Feature/filesystem cleanup (#1587)

* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
This commit is contained in:
Alexander Bock
2021-05-16 20:26:49 +02:00
committed by GitHub
parent 2ca7101b6c
commit ccdc5a5dc3
87 changed files with 648 additions and 711 deletions
@@ -183,7 +183,7 @@ void RenderableModelProjection::initializeGL() {
_projectionComponent.initializeGL();
float bs = boundingSphere();
double bs = boundingSphere();
_geometry->initialize();
setBoundingSphere(bs); // ignore bounding sphere set by geometry.
}
@@ -196,9 +196,7 @@ void RenderablePlaneProjection::loadTexture() {
_texture = std::move(texture);
_textureFile = std::make_unique<ghoul::filesystem::File>(_texturePath);
_textureFile->setCallback(
[&](const ghoul::filesystem::File&) { _textureIsDirty = true; }
);
_textureFile->setCallback([this]() { _textureIsDirty = true; });
}
}
}