renderable to include luminosity and velocity
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@@ -61,6 +61,8 @@ protected:
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bool readPointData();
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bool _hasPointData = false;
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bool _hasLuminosityData = false;
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bool _hasVelocityData = false;
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bool _isDirty = true;
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std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram = nullptr;
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@@ -71,6 +73,8 @@ protected:
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properties::Vec3Property _color;
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std::vector<std::vector<float>> _pointData;
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std::vector<float> _luminosityData;
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std::vector<float> _velocityData;
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std::vector<float> _fullData;
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std::vector<float> _slicedData;
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