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Feature/filesystem cleanup (#1587)
* Adapting to the changes in Ghoul * First step of moving filesystem functions to std * Remove persistence flag from cachemanager
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@@ -213,7 +213,7 @@ void AtmosphereDeferredcaster::preRaycast(const RenderData& renderData,
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renderData.camera.sgctInternal.projectionMatrix()
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) * renderData.camera.combinedViewMatrix();
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const float totalAtmosphere = (scaledRadius + ATM_EPS);
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const double totalAtmosphere = (scaledRadius + ATM_EPS);
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if (!isAtmosphereInFrustum(MV, tPlanetPosWorld, totalAtmosphere)) {
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program.setUniform(_uniformCache.cullAtmosphere, 1);
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}
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