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Pass window size as uniform instead of shader program constant. Fixes #143
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@@ -205,6 +205,7 @@ void RenderableStars::render(const RenderData& data) {
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_program->setUniform("alphaValue", _alphaValue);
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_program->setUniform("scaleFactor", _scaleFactor);
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_program->setUniform("minBillboardSize", _minBillboardSize);
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_program->setUniform("screenSize", glm::vec2(OsEng.renderEngine().renderingResolution()));
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setPscUniforms(*_program.get(), data.camera, data.position);
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_program->setUniform("scaling", scaling);
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