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Increase precision in renderable plane projection.
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@@ -549,10 +549,6 @@ void RenderableFov::render(const RenderData& data) {
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_drawFOV = false;
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// setup the data to the shader
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//_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
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//_programObject->setUniform("ModelTransform", glm::translate(glm::mat4(1), glm::vec3(data.positionVec3)) );
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//setPscUniforms(*_programObject.get(), data.camera, data.position);
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// Model transform and view transform needs to be in double precision
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glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.positionVec3) * // Translation
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