Requested changes for merging. Part II.

This commit is contained in:
Jonathas Costa
2018-04-20 19:11:38 -04:00
parent 64d84f3b10
commit c4ece52ca6
4 changed files with 16 additions and 12 deletions
@@ -102,7 +102,6 @@ namespace {
} // namespace
namespace openspace {
AtmosphereDeferredcaster::AtmosphereDeferredcaster()
: _transmittanceProgramObject(nullptr)
, _irradianceProgramObject(nullptr)
@@ -1275,8 +1274,6 @@ namespace openspace {
LDEBUG("Ended precalculations for Atmosphere effects...");
}
void AtmosphereDeferredcaster::resetAtmosphereTextures() {}
void AtmosphereDeferredcaster::createRenderQuad(GLuint* vao, GLuint* vbo, GLfloat size) {
glGenVertexArrays(1, vao);
glGenBuffers(1, vbo);
@@ -1404,10 +1401,10 @@ namespace openspace {
void AtmosphereDeferredcaster::step3DTexture(
std::unique_ptr<ghoul::opengl::ProgramObject>& shaderProg,
int layer, bool doCalc)
int layer, bool doCalculation)
{
// See OpenGL redbook 8th Edition page 556 for Layered Rendering
if (doCalc) {
if (doCalculation) {
float earth2 = _atmospherePlanetRadius * _atmospherePlanetRadius;
float atm2 = _atmosphereRadius * _atmosphereRadius;
float diff = atm2 - earth2;
@@ -100,10 +100,9 @@ private:
void deleteUnusedComputationTextures();
void executeCalculations(GLuint quadCalcVAO, GLenum drawBuffers[1],
GLsizei vertexSize);
void resetAtmosphereTextures();
void createRenderQuad(GLuint* vao, GLuint* vbo, GLfloat size);
void step3DTexture(std::unique_ptr<ghoul::opengl::ProgramObject>& shaderProg,
int layer, bool doCalc = true);
int layer, bool doCalculation = true);
void checkFrameBufferState(const std::string& codePosition) const;
void loadAtmosphereDataIntoShaderProgram(
std::unique_ptr<ghoul::opengl::ProgramObject> & shaderProg
+4 -1
View File
@@ -699,8 +699,11 @@ bool RenderableStars::readSpeckFile() {
} while (!file.eof());
// Normalize Luminosity:
int luminosityVarColumnPos = 4;
for (size_t i = 0; i < _fullData.size(); i += _nValuesPerStar) {
_fullData[i + 4] = (_fullData[i + 4] - minLumValue) / (maxLumValue - minLumValue);
_fullData[i + luminosityVarColumnPos] =
(_fullData[i + luminosityVarColumnPos] - minLumValue) /
(maxLumValue - minLumValue);
}
return true;