Increase precision in renderable plane projection.

This commit is contained in:
Kalle Bladin
2016-08-16 00:49:41 -04:00
parent fb7104fbed
commit c55872d5f4
4 changed files with 21 additions and 29 deletions
@@ -549,10 +549,6 @@ void RenderableFov::render(const RenderData& data) {
_drawFOV = false;
// setup the data to the shader
//_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
//_programObject->setUniform("ModelTransform", glm::translate(glm::mat4(1), glm::vec3(data.positionVec3)) );
//setPscUniforms(*_programObject.get(), data.camera, data.position);
// Model transform and view transform needs to be in double precision
glm::dmat4 modelTransform =
glm::translate(glm::dmat4(1.0), data.positionVec3) * // Translation