More restructuring work on SceneGraph

This commit is contained in:
Alexander Bock
2015-04-12 14:50:43 +02:00
parent a65e48b0e3
commit ccd58b7224
8 changed files with 693 additions and 1657 deletions

View File

@@ -24,359 +24,358 @@
#include "gtest/gtest.h"
#include <openspace/scene/scenegraphloader.h>
#include <openspace/scene/scenegraphnode.h>
#include <fstream>
class SceneGraphLoaderTest : public testing::Test {};
TEST_F(SceneGraphLoaderTest, NonExistingFileTest) {
const std::string file = "NonExistingFile";
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
EXPECT_FALSE(success) << "Unsuccessful loading";
EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
}
TEST_F(SceneGraphLoaderTest, IllformedFileTest) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformed.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
EXPECT_FALSE(success) << "Unsuccessful loading";
EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
}
TEST_F(SceneGraphLoaderTest, IllformedFileTestWrongCommonFolderType) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedWrongType.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
EXPECT_FALSE(success) << "Unsuccessful loading";
EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
}
TEST_F(SceneGraphLoaderTest, IllformedFileTestInvalidSceneFolder) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedInvalidScene.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
EXPECT_FALSE(success) << "Unsuccessful loading";
EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
}
TEST_F(SceneGraphLoaderTest, IllformedFileTestWrongCommonFolder) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedWrongCommon.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
EXPECT_FALSE(success) << "Unsuccessful loading";
EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
}
TEST_F(SceneGraphLoaderTest, IllformedFileTestNonExistingCommonFolder) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedNonExistingCommon.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
EXPECT_FALSE(success) << "Unsuccessful loading";
EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
}
TEST_F(SceneGraphLoaderTest, Test00) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test00.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
EXPECT_TRUE(nodes.empty()) << "No scenegraph nodes loaded";
}
TEST_F(SceneGraphLoaderTest, Test00Location) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test00-location.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
EXPECT_TRUE(nodes.empty()) << "No scenegraph nodes loaded";
}
TEST_F(SceneGraphLoaderTest, AbsoluteScenePath) {
const std::string scenePath = absPath("${TEMPORARY}/tmp.scene");
std::ofstream scene(scenePath.c_str());
scene << "return {" << std::endl <<
" ScenePath = \"" << absPath("${TESTDIR}/SceneGraphLoaderTest/scene-folder") <<
"\"," << std::endl <<
" CommonFolder = \"\"," << std::endl <<
" Modules = {}}" << std::endl;
scene.close();
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(scenePath, nodes);
ASSERT_TRUE(success) << "Successful loading";
EXPECT_TRUE(nodes.empty()) << "No scenegraph nodes loaded";
}
TEST_F(SceneGraphLoaderTest, Test01) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test01.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 1) << "Correct number of nodes";
EXPECT_TRUE(nodes[0]->name() == "Common") << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test01Location) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test01-location.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 1) << "Correct number of nodes";
EXPECT_TRUE(nodes[0]->name() == "Common") << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test02) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test02.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "NoDependency")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test02Location) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test02-location.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "NoDependency")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test03) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test03.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "CommonDependency")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test03Location) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test03-location.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "CommonDependency")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test04) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test04.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 3) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "DirectDependency")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test04Location) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test04-location.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 3) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "DirectDependency")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test05) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test05.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 4) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "MultipleDependencies")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test05Location) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test05-location.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 4) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "MultipleDependencies")
found = true;
EXPECT_TRUE(found) << "Correct node loaded";
}
TEST_F(SceneGraphLoaderTest, Test06) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test06.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_FALSE(success) << "Successful loading";
ASSERT_TRUE(nodes.empty()) << "Correct number of nodes";
}
TEST_F(SceneGraphLoaderTest, Test06Location) {
const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test06-location.scene");
std::vector<openspace::SceneGraphNode*> nodes;
bool success = openspace::SceneGraphLoader::load(file, nodes);
ASSERT_TRUE(success) << "Successful loading";
ASSERT_TRUE(nodes.size() == 4) << "Correct number of nodes";
bool found = false;
for (openspace::SceneGraphNode* n : nodes)
if (n->name() == "MultipleDependencies")
found = true;
EXPECT_TRUE(found) << "No scenegraph nodes loaded";
}
//TEST_F(SceneGraphLoaderTest, NonExistingFileTest) {
// const std::string file = "NonExistingFile";
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
//
//TEST_F(SceneGraphTest, SceneGraphNode) {
//
// openspace::SceneGraphNode *node =
// openspace::SceneGraphNode::createFromDictionary(ghoul::Dictionary());
//
// // Should not have a renderable and position should be 0,0,0,0 (undefined).
// EXPECT_EQ(nullptr, node->renderable());
// EXPECT_EQ(openspace::psc(), node->position());
//
// delete node;
// ghoul::Dictionary nodeDictionary;
//
// ghoul::Dictionary positionDictionary;
// ghoul::Dictionary positionPositionArrayDictionary;
//
// ghoul::Dictionary renderableDictionary;
//
// renderableDictionary.setValue("Type", std::string("RenderablePlanet"));
//
// positionPositionArrayDictionary.setValue("1", 1.0);
// positionPositionArrayDictionary.setValue("2", 1.0);
// positionPositionArrayDictionary.setValue("3", 1.0);
// positionPositionArrayDictionary.setValue("4", 1.0);
//
// positionDictionary.setValue("Type", std::string("Static"));
// positionDictionary.setValue("Position", positionPositionArrayDictionary);
//
// nodeDictionary.setValue("Position", positionDictionary);
// nodeDictionary.setValue("Renderable", renderableDictionary);
//
// node =
// openspace::SceneGraphNode::createFromDictionary(nodeDictionary);
//
// // This node should have a renderable (probably no good values but an existing one)
// EXPECT_TRUE(node->renderable());
//
// // position should be initialized
// EXPECT_EQ(openspace::psc(1.0,1.0,1.0,1.0), node->position());
//
// delete node;
// EXPECT_FALSE(success) << "Unsuccessful loading";
// EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
//}
//
//TEST_F(SceneGraphTest, Loading) {
//
//
// // Should not successfully load a non existing scenegraph
// EXPECT_FALSE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTestNonExisting"), absPath("${TESTDIR}")));
//
// // Existing scenegraph should load
// EXPECT_TRUE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
// // TODO need to check for correctness
//
// // This loading should fail regardless of existing or not since the
// // scenegraph is already loaded
// EXPECT_FALSE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
//TEST_F(SceneGraphLoaderTest, IllformedFileTest) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformed.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// EXPECT_FALSE(success) << "Unsuccessful loading";
// EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
//}
//
//TEST_F(SceneGraphTest, Reinitializing) {
//
// // Existing scenegraph should load
// EXPECT_TRUE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
//
// _scenegraph->deinitialize();
//
// // Existing scenegraph should load
// EXPECT_TRUE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
// // TODO need to check for correctness
//TEST_F(SceneGraphLoaderTest, IllformedFileTestWrongCommonFolderType) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedWrongType.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// EXPECT_FALSE(success) << "Unsuccessful loading";
// EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
//}
//
//TEST_F(SceneGraphLoaderTest, IllformedFileTestInvalidSceneFolder) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedInvalidScene.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// EXPECT_FALSE(success) << "Unsuccessful loading";
// EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
//}
//
//TEST_F(SceneGraphLoaderTest, IllformedFileTestWrongCommonFolder) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedWrongCommon.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// EXPECT_FALSE(success) << "Unsuccessful loading";
// EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
//}
//
//TEST_F(SceneGraphLoaderTest, IllformedFileTestNonExistingCommonFolder) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/illformedNonExistingCommon.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// EXPECT_FALSE(success) << "Unsuccessful loading";
// EXPECT_TRUE(nodes.empty()) << "Empty scenegraph nodes list";
//}
//
//TEST_F(SceneGraphLoaderTest, Test00) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test00.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// EXPECT_TRUE(nodes.empty()) << "No scenegraph nodes loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test00Location) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test00-location.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// EXPECT_TRUE(nodes.empty()) << "No scenegraph nodes loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, AbsoluteScenePath) {
// const std::string scenePath = absPath("${TEMPORARY}/tmp.scene");
// std::ofstream scene(scenePath.c_str());
//
// scene << "return {" << std::endl <<
// " ScenePath = \"" << absPath("${TESTDIR}/SceneGraphLoaderTest/scene-folder") <<
// "\"," << std::endl <<
// " CommonFolder = \"\"," << std::endl <<
// " Modules = {}}" << std::endl;
// scene.close();
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(scenePath, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// EXPECT_TRUE(nodes.empty()) << "No scenegraph nodes loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test01) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test01.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 1) << "Correct number of nodes";
// EXPECT_TRUE(nodes[0]->name() == "Common") << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test01Location) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test01-location.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 1) << "Correct number of nodes";
// EXPECT_TRUE(nodes[0]->name() == "Common") << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test02) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test02.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "NoDependency")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test02Location) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test02-location.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "NoDependency")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test03) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test03.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "CommonDependency")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test03Location) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test03-location.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 2) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "CommonDependency")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test04) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test04.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 3) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "DirectDependency")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test04Location) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test04-location.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 3) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "DirectDependency")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test05) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test05.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 4) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "MultipleDependencies")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test05Location) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test05-location.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 4) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "MultipleDependencies")
// found = true;
//
// EXPECT_TRUE(found) << "Correct node loaded";
//}
//
//TEST_F(SceneGraphLoaderTest, Test06) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test06.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_FALSE(success) << "Successful loading";
// ASSERT_TRUE(nodes.empty()) << "Correct number of nodes";
//}
//
//TEST_F(SceneGraphLoaderTest, Test06Location) {
// const std::string file = absPath("${TESTDIR}/SceneGraphLoaderTest/test06-location.scene");
//
// std::vector<openspace::SceneGraphNode*> nodes;
// bool success = openspace::SceneGraphLoader::load(file, nodes);
//
// ASSERT_TRUE(success) << "Successful loading";
// ASSERT_TRUE(nodes.size() == 4) << "Correct number of nodes";
// bool found = false;
// for (openspace::SceneGraphNode* n : nodes)
// if (n->name() == "MultipleDependencies")
// found = true;
//
// EXPECT_TRUE(found) << "No scenegraph nodes loaded";
//}
//
////
////
////
////TEST_F(SceneGraphTest, SceneGraphNode) {
////
//// openspace::SceneGraphNode *node =
//// openspace::SceneGraphNode::createFromDictionary(ghoul::Dictionary());
////
//// // Should not have a renderable and position should be 0,0,0,0 (undefined).
//// EXPECT_EQ(nullptr, node->renderable());
//// EXPECT_EQ(openspace::psc(), node->position());
////
//// delete node;
//// ghoul::Dictionary nodeDictionary;
////
//// ghoul::Dictionary positionDictionary;
//// ghoul::Dictionary positionPositionArrayDictionary;
////
//// ghoul::Dictionary renderableDictionary;
////
//// renderableDictionary.setValue("Type", std::string("RenderablePlanet"));
////
//// positionPositionArrayDictionary.setValue("1", 1.0);
//// positionPositionArrayDictionary.setValue("2", 1.0);
//// positionPositionArrayDictionary.setValue("3", 1.0);
//// positionPositionArrayDictionary.setValue("4", 1.0);
////
//// positionDictionary.setValue("Type", std::string("Static"));
//// positionDictionary.setValue("Position", positionPositionArrayDictionary);
////
//// nodeDictionary.setValue("Position", positionDictionary);
//// nodeDictionary.setValue("Renderable", renderableDictionary);
////
//// node =
//// openspace::SceneGraphNode::createFromDictionary(nodeDictionary);
////
//// // This node should have a renderable (probably no good values but an existing one)
//// EXPECT_TRUE(node->renderable());
////
//// // position should be initialized
//// EXPECT_EQ(openspace::psc(1.0,1.0,1.0,1.0), node->position());
////
//// delete node;
////}
////
////TEST_F(SceneGraphTest, Loading) {
////
////
//// // Should not successfully load a non existing scenegraph
//// EXPECT_FALSE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTestNonExisting"), absPath("${TESTDIR}")));
////
//// // Existing scenegraph should load
//// EXPECT_TRUE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
//// // TODO need to check for correctness
////
//// // This loading should fail regardless of existing or not since the
//// // scenegraph is already loaded
//// EXPECT_FALSE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
////}
////
////TEST_F(SceneGraphTest, Reinitializing) {
////
//// // Existing scenegraph should load
//// EXPECT_TRUE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
////
//// _scenegraph->deinitialize();
////
//// // Existing scenegraph should load
//// EXPECT_TRUE(_scenegraph->loadScene(absPath("${TESTDIR}/ScenegraphTest"), absPath("${TESTDIR}")));
//// // TODO need to check for correctness
////}
//