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Improve FB renderer pipeline.
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@@ -204,7 +204,7 @@ private:
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float computeBufferAveLuminance();
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float computeBufferAveLuminanceGPU();
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void applyBloomFilter();
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void applyBloomFilter(bool noDeferredTaskExecuted);
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void computeImageHistogram();
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void computeMipMappingFromHDRBuffer(GLuint oglImageBuffer);
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@@ -271,10 +271,10 @@ private:
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float _maxWhite = 1.0f;
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bool _bloomEnabled = false;
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bool _automaticBloomEnabled = false;
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float _bloomThresholdMin = 0.5;
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float _bloomThresholdMax = 8.1;
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float _bloomOrigFactor = 1.0;
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float _bloomNewFactor = 1.0;
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float _bloomThresholdMin = 0.5f;
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float _bloomThresholdMax = 8.1f;
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float _bloomOrigFactor = 1.0f;
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float _bloomNewFactor = 1.0f;
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int _toneMapOperator = 8;
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bool _histogramEnabled = false;
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int _numberOfBins = 1024; // JCC TODO: Add a parameter control for this.
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