untabify to make merge easier

This commit is contained in:
Michael Nilsson
2016-04-20 15:21:30 -04:00
parent 07dfafeddb
commit c72536fbbc
269 changed files with 11414 additions and 11414 deletions
+11 -11
View File
@@ -44,11 +44,11 @@ namespace openspace {
class SceneGraphNode : public properties::PropertyOwner {
public:
struct PerformanceRecord {
long long renderTime; // time in ns
long long updateTimeRenderable; // time in ns
long long updateTimeEphemeris; // time in ns
};
struct PerformanceRecord {
long long renderTime; // time in ns
long long updateTimeRenderable; // time in ns
long long updateTimeEphemeris; // time in ns
};
static std::string RootNodeName;
@@ -61,19 +61,19 @@ public:
static SceneGraphNode* createFromDictionary(const ghoul::Dictionary& dictionary);
bool initialize();
bool initialize();
bool deinitialize();
void update(const UpdateData& data);
void evaluate(const Camera* camera, const psc& parentPosition = psc());
void render(const RenderData& data, RendererTasks& tasks);
void updateCamera(Camera* camera) const;
void updateCamera(Camera* camera) const;
//void addNode(SceneGraphNode* child);
void addChild(SceneGraphNode* child);
void setParent(SceneGraphNode* parent);
//bool abandonChild(SceneGraphNode* child);
//bool abandonChild(SceneGraphNode* child);
const psc& position() const;
psc worldPosition() const;
@@ -86,7 +86,7 @@ public:
SceneGraphNode* childNode(const std::string& name);
const PerformanceRecord& performanceRecord() const { return _performanceRecord; }
const PerformanceRecord& performanceRecord() const { return _performanceRecord; }
void setRenderable(Renderable* renderable);
const Renderable* renderable() const;
@@ -101,11 +101,11 @@ public:
private:
bool sphereInsideFrustum(const psc& s_pos, const PowerScaledScalar& s_rad, const Camera* camera);
std::vector<SceneGraphNode*> _children;
std::vector<SceneGraphNode*> _children;
SceneGraphNode* _parent;
Ephemeris* _ephemeris;
PerformanceRecord _performanceRecord;
PerformanceRecord _performanceRecord;
Renderable* _renderable;
bool _renderableVisible;