Remove nonfunctioning ABufferRenderer from RenderEngine

This commit is contained in:
Alexander Bock
2021-07-30 12:00:56 +02:00
parent c0941a1243
commit c4bddacfeb
16 changed files with 64 additions and 1674 deletions

View File

@@ -98,16 +98,14 @@ struct Configuration {
bool usePerProfileCache = false;
bool isRenderingOnMasterDisabled = false;
glm::dvec3 globalRotation = glm::dvec3(0.0);
glm::dvec3 screenSpaceRotation = glm::dvec3(0.0);
glm::dvec3 masterRotation = glm::dvec3(0.0);
glm::vec3 globalRotation = glm::vec3(0.0);
glm::vec3 screenSpaceRotation = glm::vec3(0.0);
glm::vec3 masterRotation = glm::vec3(0.0);
bool isConsoleDisabled = false;
bool bypassLauncher = false;
std::map<std::string, ghoul::Dictionary> moduleConfigurations;
std::string renderingMethod = "Framebuffer";
struct OpenGLDebugContext {
bool isActive = false;
bool isSynchronous = true;