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Fix viewport & window issues (#2630)
* Add support for multiple windows & viewports With correct rendering of both Scene and Overlays/GUI. GUI is restricted to either the first window or any other windows tagged with "GUI", overlays are drawn on all windows/viewports. Closes #2542 and #1645
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@@ -89,6 +89,7 @@ public:
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void deinitializeGL();
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void preSynchronization();
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void postSynchronizationPreDraw();
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void viewportChanged();
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void render(const glm::mat4& sceneMatrix, const glm::mat4& viewMatrix,
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const glm::mat4& projectionMatrix);
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void drawOverlays();
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