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https://github.com/OpenSpace/OpenSpace.git
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Merge branch 'develop' of github.com:OpenSpace/OpenSpace into feature/parallelconnection
Conflicts: include/openspace/engine/openspaceengine.h src/engine/openspaceengine.cpp src/interaction/interactionhandler.cpp src/network/parallelconnection.cpp src/scripting/scriptengine.cpp
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@@ -26,6 +26,7 @@
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#define __SCRIPTENGINE_H__
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#include <openspace/scripting/lualibrary.h>
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#include <openspace/util/syncdata.h>
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#include <ghoul/lua/ghoul_lua.h>
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@@ -47,7 +48,7 @@ namespace scripting {
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* <code>openspace</code> namespac prefix in Lua. The same functions can be exposed to
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* other Lua states by passing them to the #initializeLuaState method.
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*/
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class ScriptEngine {
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class ScriptEngine : public Syncable {
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public:
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using RemoteScripting = ghoul::Boolean;
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/**
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@@ -70,17 +71,14 @@ public:
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bool runScript(const std::string& script);
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bool runScriptFile(const std::string& filename);
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bool writeDocumentation(const std::string& filename, const std::string& type) const;
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void writeDocumentation(const std::string& filename, const std::string& type) const;
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bool writeLog(const std::string& script);
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void serialize(SyncBuffer* syncBuffer);
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void deserialize(SyncBuffer* syncBuffer);
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void postSynchronizationPreDraw();
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void preSynchronization();
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virtual void presync(bool isMaster);
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virtual void encode(SyncBuffer* syncBuffer);
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virtual void decode(SyncBuffer* syncBuffer);
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virtual void postsync(bool isMaster);
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void queueScript(const std::string &script, RemoteScripting remoteScripting);
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136
include/openspace/scripting/scriptscheduler.h
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136
include/openspace/scripting/scriptscheduler.h
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@@ -0,0 +1,136 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2016 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __SCRIPTSCHEDULER_H__
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#define __SCRIPTSCHEDULER_H__
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#include <ghoul/misc/dictionary.h>
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#include <openspace/scripting/lualibrary.h>
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#include <queue>
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#include <vector>
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namespace openspace {
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namespace scripting {
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struct ReversibleLuaScript {
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std::string forwardScript;
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std::string backwardScript;
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};
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struct ScheduledScript {
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ScheduledScript() : time(-DBL_MAX) { }
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ScheduledScript(const ghoul::Dictionary& dict);
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double time;
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ReversibleLuaScript script;
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static bool CompareByTime(const ScheduledScript& s1, const ScheduledScript& s2);
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};
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/**
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* Maintains an ordered list of <code>ScheduledScript</code>s and provides a simple
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* interface for retrieveing scheduled scripts
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*/
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class ScriptScheduler {
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public:
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/**
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* Load a schedule from a Lua-file
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* \param filename Lua file to load
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* \param L an optional lua_State defining variables that may be used
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* in the Lua-file.
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*/
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void loadScripts(const std::string& filename, lua_State* L = nullptr);
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/**
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* Load a schedule from a <code>ghoul::Dictionary</code>
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* \param dict Dictionary to read
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*/
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void loadScripts(const ghoul::Dictionary& dict);
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/**
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* Rewinds the script scheduler to the first scheduled script.
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*/
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void rewind();
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/**
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* Removes all scripts for the schedule.
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*/
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void clearSchedule();
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/**
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* Progresses the script schedulers time and returns all scripts that has been
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* scheduled to run between \param newTime and the time provided in the last invocation
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* of this method.
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*
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* \param newTime A j2000 time value specifying the new time stamp that
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* the script scheduler should progress to.
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*
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* \returns the ordered queue of scripts .
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*/
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std::queue<std::string> progressTo(double newTime);
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/**
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* See <code>progressTo(double newTime)</code>.
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*
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* \param timeStr A string specifying the a new time stamp that the
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* scripts scheduler should progress to.
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*/
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std::queue<std::string> progressTo(const std::string& timeStr);
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/**
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* Returns the the j2000 time value that the script scheduler is currently at
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*/
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double currentTime() const;
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/**
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* \returns a vector of all scripts that has been loaded
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*/
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const std::vector<ScheduledScript>& allScripts() const;
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static LuaLibrary luaLibrary();
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private:
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std::vector<ScheduledScript> _scheduledScripts;
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size_t _currentIndex = 0;
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double _currentTime;
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};
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} // namespace scripting
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} // namespace openspace
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#endif // __SCRIPTSCHEDULER_H__
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