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Remove nonfunctioning ABufferRenderer from RenderEngine
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@@ -98,16 +98,14 @@ struct Configuration {
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bool usePerProfileCache = false;
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bool isRenderingOnMasterDisabled = false;
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glm::dvec3 globalRotation = glm::dvec3(0.0);
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glm::dvec3 screenSpaceRotation = glm::dvec3(0.0);
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glm::dvec3 masterRotation = glm::dvec3(0.0);
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glm::vec3 globalRotation = glm::vec3(0.0);
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glm::vec3 screenSpaceRotation = glm::vec3(0.0);
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glm::vec3 masterRotation = glm::vec3(0.0);
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bool isConsoleDisabled = false;
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bool bypassLauncher = false;
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std::map<std::string, ghoul::Dictionary> moduleConfigurations;
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std::string renderingMethod = "Framebuffer";
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struct OpenGLDebugContext {
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bool isActive = false;
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bool isSynchronous = true;
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