Remove nonfunctioning ABufferRenderer from RenderEngine

This commit is contained in:
Alexander Bock
2021-07-30 12:00:56 +02:00
parent c0941a1243
commit c4bddacfeb
16 changed files with 64 additions and 1674 deletions
+4 -12
View File
@@ -430,14 +430,8 @@ void RenderableTrail::render(const RenderData& data, RendererTasks&) {
/*glm::ivec2 resolution = global::renderEngine.renderingResolution();
_programObject->setUniform(_uniformCache.resolution, resolution);*/
const bool usingFramebufferRenderer =
global::renderEngine->rendererImplementation() ==
RenderEngine::RendererImplementation::Framebuffer;
if (usingFramebufferRenderer) {
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
}
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
const bool renderLines = (_appearance.renderingModes == RenderingModeLines) ||
(_appearance.renderingModes == RenderingModeLinesPoints);
@@ -508,10 +502,8 @@ void RenderableTrail::render(const RenderData& data, RendererTasks&) {
glBindVertexArray(0);
if (usingFramebufferRenderer) {
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(true);
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(true);
_programObject->deactivate();
}