Some initial work to make OpenGL 3.3 work

Make OpenSpace not crash if the FontRenderer shader cannot be compiled
This commit is contained in:
Alexander Bock
2016-10-29 16:55:02 +02:00
parent ded3cb20ee
commit c7809cb6cf
5 changed files with 17 additions and 14 deletions

View File

@@ -22,7 +22,6 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/base/rendering/renderablesphere.h>
#include <openspace/engine/openspaceengine.h>
@@ -122,7 +121,7 @@ bool RenderableSphere::initialize() {
RenderEngine& renderEngine = OsEng.renderEngine();
_shader = renderEngine.buildRenderProgram("Sphere",
"${MODULE_BASE}/shaders/sphere_vs.glsl",
"${MODULES}/base/shaders/sphere_fs.glsl");
"${MODULE_BASE}/shaders/sphere_fs.glsl");
if (!_shader)
return false;