Feature/filesystem cleanup (#1587)

* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
This commit is contained in:
Alexander Bock
2021-05-16 20:26:49 +02:00
committed by GitHub
parent 2ca7101b6c
commit ccdc5a5dc3
87 changed files with 648 additions and 711 deletions

View File

@@ -26,6 +26,7 @@
#define __OPENSPACE_CORE___TEXTURECOMPONENT___H__
#include <ghoul/opengl/texture.h>
#include <filesystem>
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {class Texture; }
@@ -48,7 +49,7 @@ public:
void uploadToGpu();
// Loads a texture from a file on disk
void loadFromFile(const std::string& path);
void loadFromFile(const std::filesystem::path& path);
// Function to call in a renderable's update function to make sure
// the texture is kept up to date