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Fixed ABuffer to update shader when Scengraph is updated
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@@ -283,7 +283,7 @@ bool OpenSpaceEngine::initialize()
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// initialize the RenderEngine, needs ${SCENEPATH} to be set
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_renderEngine.initialize();
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_renderEngine.initialize();
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sceneGraph->initialize();
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std::string sceneDescriptionPath;
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@@ -292,7 +292,7 @@ bool OpenSpaceEngine::initialize()
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if (success)
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sceneGraph->scheduleLoadSceneFile(sceneDescriptionPath);
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_renderEngine.setSceneGraph(sceneGraph);
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//_renderEngine.setSceneGraph(sceneGraph);
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#ifdef FLARE_ONLY
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_flare = new Flare();
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