Address clang tidy complaints

Update Ghoul repository
Update SGCT repository
This commit is contained in:
Alexander Bock
2018-11-30 15:34:09 -05:00
parent 752750bee8
commit c7a96a6b59
121 changed files with 626 additions and 670 deletions

View File

@@ -453,7 +453,7 @@ void RenderableStars::render(const RenderData& data, RendererTasks&) {
glm::vec2(global::renderEngine.renderingResolution())
);
setPscUniforms(*_program.get(), data.camera, data.position);
setPscUniforms(*_program, data.camera, data.position);
_program->setUniform(_uniformCache.scaling, scaling);
ghoul::opengl::TextureUnit psfUnit;
@@ -650,7 +650,7 @@ void RenderableStars::update(const UpdateData&) {
if (_pointSpreadFunctionTextureIsDirty) {
LDEBUG("Reloading Point Spread Function texture");
_pointSpreadFunctionTexture = nullptr;
if (_pointSpreadFunctionTexturePath.value() != "") {
if (!_pointSpreadFunctionTexturePath.value().empty()) {
_pointSpreadFunctionTexture = ghoul::io::TextureReader::ref().loadTexture(
absPath(_pointSpreadFunctionTexturePath)
);
@@ -706,7 +706,7 @@ void RenderableStars::update(const UpdateData&) {
if (_otherDataColorMapIsDirty) {
LDEBUG("Reloading Color Texture");
_otherDataColorMapTexture = nullptr;
if (_otherDataColorMapPath.value() != "") {
if (!_otherDataColorMapPath.value().empty()) {
_otherDataColorMapTexture = ghoul::io::TextureReader::ref().loadTexture(
absPath(_otherDataColorMapPath)
);
@@ -837,8 +837,8 @@ void RenderableStars::readSpeckFile() {
str >> values[i];
}
bool nullArray = true;
for (size_t i = 0; i < values.size(); ++i) {
if (values[i] != 0.0) {
for (float v : values) {
if (v != 0.0) {
nullArray = false;
break;
}
@@ -949,7 +949,7 @@ void RenderableStars::createDataSlice(ColorOption option) {
union {
ColorVBOLayout value;
std::array<float, sizeof(ColorVBOLayout)> data;
} layout;
} layout = {};
layout.value.position = { {
position[0], position[1], position[2], position[3]
@@ -976,7 +976,7 @@ void RenderableStars::createDataSlice(ColorOption option) {
union {
VelocityVBOLayout value;
std::array<float, sizeof(VelocityVBOLayout)> data;
} layout;
} layout = {};
layout.value.position = { {
position[0], position[1], position[2], position[3]
@@ -1000,7 +1000,7 @@ void RenderableStars::createDataSlice(ColorOption option) {
union {
SpeedVBOLayout value;
std::array<float, sizeof(SpeedVBOLayout)> data;
} layout;
} layout = {};
layout.value.position = { {
position[0], position[1], position[2], position[3]
@@ -1022,7 +1022,7 @@ void RenderableStars::createDataSlice(ColorOption option) {
union {
OtherDataLayout value;
std::array<float, sizeof(OtherDataLayout)> data;
} layout;
} layout = {};
layout.value.position = {
{ position[0], position[1], position[2], position[3] }