Merge branch 'develop' of github.com:OpenSpace/OpenSpace into feature/parallelconnection

Conflicts:
	include/openspace/engine/openspaceengine.h
	src/engine/openspaceengine.cpp
	src/interaction/interactionhandler.cpp
	src/network/parallelconnection.cpp
	src/scripting/scriptengine.cpp
This commit is contained in:
Emil Axelsson
2016-09-22 19:33:05 +02:00
311 changed files with 12363 additions and 4144 deletions

View File

@@ -26,6 +26,7 @@
#define __SCRIPTENGINE_H__
#include <openspace/scripting/lualibrary.h>
#include <openspace/util/syncdata.h>
#include <ghoul/lua/ghoul_lua.h>
@@ -47,7 +48,7 @@ namespace scripting {
* <code>openspace</code> namespac prefix in Lua. The same functions can be exposed to
* other Lua states by passing them to the #initializeLuaState method.
*/
class ScriptEngine {
class ScriptEngine : public Syncable {
public:
using RemoteScripting = ghoul::Boolean;
/**
@@ -70,17 +71,14 @@ public:
bool runScript(const std::string& script);
bool runScriptFile(const std::string& filename);
bool writeDocumentation(const std::string& filename, const std::string& type) const;
void writeDocumentation(const std::string& filename, const std::string& type) const;
bool writeLog(const std::string& script);
void serialize(SyncBuffer* syncBuffer);
void deserialize(SyncBuffer* syncBuffer);
void postSynchronizationPreDraw();
void preSynchronization();
virtual void presync(bool isMaster);
virtual void encode(SyncBuffer* syncBuffer);
virtual void decode(SyncBuffer* syncBuffer);
virtual void postsync(bool isMaster);
void queueScript(const std::string &script, RemoteScripting remoteScripting);

View File

@@ -0,0 +1,136 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __SCRIPTSCHEDULER_H__
#define __SCRIPTSCHEDULER_H__
#include <ghoul/misc/dictionary.h>
#include <openspace/scripting/lualibrary.h>
#include <queue>
#include <vector>
namespace openspace {
namespace scripting {
struct ReversibleLuaScript {
std::string forwardScript;
std::string backwardScript;
};
struct ScheduledScript {
ScheduledScript() : time(-DBL_MAX) { }
ScheduledScript(const ghoul::Dictionary& dict);
double time;
ReversibleLuaScript script;
static bool CompareByTime(const ScheduledScript& s1, const ScheduledScript& s2);
};
/**
* Maintains an ordered list of <code>ScheduledScript</code>s and provides a simple
* interface for retrieveing scheduled scripts
*/
class ScriptScheduler {
public:
/**
* Load a schedule from a Lua-file
* \param filename Lua file to load
* \param L an optional lua_State defining variables that may be used
* in the Lua-file.
*/
void loadScripts(const std::string& filename, lua_State* L = nullptr);
/**
* Load a schedule from a <code>ghoul::Dictionary</code>
* \param dict Dictionary to read
*/
void loadScripts(const ghoul::Dictionary& dict);
/**
* Rewinds the script scheduler to the first scheduled script.
*/
void rewind();
/**
* Removes all scripts for the schedule.
*/
void clearSchedule();
/**
* Progresses the script schedulers time and returns all scripts that has been
* scheduled to run between \param newTime and the time provided in the last invocation
* of this method.
*
* \param newTime A j2000 time value specifying the new time stamp that
* the script scheduler should progress to.
*
* \returns the ordered queue of scripts .
*/
std::queue<std::string> progressTo(double newTime);
/**
* See <code>progressTo(double newTime)</code>.
*
* \param timeStr A string specifying the a new time stamp that the
* scripts scheduler should progress to.
*/
std::queue<std::string> progressTo(const std::string& timeStr);
/**
* Returns the the j2000 time value that the script scheduler is currently at
*/
double currentTime() const;
/**
* \returns a vector of all scripts that has been loaded
*/
const std::vector<ScheduledScript>& allScripts() const;
static LuaLibrary luaLibrary();
private:
std::vector<ScheduledScript> _scheduledScripts;
size_t _currentIndex = 0;
double _currentTime;
};
} // namespace scripting
} // namespace openspace
#endif // __SCRIPTSCHEDULER_H__