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Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
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@@ -91,8 +91,8 @@ RenderableConstellationBounds::~RenderableConstellationBounds() {
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bool RenderableConstellationBounds::initialize() {
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_program = ghoul::opengl::ProgramObject::Build("ConstellationBounds",
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"${SHADERS}/modules/constellationbounds/constellationbounds_vs.glsl",
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"${SHADERS}/modules/constellationbounds/constellationbounds_fs.glsl");
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"${MODULE_BASE}/shaders/constellationbounds_vs.glsl",
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"${MODULE_BASE}/shaders/constellationbounds_fs.glsl");
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if (!_program)
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return false;
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