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Move shaders into their correct modules
Add path determination to modules that automatically sets correct path resolve tokens
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@@ -114,8 +114,8 @@ bool RenderableTrail::initialize() {
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bool completeSuccess = true;
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_programObject = ghoul::opengl::ProgramObject::Build("EphemerisProgram",
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"${SHADERS}/modules/trails/ephemeris_vs.glsl",
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"${SHADERS}/modules/trails/ephemeris_fs.glsl");
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"${MODULE_BASE}/shaders/ephemeris_vs.glsl",
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"${MODULE_BASE}/shaders/ephemeris_fs.glsl");
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if (!_programObject)
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return false;
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