solve merge conflict

This commit is contained in:
Michael Nilsson
2016-06-13 15:45:28 -04:00
121 changed files with 4541 additions and 2115 deletions

View File

@@ -267,6 +267,7 @@ void RenderableModel::loadTexture() {
if (_texture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
}
}
}

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@@ -316,10 +316,12 @@ void RenderableStars::update(const UpdateData& data) {
_pointSpreadFunctionTexture = nullptr;
if (_pointSpreadFunctionTexturePath.value() != "") {
_pointSpreadFunctionTexture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_pointSpreadFunctionTexturePath)));
if (_pointSpreadFunctionTexture) {
LDEBUG("Loaded texture from '" << absPath(_pointSpreadFunctionTexturePath) << "'");
_pointSpreadFunctionTexture->uploadTexture();
}
_pointSpreadFunctionTexture->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
delete _psfTextureFile;
_psfTextureFile = new ghoul::filesystem::File(_pointSpreadFunctionTexturePath);

View File

@@ -49,7 +49,7 @@ void main()
vec4 position = pscTransform(tmp, mt);
vs_position = in_position;
vs_position = tmp;
vs_st = in_st;
position = ViewProjection * position;

View File

@@ -58,7 +58,7 @@ vec4 bv2rgb(float bv) {
Fragment getFragment() {
// Something in the color calculations need to be changed because before it was dependent
// on the gl blend functions since the abuffer was not involved
vec4 color = vec4(0.0);
switch (colorOption) {
case COLOROPTION_COLOR:
@@ -79,7 +79,7 @@ Fragment getFragment() {
vec4 position = vs_position;
// This has to be fixed when the scale graph is in place ---emiax
position.w = 19;
position.w = 15;
Fragment frag;
frag.color = fullColor;

View File

@@ -40,9 +40,9 @@ Fragment getFragment()
float alpha = 1-length(gs_normal)*length(gs_normal);
vec4 fragColor;
if (classification)
fragColor = vec4(gs_color.rgb, alpha);
fragColor = vec4(gs_color.rgb * alpha, 1.0);
else
fragColor = vec4(fieldLineColor.rgb, fieldLineColor.a * alpha);
fragColor = vec4(fieldLineColor.rgb * fieldLineColor.a * alpha, 1.0);
float depth = pscDepth(gs_position);

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@@ -0,0 +1,45 @@
#########################################################################################
# #
# OpenSpace #
# #
# Copyright (c) 2014-2015 #
# #
# Permission is hereby granted, free of charge, to any person obtaining a copy of this #
# software and associated documentation files (the "Software"), to deal in the Software #
# without restriction, including without limitation the rights to use, copy, modify, #
# merge, publish, distribute, sublicense, and/or sell copies of the Software, and to #
# permit persons to whom the Software is furnished to do so, subject to the following #
# conditions: #
# #
# The above copyright notice and this permission notice shall be included in all copies #
# or substantial portions of the Software. #
# #
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, #
# INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A #
# PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT #
# HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF #
# CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE #
# OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #
#########################################################################################
include(${OPENSPACE_CMAKE_EXT_DIR}/module_definition.cmake)
set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/galaxymodule.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/galaxyraycaster.h
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablegalaxy.h
)
source_group("Header Files" FILES ${HEADER_FILES})
set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/galaxymodule.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/galaxyraycaster.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rendering/renderablegalaxy.cpp
)
source_group("Source Files" FILES ${SOURCE_FILES})
create_new_module(
"Galaxy"
galaxy
${HEADER_FILES} ${SOURCE_FILES}
)

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@@ -0,0 +1,41 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/galaxy/galaxymodule.h>
#include <openspace/rendering/renderable.h>
#include <openspace/util/factorymanager.h>
#include <ghoul/misc/assert.h>
#include <modules/galaxy/rendering/renderablegalaxy.h>
namespace openspace {
GalaxyModule::GalaxyModule() : OpenSpaceModule("Galaxy") {}
void GalaxyModule::internalInitialize() {
auto fRenderable = FactoryManager::ref().factory<Renderable>();
ghoul_assert(fRenderable, "No renderable factory existed");
fRenderable->registerClass<RenderableGalaxy>("RenderableGalaxy");
}
} // namespace openspace

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@@ -0,0 +1,40 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2015 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __GALAXYMODULE_H__
#define __GALAXYMODULE_H__
#include <openspace/util/openspacemodule.h>
namespace openspace {
class GalaxyModule : public OpenSpaceModule {
public:
GalaxyModule();
void internalInitialize() override;
};
} // namespace openspace
#endif // __GALAXYMODULE_H__

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@@ -0,0 +1,4 @@
set (DEFAULT_MODULE ON)
set (OPENSPACE_DEPENDENCIES
volume
)

View File

@@ -0,0 +1,177 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/galaxy/rendering/galaxyraycaster.h>
#include <glm/glm.hpp>
#include <ghoul/opengl/ghoul_gl.h>
#include <sstream>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/opengl/texture.h>
#include <openspace/util/powerscaledcoordinate.h>
#include <openspace/util/updatestructures.h>
#include <openspace/rendering/renderable.h>
namespace {
const std::string GlslRaycastPath = "${MODULES}/galaxy/shaders/galaxyraycast.glsl";
const std::string GlslBoundsVsPath = "${MODULES}/galaxy/shaders/raycasterbounds.vs";
const std::string GlslBoundsFsPath = "${MODULES}/galaxy/shaders/raycasterbounds.fs";
}
namespace openspace {
GalaxyRaycaster::GalaxyRaycaster(ghoul::opengl::Texture& texture)
: _boundingBox(glm::vec3(1.0))
, _texture(texture)
, _textureUnit(nullptr) {}
GalaxyRaycaster::~GalaxyRaycaster() {}
void GalaxyRaycaster::initialize() {
_boundingBox.initialize();
}
void GalaxyRaycaster::deinitialize() {
}
void GalaxyRaycaster::renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
program.setUniform("blendMode", static_cast<unsigned int>(1));
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull back face
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// Render bounding geometry
_boundingBox.render();
}
void GalaxyRaycaster::renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) {
// Uniforms
program.setUniform("modelTransform", _modelTransform);
program.setUniform("viewProjection", data.camera.viewProjectionMatrix());
program.setUniform("blendMode", static_cast<unsigned int>(1));
Renderable::setPscUniforms(program, data.camera, data.position);
// Cull front face
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
// Render bounding geometry
_boundingBox.render();
// Restore defaults
glCullFace(GL_BACK);
}
void GalaxyRaycaster::preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
std::string colorUniformName = "color" + std::to_string(data.id);
std::string stepSizeUniformName = "maxStepSize" + std::to_string(data.id);
std::string galaxyTextureUniformName = "galaxyTexture" + std::to_string(data.id);
std::string volumeAspectUniformName = "aspect" + std::to_string(data.id);
std::string opacityCoefficientUniformName = "opacityCoefficient" + std::to_string(data.id);
program.setUniform(volumeAspectUniformName, _aspect);
program.setUniform(stepSizeUniformName, _stepSize);
program.setUniform(opacityCoefficientUniformName, _opacityCoefficient);
_textureUnit = std::make_unique<ghoul::opengl::TextureUnit>();
_textureUnit->activate();
_texture.bind();
program.setUniform(galaxyTextureUniformName, *_textureUnit);
}
void GalaxyRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
_textureUnit = nullptr; // release texture unit.
}
bool GalaxyRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) {
// Camera rig position in world coordinates.
glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0);
//rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y);
//glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix());
// Camera position in world coordinates.
glm::vec4 camWorldPos = rigWorldPos;
glm::vec3 objPos = data.position.vec3();
glm::mat4 modelTransform = glm::translate(_modelTransform, objPos);
float divisor = 1.0;
for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) {
if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j];
}
glm::mat4 scaledModelTransform = modelTransform / divisor;
glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos;
localPosition = (modelPos.xyz() + glm::vec3(0.5));
return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1);
}
std::string GalaxyRaycaster::getBoundsVsPath() const {
return GlslBoundsVsPath;
}
std::string GalaxyRaycaster::getBoundsFsPath() const {
return GlslBoundsFsPath;
}
std::string GalaxyRaycaster::getRaycastPath() const {
return GlslRaycastPath;
}
std::string GalaxyRaycaster::getHelperPath() const {
return ""; // no helper file
}
void GalaxyRaycaster::setAspect(const glm::vec3& aspect) {
_aspect = aspect / std::max(std::max(aspect.x, aspect.y), aspect.z);
}
void GalaxyRaycaster::setModelTransform(glm::mat4 transform) {
_modelTransform = transform;
}
void GalaxyRaycaster::setOpacityCoefficient(float opacityCoefficient) {
_opacityCoefficient = opacityCoefficient;
}
void GalaxyRaycaster::setTime(double time) {
_time = time;
}
void GalaxyRaycaster::setStepSize(float stepSize) {
_stepSize = stepSize;
}
}

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@@ -0,0 +1,89 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __GALAXYRAYCASTER_H__
#define __GALAXYRAYCASTER_H__
#include <memory>
#include <ghoul/glm.h>
#include <string>
#include <vector>
#include <openspace/rendering/volumeraycaster.h>
#include <openspace/util/boxgeometry.h>
#include <openspace/util/blockplaneintersectiongeometry.h>
namespace ghoul {
namespace opengl {
class Texture;
class TextureUnit;
class ProgramObject;
}
}
namespace openspace {
class RenderData;
class RaycastData;
class GalaxyRaycaster : public VolumeRaycaster {
public:
GalaxyRaycaster(ghoul::opengl::Texture& texture);
virtual ~GalaxyRaycaster();
void initialize();
void deinitialize();
void renderEntryPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) override;
void renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) override;
void preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) override;
void postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) override;
bool cameraIsInside(const RenderData& data, glm::vec3& localPosition) override;
std::string getBoundsVsPath() const override;
std::string getBoundsFsPath() const override;
std::string getRaycastPath() const override;
std::string getHelperPath() const override;
void setAspect(const glm::vec3& aspect);
void setModelTransform(glm::mat4 transform);
void setTime(double time);
void setStepSize(float stepSize);
void setOpacityCoefficient(float opacityCoefficient);
private:
BoxGeometry _boundingBox;
float _stepSize;
glm::mat4 _modelTransform;
glm::vec3 _aspect;
double _time;
float _opacityCoefficient;
ghoul::opengl::Texture& _texture;
std::unique_ptr<ghoul::opengl::TextureUnit> _textureUnit;
}; // GalaxyRaycaster
} // openspace
#endif // __GALAXYRRAYCASTER_H__

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@@ -0,0 +1,367 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/galaxy/rendering/renderablegalaxy.h>
#include <modules/galaxy/rendering/galaxyraycaster.h>
#include <ghoul/io/texture/texturereader.h>
#include <openspace/rendering/renderable.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/rendering/raycastermanager.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <ghoul/opengl/ghoul_gl.h>
#include <modules/volume/rawvolumereader.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/opengl/texture.h>
#include <ghoul/opengl/textureunit.h>
#include <fstream>
namespace {
const std::string GlslRayCastPath = "${MODULES}/toyvolume/shaders/rayCast.glsl";
const std::string GlslBoundsVsPath = "${MODULES}/toyvolume/shaders/boundsVs.glsl";
const std::string GlslBoundsFsPath = "${MODULES}/toyvolume/shaders/boundsFs.glsl";
const std::string _loggerCat = "Renderable Galaxy";
}
namespace openspace {
RenderableGalaxy::RenderableGalaxy(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _stepSize("stepSize", "Step Size", 0.012, 0.0005, 0.05)
, _pointStepSize("pointStepSize", "Point Step Size", 0.01, 0.01, 0.1)
, _translation("translation", "Translation", glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0), glm::vec3(10.0))
, _rotation("rotation", "Euler rotation", glm::vec3(0.0, 0.0, 0.0), glm::vec3(0), glm::vec3(6.28))
, _enabledPointsRatio("nEnabledPointsRatio", "Enabled points", 0.2, 0, 1) {
float stepSize;
glm::vec3 scaling, translation, rotation;
glm::vec4 color;
ghoul::Dictionary volumeDictionary, pointsDictionary;
if (dictionary.getValue("Translation", translation)) {
_translation = translation;
}
if (dictionary.getValue("Rotation", rotation)) {
_rotation = rotation;
}
if (dictionary.getValue("StepSize", stepSize)) {
_stepSize = stepSize;
}
if (dictionary.getValue("Volume", volumeDictionary)) {
std::string volumeFilename;
if (volumeDictionary.getValue("Filename", volumeFilename)) {
_volumeFilename = absPath(volumeFilename);
} else {
LERROR("No volume filename specified.");
}
glm::vec3 volumeDimensions;
if (volumeDictionary.getValue("Dimensions", volumeDimensions)) {
_volumeDimensions = static_cast<glm::ivec3>(volumeDimensions);
} else {
LERROR("No volume dimensions specified.");
}
glm::vec3 volumeSize;
if (volumeDictionary.getValue("Size", volumeSize)) {
_volumeSize = static_cast<glm::vec3>(volumeSize);
}
else {
LERROR("No volume dimensions specified.");
}
} else {
LERROR("No volume dictionary specified.");
}
if (dictionary.getValue("Points", pointsDictionary)) {
std::string pointsFilename;
if (pointsDictionary.getValue("Filename", pointsFilename)) {
_pointsFilename = absPath(pointsFilename);
} else {
LERROR("No points filename specified.");
}
glm::vec3 pointsScaling;
if (pointsDictionary.getValue("Scaling", pointsScaling)) {
_pointScaling = static_cast<glm::vec3>(pointsScaling);
}
else {
LERROR("No volume dimensions specified.");
}
} else {
LERROR("No points dictionary specified.");
}
}
RenderableGalaxy::~RenderableGalaxy() {}
bool RenderableGalaxy::initialize() {
// Aspect is currently hardcoded to cubic voxels.
_aspect = static_cast<glm::vec3>(_volumeDimensions);
_aspect = _aspect / std::max(std::max(_aspect.x, _aspect.y), _aspect.z);
RawVolumeReader<glm::tvec4<GLfloat>> reader(_volumeFilename, _volumeDimensions);
_volume = reader.read();
_texture = std::make_unique<ghoul::opengl::Texture>(
_volumeDimensions,
ghoul::opengl::Texture::Format::RGBA,
GL_RGBA32F,
GL_FLOAT,
ghoul::opengl::Texture::FilterMode::Linear,
ghoul::opengl::Texture::WrappingMode::Clamp);
_texture->setPixelData(reinterpret_cast<char*>(_volume->data()), ghoul::opengl::Texture::TakeOwnership::No);
_texture->setDimensions(_volume->dimensions());
_texture->uploadTexture();
_raycaster = std::make_unique<GalaxyRaycaster>(*_texture);
_raycaster->initialize();
OsEng.renderEngine().raycasterManager().attachRaycaster(*_raycaster.get());
std::function<void(bool)> onChange = [&](bool enabled) {
if (enabled) {
OsEng.renderEngine().raycasterManager().attachRaycaster(*_raycaster.get());
}
else {
OsEng.renderEngine().raycasterManager().detachRaycaster(*_raycaster.get());
}
};
onEnabledChange(onChange);
addProperty(_stepSize);
addProperty(_pointStepSize);
addProperty(_translation);
addProperty(_rotation);
addProperty(_enabledPointsRatio);
// initialize points.
std::ifstream pointFile(_pointsFilename, std::ios::in | std::ios::binary);
std::vector<glm::vec3> pointPositions;
std::vector<glm::vec3> pointColors;
int64_t nPoints;
pointFile.seekg(0, std::ios::beg); // read heder.
pointFile.read(reinterpret_cast<char*>(&nPoints), sizeof(int64_t));
_nPoints = static_cast<size_t>(nPoints);
size_t nFloats = _nPoints * 7;
float* pointData = new float[nFloats];
pointFile.seekg(sizeof(int64_t), std::ios::beg); // read past heder.
pointFile.read(reinterpret_cast<char*>(pointData), nFloats * sizeof(float));
pointFile.close();
float maxdist = 0;
float x, y, z, r, g, b, a;
for (size_t i = 0; i < _nPoints; ++i) {
float x = pointData[i * 7 + 0];
float y = pointData[i * 7 + 1];
float z = pointData[i * 7 + 2];
float r = pointData[i * 7 + 3];
float g = pointData[i * 7 + 4];
float b = pointData[i * 7 + 5];
maxdist = std::max(maxdist, glm::length(glm::vec3(x, y, z)));
//float a = pointData[i * 7 + 6]; alpha is not used.
pointPositions.push_back(glm::vec3(x, y, z));
pointColors.push_back(glm::vec3(r, g, b));
}
std::cout << maxdist << std::endl;
delete[] pointData;
glGenVertexArrays(1, &_pointsVao);
glGenBuffers(1, &_positionVbo);
glGenBuffers(1, &_colorVbo);
glBindVertexArray(_pointsVao);
glBindBuffer(GL_ARRAY_BUFFER, _positionVbo);
glBufferData(GL_ARRAY_BUFFER,
pointPositions.size()*sizeof(glm::vec3),
pointPositions.data(),
GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, _colorVbo);
glBufferData(GL_ARRAY_BUFFER,
pointColors.size()*sizeof(glm::vec3),
pointColors.data(),
GL_STATIC_DRAW);
RenderEngine& renderEngine = OsEng.renderEngine();
_pointsProgram = renderEngine.buildRenderProgram("Galaxy points",
"${MODULE_GALAXY}/shaders/points.vs",
"${MODULE_GALAXY}/shaders/points.fs",
ghoul::Dictionary(),
RenderEngine::RenderProgramType::Post);
_pointsProgram->setIgnoreUniformLocationError(ghoul::opengl::ProgramObject::IgnoreError::Yes);
GLint positionAttrib = _pointsProgram->attributeLocation("inPosition");
GLint colorAttrib = _pointsProgram->attributeLocation("inColor");
glBindBuffer(GL_ARRAY_BUFFER, _positionVbo);
glEnableVertexAttribArray(positionAttrib);
glVertexAttribPointer(positionAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, _colorVbo);
glEnableVertexAttribArray(colorAttrib);
glVertexAttribPointer(colorAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return true;
}
bool RenderableGalaxy::deinitialize() {
if (_raycaster) {
OsEng.renderEngine().raycasterManager().detachRaycaster(*_raycaster.get());
_raycaster = nullptr;
}
return true;
}
bool RenderableGalaxy::isReady() const {
return true;
}
void RenderableGalaxy::update(const UpdateData& data) {
if (_raycaster) {
//glm::mat4 transform = glm::translate(, static_cast<glm::vec3>(_translation));
glm::vec3 eulerRotation = static_cast<glm::vec3>(_rotation);
glm::mat4 transform = glm::rotate(glm::mat4(1.0), eulerRotation.x, glm::vec3(1, 0, 0));
transform = glm::rotate(transform, eulerRotation.y, glm::vec3(0, 1, 0));
transform = glm::rotate(transform, eulerRotation.z, glm::vec3(0, 0, 1));
glm::mat4 volumeTransform = glm::scale(transform, static_cast<glm::vec3>(_volumeSize));
_pointTransform = glm::scale(transform, static_cast<glm::vec3>(_pointScaling));
glm::vec4 translation = glm::vec4(static_cast<glm::vec3>(_translation), 0.0);
// Todo: handle floating point overflow, to actually support translation.
volumeTransform[3] += translation;
_pointTransform[3] += translation;
_raycaster->setStepSize(_stepSize);
_raycaster->setAspect(_aspect);
_raycaster->setModelTransform(volumeTransform);
_raycaster->setTime(data.time);
}
}
void RenderableGalaxy::render(const RenderData& data, RendererTasks& tasks) {
RaycasterTask task{ _raycaster.get(), data };
glm::vec3 position = data.camera.position().vec3();
float length = safeLength(position);
glm::vec3 galaxySize = static_cast<glm::vec3>(_volumeSize);
float maxDim = std::max(std::max(galaxySize.x, galaxySize.y), galaxySize.z);
float lowerRampStart = maxDim * 0.02;
float lowerRampEnd = maxDim * 0.5;
float upperRampStart = maxDim * 2.0;
float upperRampEnd = maxDim * 10;
float opacityCoefficient = 1.0;
if (length < lowerRampStart) {
opacityCoefficient = 0; // camera really close
} else if (length < lowerRampEnd) {
opacityCoefficient = (length - lowerRampStart) / (lowerRampEnd - lowerRampStart);
} else if (length < upperRampStart) {
opacityCoefficient = 1.0; // sweet spot (max)
} else if (length < upperRampEnd) {
opacityCoefficient = 1.0 - (length - upperRampStart) / (upperRampEnd - upperRampStart); //fade out
} else {
opacityCoefficient = 0;
}
_opacityCoefficient = opacityCoefficient;
ghoul_assert(_opacityCoefficient >= 0.0 && _opacityCoefficient <= 1.0, "Opacity coefficient was not between 0 and 1");
if (opacityCoefficient > 0) {
_raycaster->setOpacityCoefficient(_opacityCoefficient);
tasks.raycasterTasks.push_back(task);
}
}
float RenderableGalaxy::safeLength(const glm::vec3& vector) {
float maxComponent = std::max(std::max(std::abs(vector.x), std::abs(vector.y)), std::abs(vector.z));
return glm::length(vector / maxComponent) * maxComponent;
}
void RenderableGalaxy::postRender(const RenderData& data) {
_raycaster->setStepSize(_pointStepSize);
_pointsProgram->activate();
setPscUniforms(*_pointsProgram.get(), data.camera, data.position);
OsEng.ref().renderEngine().preRaycast(*_pointsProgram);
glm::mat4 modelMatrix = _pointTransform;
glm::mat4 viewMatrix = data.camera.viewMatrix();
glm::mat4 projectionMatrix = data.camera.projectionMatrix();
_pointsProgram->setUniform("model", modelMatrix);
_pointsProgram->setUniform("view", viewMatrix);
_pointsProgram->setUniform("projection", projectionMatrix);
float emittanceFactor = _opacityCoefficient * static_cast<glm::vec3>(_volumeSize).x;
_pointsProgram->setUniform("emittanceFactor", emittanceFactor);
glBindVertexArray(_pointsVao);
glDisable(GL_DEPTH_TEST);
glDepthMask(false);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDrawArrays(GL_POINTS, 0, _nPoints * _enabledPointsRatio);
glBindVertexArray(0);
glDepthMask(true);
glEnable(GL_DEPTH_TEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
OsEng.ref().renderEngine().postRaycast(*_pointsProgram);
}
}

View File

@@ -0,0 +1,80 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLEGALAXY_H__
#define __RENDERABLEGALAXY_H__
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/boxgeometry.h>
#include <openspace/rendering/renderable.h>
#include <modules/galaxy/rendering/galaxyraycaster.h>
#include <modules/volume/rawvolume.h>
namespace openspace {
struct RenderData;
class RenderableGalaxy : public Renderable {
public:
RenderableGalaxy(const ghoul::Dictionary& dictionary);
~RenderableGalaxy();
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& tasks) override;
void postRender(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
float safeLength(const glm::vec3& vector);
glm::vec3 _volumeSize;
glm::vec3 _pointScaling;
properties::FloatProperty _stepSize;
properties::FloatProperty _pointStepSize;
properties::Vec3Property _translation;
properties::Vec3Property _rotation;
properties::FloatProperty _enabledPointsRatio;
std::string _volumeFilename;
glm::ivec3 _volumeDimensions;
std::string _pointsFilename;
std::unique_ptr<GalaxyRaycaster> _raycaster;
std::unique_ptr<RawVolume<glm::tvec4<GLfloat>>> _volume;
std::unique_ptr<ghoul::opengl::Texture> _texture;
glm::mat4 _pointTransform;
glm::vec3 _aspect;
float _opacityCoefficient;
std::unique_ptr<ghoul::opengl::ProgramObject> _pointsProgram;
size_t _nPoints;
GLuint _pointsVao;
GLuint _positionVbo;
GLuint _colorVbo;
};
}
#endif // __RENDERABLEGALAXY_H__

View File

@@ -0,0 +1,97 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
uniform float maxStepSize#{id} = 0.1;
uniform vec3 aspect#{id} = vec3(1.0);
uniform float opacityCoefficient#{id} = 1.0;
uniform sampler3D galaxyTexture#{id};
void sample#{id}(vec3 samplePos,
vec3 dir,
inout vec3 accumulatedColor,
inout vec3 accumulatedAlpha,
inout float maxStepSize) {
vec3 aspect = aspect#{id};
maxStepSize = maxStepSize#{id} / length(dir/aspect);
vec4 sampledColor = texture(galaxyTexture#{id}, samplePos.xyz);
float STEP_SIZE = maxStepSize#{id};
vec3 alphaTint = vec3(0.3, 0.54, 0.85);
//alphaTint = vec3(0.0, 0.5, 1.0);
sampledColor = sampledColor*sampledColor;
sampledColor.a = pow(sampledColor.a, 0.7);
//sampledColor.rgba = min(vec4(1.0), sampledColor.rgba);
//sampledColor.a = clamp(sampledColor.a * 10000000000.0, 0.0, 1.0);
//sampledColor.a = exp(-sampledColor.a);
//
//sampledColor.rgb = pow(sampledColor.rgb, vec3(10.0));
//sampledColor.a = pow(sampledColor.a, 10.0);
//sampledColor.a = pow(sampledColor.a, 100000000.0);
sampledColor.rgb *= 500.0;
sampledColor.a = sampledColor.a * 0.3; //1.0;
//float emissionCoefficient = 80;
//float absorptionCoefficient = 1;
// sampledColor = clamp(sampledColor, 0.0, 1.0);
//backColor = vec3(1.0) - pow(vec3(1.0) - backColor, vec3(STEP_SIZE));
/*if (sampledColor.a > 1.0) {
sampledColor.a = 1.0;
//accumulatedColor = vec3(1.0, 0.0, 0.0);
//accumulatedAlpha = vec3(1.0, 1.0, 1.0);
//return;
}*/
//sampledColor.a = 1.2;
//sampledColor.a *= 0.00001;
vec3 backColor = sampledColor.rgb;
vec3 backAlpha = sampledColor.a * alphaTint;
backColor *= STEP_SIZE * opacityCoefficient#{id};
backAlpha *= STEP_SIZE * opacityCoefficient#{id};
backColor = clamp(backColor, 0.0, 1.0);
backAlpha = clamp(backAlpha, 0.0, 1.0);
vec3 oneMinusFrontAlpha = vec3(1.0) - accumulatedAlpha;
accumulatedColor += oneMinusFrontAlpha * backColor;
accumulatedAlpha += oneMinusFrontAlpha * backAlpha;
// acc+= 1.0;
//accumulatedColor = vec3(opacityCoefficient#{id});
}
float stepSize#{id}(vec3 samplePos, vec3 dir) {
return maxStepSize#{id} * length(dir * 1.0/aspect#{id});
}

View File

@@ -0,0 +1,47 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
uniform float emittanceFactor;
in vec3 vsPosition;
in vec3 vsColor;
#include "fragment.glsl"
#include "PowerScaling/powerScaling_fs.hglsl"
Fragment getFragment() {
vec4 color = vec4(vsColor, 1.0);
Fragment frag;
float depth = pscDepth(vec4(vsPosition, 0.0));
float coefficient = exp(1.38 * log(emittanceFactor) - 2*log(depth));
frag.color = vec4(vsColor.rgb * coefficient, 1.0);
frag.depth = depth;
return frag;
}

View File

@@ -0,0 +1,53 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
in vec3 inPosition;
in vec3 inColor;
out vec3 vsPosition;
out vec3 vsColor;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
vec4 p = vec4(inPosition, 1.0);
vec4 worldPosition = model * p;
worldPosition.w = 0.0;
vec4 position = worldPosition; //pscTransform(worldPosition, model);
position = pscTransform(position, mat4(1.0));
vsPosition = position.xyz;
position = projection * view * position;
gl_Position = z_normalization(position);
vsColor = inColor;
}

View File

@@ -0,0 +1,43 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
in vec3 vPosition;
in vec4 worldPosition;
uniform uint blendMode;
#include "PowerScaling/powerScaling_fs.hglsl"
#include "fragment.glsl"
Fragment getFragment() {
vec4 fragColor = vec4((vPosition+0.5), 1.0);
vec4 position = worldPosition;
float depth = pscDepth(position);
Fragment frag;
frag.color = fragColor;
frag.depth = depth;
frag.blend = blendMode;
return frag;
}

View File

@@ -0,0 +1,49 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#version __CONTEXT__
layout(location = 0) in vec4 vertPosition;
uniform mat4 viewProjection;
uniform mat4 modelTransform;
out vec3 vPosition;
out vec4 worldPosition;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
vPosition = vertPosition.xyz;
worldPosition = modelTransform * vec4(vertPosition.xyz, 1.0);
worldPosition.w = 0.0;
vec4 position = pscTransform(worldPosition, mat4(1.0));
// project the position to view space
gl_Position = z_normalization(viewProjection * position);
//gl_Position.z = 1.0;
}

View File

@@ -184,6 +184,7 @@ void DataProcessor::add(std::vector<std::vector<float>>& optionValues, std::vect
_numValues[i] += numValues;
_histograms[i]->generateEqualizer();
// _histograms[i]->print();
}
}

View File

@@ -25,6 +25,13 @@
#include <algorithm>
#include <iterator>
#include <boost/iostreams/device/mapped_file.hpp>
#include <boost/config/warning_disable.hpp>
#include <boost/spirit/include/qi.hpp>
#include <boost/spirit/include/phoenix_core.hpp>
#include <boost/spirit/include/phoenix_operator.hpp>
#include <boost/spirit/include/phoenix_stl.hpp>
namespace {
const std::string _loggerCat = "DataProcessorText";
}
@@ -115,12 +122,14 @@ void DataProcessorText::addDataValues(std::string data, properties::SelectionPro
}
}
add(optionValues, sum);
}
}
std::vector<float*> DataProcessorText::processData(std::string data, properties::SelectionProperty& dataOptions, glm::size3_t& dimensions){
if(!data.empty()){
std::string line;
std::stringstream memorystream(data);
@@ -141,21 +150,33 @@ std::vector<float*> DataProcessorText::processData(std::string data, properties:
if(line.find("#") == 0) continue;
values = std::vector<float>();
std::stringstream ss(line);
copy(
std::next( std::istream_iterator<float> (ss), 3 ), //+3 because options x, y and z in the file
std::istream_iterator<float> (),
back_inserter(values)
);
int first = 0;
int last = 0;
int option = -3;
int lineSize = line.size();
for(int option : selectedOptions){
value = values[option];
dataOptions[option][numValues] = processDataPoint(value, option);
while(last < lineSize){
first = line.find_first_not_of(" \t", last);
last = line.find_first_of(" \t", first);
if(option >= 0){
last = (last > 0)? last : lineSize;
// boost::spirit::qi::parse(&line[first], &line[last], boost::spirit::qi::double_, value);
value = std::stof(line.substr(first, last));
if(std::find(selectedOptions.begin(), selectedOptions.end(), option) != selectedOptions.end())
dataOptions[option][numValues] = processDataPoint(value, option);
}
option++;
}
numValues++;
}
calculateFilterValues(selectedOptions);
return dataOptions;
}
return std::vector<float*>();

View File

@@ -31,7 +31,9 @@
#include <map>
#include <future>
#include <ghoul/glm.h>
#ifdef OPENSPACE_MODULE_KAMELEON_ENABLED
#include <ccmc/Kameleon.h>
#endif
#include <openspace/engine/downloadmanager.h>
#include <modules/kameleon/include/kameleonwrapper.h>
#include <openspace/rendering/renderable.h>

View File

@@ -1,4 +1 @@
set (DEFAULT_MODULE ON)
set (OPENSPACE_DEPENDENCIES
volume
)

View File

@@ -127,6 +127,33 @@ void MultiresVolumeRaycaster::preRaycast(const RaycastData& data, ghoul::opengl:
program.setUniform("atlasSize_" + id, atlasSize);
}
bool MultiresVolumeRaycaster::cameraIsInside(const RenderData& data, glm::vec3& localPosition) {
// Camera rig position in world coordinates.
glm::vec4 rigWorldPos = glm::vec4(data.camera.position().vec3(), 1.0);
//rigWorldPos /= data.camera.scaling().x * pow(10.0, data.camera.scaling().y);
glm::mat4 invSgctMatrix = glm::inverse(data.camera.viewMatrix());
// Camera position in world coordinates.
glm::vec4 camWorldPos = rigWorldPos;
glm::vec3 objPos = data.position.vec3();
glm::mat4 modelTransform = glm::translate(_modelTransform, objPos);
float divisor = 1.0;
for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) {
if (abs(modelTransform[i][j] > divisor)) divisor = modelTransform[i][j];
}
glm::mat4 scaledModelTransform = modelTransform / divisor;
glm::vec4 modelPos = (glm::inverse(scaledModelTransform) / divisor) * camWorldPos;
localPosition = (modelPos.xyz() + glm::vec3(0.5));
return (localPosition.x > 0 && localPosition.y > 0 && localPosition.z > 0 && localPosition.x < 1 && localPosition.y < 1 && localPosition.z < 1);
}
void MultiresVolumeRaycaster::postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) {
// For example: release texture units
}

View File

@@ -66,6 +66,7 @@ public:
void renderExitPoints(const RenderData& data, ghoul::opengl::ProgramObject& program) override;
void preRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) override;
void postRaycast(const RaycastData& data, ghoul::opengl::ProgramObject& program) override;
bool cameraIsInside(const RenderData& data, glm::vec3& localPosition) override;
std::string getBoundsVsPath() const override;
std::string getBoundsFsPath() const override;

View File

@@ -68,6 +68,7 @@
namespace {
const std::string _loggerCat = "RenderableMultiresVolume";
const std::string KeyDataSource = "Source";
const std::string KeyErrorHistogramsSource = "ErrorHistogramsSource";
const std::string KeyHints = "Hints";
const std::string KeyTransferFunction = "TransferFunction";
@@ -124,6 +125,13 @@ RenderableMultiresVolume::RenderableMultiresVolume (const ghoul::Dictionary& dic
return;
}
_errorHistogramsPath = "";
if (dictionary.getValue(KeyErrorHistogramsSource, _errorHistogramsPath)) {
_errorHistogramsPath = absPath(_errorHistogramsPath);
}
float scalingExponent, stepSizeCoefficient;
glm::vec3 scaling, translation, rotation;
@@ -143,6 +151,7 @@ RenderableMultiresVolume::RenderableMultiresVolume (const ghoul::Dictionary& dic
_stepSizeCoefficient = stepSizeCoefficient;
}
std::string startTimeString, endTimeString;
bool hasTimeData = true;
hasTimeData &= dictionary.getValue(KeyStartTime, startTimeString);
@@ -354,7 +363,7 @@ bool RenderableMultiresVolume::initialize() {
}
};
onEnabledChange(onChange);
return success;
}
@@ -384,11 +393,16 @@ bool RenderableMultiresVolume::initializeSelector() {
cacheFilename = FileSys.cacheManager()->cachedFilename(
cacheName.str(), "", ghoul::filesystem::CacheManager::Persistent::Yes);
std::ifstream cacheFile(cacheFilename, std::ios::in | std::ios::binary);
std::string errorHistogramsPath = _errorHistogramsPath;
if (cacheFile.is_open()) {
// Read histograms from cache.
cacheFile.close();
LINFO("Loading histograms from " << cacheFilename);
LINFO("Loading histograms from cache: " << cacheFilename);
success &= _errorHistogramManager->loadFromFile(cacheFilename);
} else if (_errorHistogramsPath != "") {
// Read histograms from scene data.
LINFO("Loading histograms from scene data: " << _errorHistogramsPath);
success &= _errorHistogramManager->loadFromFile(_errorHistogramsPath);
} else {
// Build histograms from tsp file.
LWARNING("Failed to open " << cacheFilename);

View File

@@ -81,6 +81,9 @@ public:
virtual void update(const UpdateData& data) override;
virtual void render(const RenderData& data, RendererTasks& tasks);
//virtual void preResolve(ghoul::opengl::ProgramObject* program) override;
//virtual std::string getHeaderPath() override;
//virtual std::string getHelperPath() override;
@@ -120,6 +123,7 @@ private:
std::string _volumeName;
std::string _transferFunctionPath;
std::string _errorHistogramsPath;
std::shared_ptr<TransferFunction> _transferFunction;

View File

@@ -35,13 +35,11 @@ out vec4 worldPosition;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
vPosition = vertPosition.xyz;
worldPosition = modelTransform*vertPosition;
vec4 position = pscTransform(worldPosition, mat4(1.0));
// project the position to view space
gl_Position = viewProjection * position;
vPosition = vertPosition.xyz;
gl_Position.z = 1.0;
worldPosition = vec4(vertPosition.xyz, 0.0);
vec4 position = pscTransform(worldPosition, modelTransform);
// project the position to view space
gl_Position = z_normalization(viewProjection * position);
}

View File

@@ -73,7 +73,13 @@ float stepSize#{id}(vec3 samplePos, vec3 dir){
}
}
vec4 sample#{id}(vec3 samplePos, vec3 dir, vec4 foregroundColor, inout float maxStepSize) {
void sample#{id}(vec3 samplePos,
vec3 dir,
inout vec3 accumulatedColor,
inout vec3 accumulatedAlpha,
inout float maxStepSize) {
//vec4 sample#{id}(vec3 samplePos, vec3 dir, vec4 foregroundColor, inout float maxStepSize) {
//return vec4(1.0, 1.0, 1.0, 1.0);
if (true /*opacity_#{id} >= MULTIRES_OPACITY_THRESHOLD*/) {
@@ -85,23 +91,30 @@ vec4 sample#{id}(vec3 samplePos, vec3 dir, vec4 foregroundColor, inout float max
//sampleCoords = vec3(1.0,0.0, 0.0);
float intensity = texture(textureAtlas_#{id}, sampleCoords).x;
//intensity = sampleCoords;
maxStepSize = stepSizeCoefficient_#{id}/float(maxNumBricksPerAxis_#{id})/float(paddedBrickDim_#{id});
//return vec4(vec3(intensity), 1.0);
vec4 contribution = texture(transferFunction_#{id}, intensity);
contribution.a = 1.0 - pow(1.0 - contribution.a, maxStepSize);
//contribution = vec4(sampleCoords, 1.0);
//vec4 contribution = vec4(vec3(intensity), 1.0);
//contribution.a *= 0.3;
//contribution = vec4(1.0, 1.0, 1.0, intensity * 1000000.0);
//contribution = vec4(1.0, 1.0, 1.0, 1.0);
maxStepSize = stepSizeCoefficient_#{id}/float(maxNumBricksPerAxis_#{id})/float(paddedBrickDim_#{id});
//contribution.a *= opacity_#{id};
//maxStepSize = 0.01;
return contribution;
vec3 oneMinusFrontAlpha = vec3(1.0) - accumulatedAlpha;
accumulatedColor += oneMinusFrontAlpha * contribution.rgb * contribution.a;
accumulatedAlpha += oneMinusFrontAlpha * vec3(contribution.a);
//accumulatedAlpha = vec3(1.0-);
//return contribution;
} else {
maxStepSize = 2.0;
return vec4(0.0);
//return vec4(0.0);
}
}

View File

@@ -37,6 +37,7 @@ set(HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/util/imagesequencer.h
${CMAKE_CURRENT_SOURCE_DIR}/util/instrumentdecoder.h
${CMAKE_CURRENT_SOURCE_DIR}/util/labelparser.h
${CMAKE_CURRENT_SOURCE_DIR}/util/projectioncomponent.h
${CMAKE_CURRENT_SOURCE_DIR}/util/scannerdecoder.h
${CMAKE_CURRENT_SOURCE_DIR}/util/sequenceparser.h
${CMAKE_CURRENT_SOURCE_DIR}/util/targetdecoder.h
@@ -55,6 +56,7 @@ set(SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/util/imagesequencer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/instrumentdecoder.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/labelparser.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/projectioncomponent.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/scannerdecoder.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/sequenceparser.cpp
${CMAKE_CURRENT_SOURCE_DIR}/util/targetdecoder.cpp
@@ -64,16 +66,16 @@ source_group("Source Files" FILES ${SOURCE_FILES})
set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/shaders/crawlingline_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/crawlingline_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/fboPass_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/fboPass_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/fov_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/fov_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/projectiveTexture_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/projectiveTexture_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/projectionPass_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/projectionPass_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/modelShader_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/modelShader_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderableModel_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderableModel_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderableModelProjection_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderableModelProjection_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderablePlanet_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderablePlanet_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderablePlanetProjection_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/renderablePlanetProjection_vs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/terminatorshadow_fs.glsl
${CMAKE_CURRENT_SOURCE_DIR}/shaders/terminatorshadow_vs.glsl
)

View File

@@ -1,45 +1,37 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <modules/newhorizons/rendering/renderablemodelprojection.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/time.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/rendering/renderengine.h>
#include "imgui.h"
#define _USE_MATH_DEFINES
#include <math.h>
#include <thread>
namespace {
const std::string _loggerCat = "RenderableModelProjection";
@@ -51,22 +43,6 @@ namespace {
const std::string keyTextureColor = "Textures.Color";
const std::string keyTextureProject = "Textures.Project";
const std::string keyTextureDefault = "Textures.Default";
const std::string keySequenceDir = "Projection.Sequence";
const std::string keySequenceType = "Projection.SequenceType";
const std::string keyProjObserver = "Projection.Observer";
const std::string keyProjTarget = "Projection.Target";
const std::string keyProjAberration = "Projection.Aberration";
const std::string keyInstrument = "Instrument.Name";
const std::string keyInstrumentFovy = "Instrument.Fovy";
const std::string keyInstrumentAspect = "Instrument.Aspect";
const std::string keyInstrumentNear = "Instrument.Near";
const std::string keyInstrumentFar = "Instrument.Far";
const std::string keyTranslation = "DataInputTranslation";
const std::string sequenceTypeImage = "image-sequence";
}
namespace openspace {
@@ -74,24 +50,12 @@ namespace openspace {
RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("colorTexture", "Color Texture")
, _projectionTexturePath("projectionTexture", "RGB Texture")
, _rotationX("rotationX", "RotationX", 0, 0, 360)
, _rotationY("rotationY", "RotationY", 0, 0, 360)
, _rotationZ("rotationZ", "RotationZ", 0, 0, 360)
, _rotation("rotation", "Rotation", glm::vec3(0.f), glm::vec3(0.f), glm::vec3(360.f))
, _programObject(nullptr)
, _fboProgramObject(nullptr)
, _texture(nullptr)
, _baseTexture(nullptr)
, _geometry(nullptr)
//, _textureOriginal(nullptr)
, _textureProj(nullptr)
, _textureWhiteSquare(nullptr)
, _alpha(1.f)
, _performShading("performShading", "Perform Shading", true)
, _performProjection("performProjection", "Perform Projections", true)
, _clearAllProjections("clearAllProjections", "Clear Projections", false)
, _frameCount(0)
, _programIsDirty(false)
, _clearingImage(absPath("${OPENSPACE_DATA}/scene/common/textures/clear.png"))
{
std::string name;
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
@@ -100,8 +64,11 @@ RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& di
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(keyGeometry, geometryDictionary);
if (success) {
using modelgeometry::ModelGeometry;
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
_geometry = modelgeometry::ModelGeometry::createFromDictionary(geometryDictionary);
_geometry = std::unique_ptr<ModelGeometry>(
ModelGeometry::createFromDictionary(geometryDictionary)
);
}
std::string texturePath = "";
@@ -109,20 +76,16 @@ RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& di
if (success)
_colorTexturePath = absPath(texturePath);
success = dictionary.getValue(keyTextureProject, texturePath);
if (success)
_projectionTexturePath = absPath(texturePath);
success = dictionary.getValue(keyTextureDefault, texturePath);
if (success)
_defaultProjImage = absPath(texturePath);
addPropertySubOwner(_geometry);
addPropertySubOwner(_geometry.get());
addProperty(_projectionFading);
addProperty(_colorTexturePath);
addProperty(_projectionTexturePath);
_colorTexturePath.onChange(std::bind(&RenderableModelProjection::loadTexture, this));
_projectionTexturePath.onChange(std::bind(&RenderableModelProjection::loadProjectionTexture, this));
_colorTexturePath.onChange(std::bind(&RenderableModelProjection::loadTextures, this));
dictionary.getValue(keySource, _source);
dictionary.getValue(keyDestination, _destination);
@@ -131,20 +94,7 @@ RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& di
setBody(_target);
bool completeSuccess = true;
completeSuccess &= dictionary.getValue(keyInstrument, _instrumentID);
completeSuccess &= dictionary.getValue(keyProjObserver, _projectorID);
completeSuccess &= dictionary.getValue(keyProjTarget, _projecteeID);
completeSuccess &= dictionary.getValue(keyInstrumentFovy, _fovy);
completeSuccess &= dictionary.getValue(keyInstrumentAspect, _aspectRatio);
completeSuccess &= dictionary.getValue(keyInstrumentNear, _nearPlane);
completeSuccess &= dictionary.getValue(keyInstrumentFar, _farPlane);
ghoul_assert(completeSuccess, "All neccessary attributes not found in modfile");
std::string a = "NONE";
bool s = dictionary.getValue(keyProjAberration, a);
_aberration = SpiceManager::AberrationCorrection(a);
completeSuccess &= s;
ghoul_assert(completeSuccess, "All neccessary attributes not found in modfile");
completeSuccess &= initializeProjectionSettings(dictionary);
openspace::SpiceManager::ref().addFrame(_target, _source);
setBoundingSphere(pss(1.f, 9.f));
@@ -152,310 +102,154 @@ RenderableModelProjection::RenderableModelProjection(const ghoul::Dictionary& di
addProperty(_performShading);
addProperty(_performProjection);
addProperty(_clearAllProjections);
addProperty(_rotationX);
addProperty(_rotationY);
addProperty(_rotationZ);
SequenceParser* parser;
bool foundSequence = dictionary.getValue(keySequenceDir, _sequenceSource);
if (foundSequence) {
_sequenceSource = absPath(_sequenceSource);
foundSequence = dictionary.getValue(keySequenceType, _sequenceType);
ghoul_assert(foundSequence, "Did not find sequence");
//Important: client must define translation-list in mod file IFF playbook
if (dictionary.hasKey(keyTranslation)) {
ghoul::Dictionary translationDictionary;
//get translation dictionary
dictionary.getValue(keyTranslation, translationDictionary);
if (_sequenceType == sequenceTypeImage) {
parser = new LabelParser(name, _sequenceSource, translationDictionary);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
}
else {
LWARNING("No translation provided, please make sure all spice calls match playbook!");
}
}
addProperty(_rotation);
success = initializeParser(dictionary);
ghoul_assert(success, "");
}
bool RenderableModelProjection::isReady() const {
bool ready = true;
ready &= (_programObject != nullptr);
ready &= (_texture != nullptr);
ready &= (_baseTexture != nullptr);
ready &= (_projectionTexture != nullptr);
return ready;
}
bool RenderableModelProjection::initialize() {
bool completeSuccess = true;
if (_programObject == nullptr) {
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("ModelShader",
"${MODULE_NEWHORIZONS}/shaders/modelShader_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/modelShader_fs.glsl");
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("ModelShader",
"${MODULE_NEWHORIZONS}/shaders/renderableModel_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderableModel_fs.glsl");
if (!_programObject)
return false;
}
_programObject->setProgramObjectCallback([&](ghoul::opengl::ProgramObject*) { this->_programIsDirty = true; } );
_fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass",
"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderableModelProjection_fs.glsl");
_fboProgramObject->setIgnoreUniformLocationError(
ghoul::opengl::ProgramObject::IgnoreError::Yes
);
if (_fboProgramObject == nullptr) {
_fboProgramObject = ghoul::opengl::ProgramObject::Build("ProjectionPass",
"${MODULE_NEWHORIZONS}/shaders/projectionPass_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/projectionPass_fs.glsl");
_fboProgramObject->setIgnoreUniformLocationError(ghoul::opengl::ProgramObject::IgnoreError::Yes);
if (!_fboProgramObject)
return false;
}
_fboProgramObject->setProgramObjectCallback([&](ghoul::opengl::ProgramObject*) { this->_programIsDirty = true; } );
completeSuccess &= loadTextures();
loadTexture();
loadProjectionTexture();
completeSuccess &= (_texture != nullptr);
//completeSuccess &= (_textureOriginal != nullptr);
completeSuccess &= (_textureProj != nullptr);
completeSuccess &= (_textureWhiteSquare != nullptr);
completeSuccess &= ProjectionComponent::initialize();
completeSuccess &= _geometry->initialize(this);
completeSuccess &= !_source.empty();
completeSuccess &= !_destination.empty();
bool gotverts = _geometry->getVertices(&_geometryVertecies) && _geometry->getIndices(&_geometryIndeces);
if (!gotverts)
LWARNING("Lack of vertex data from geometry for image projection");
completeSuccess &= auxiliaryRendertarget();
return completeSuccess;
}
bool RenderableModelProjection::auxiliaryRendertarget() {
bool completeSuccess = true;
// set FBO to texture to project to
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
glGenFramebuffers(1, &_fboID);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *_texture, 0);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
completeSuccess &= false;
// switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
int vertexSize = sizeof(modelgeometry::ModelGeometry::Vertex);
glGenVertexArrays(1, &_vaoID);
glGenBuffers(1, &_vbo);
glGenBuffers(1, &_ibo);
glBindVertexArray(_vaoID);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, _geometryVertecies.size() * vertexSize, &_geometryVertecies[0], GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, vertexSize,
reinterpret_cast<const GLvoid*>(offsetof(modelgeometry::ModelGeometry::Vertex, location)));
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, vertexSize,
reinterpret_cast<const GLvoid*>(offsetof(modelgeometry::ModelGeometry::Vertex, tex)));
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, vertexSize,
reinterpret_cast<const GLvoid*>(offsetof(modelgeometry::ModelGeometry::Vertex, normal)));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, _geometryIndeces.size() * sizeof(int), &_geometryIndeces[0], GL_STATIC_DRAW);
glBindVertexArray(0);
return completeSuccess;
}
bool RenderableModelProjection::deinitialize() {
if (_geometry) {
if (_geometry)
_geometry->deinitialize();
delete _geometry;
}
_geometry = nullptr;
_texture = nullptr;
_textureProj = nullptr;
//_textureOriginal = nullptr;
_textureWhiteSquare = nullptr;
_baseTexture = nullptr;
glDeleteBuffers(1, &_vbo);
ProjectionComponent::deinitialize();
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject) {
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
return true;
}
void RenderableModelProjection::clearAllProjections() {
_texture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)));
if (_texture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
}
}
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *_texture, 0);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
// switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
//float tmp = _fadeProjection;
//_fadeProjection = 1.f;
//_projectionTexturePath = _clearingImage;
//imageProjectGPU();
//_fadeProjection = tmp;
_clearAllProjections = false;
}
void RenderableModelProjection::render(const RenderData& data) {
if (!_programObject)
return;
if (!_textureProj)
return;
if (_clearAllProjections)
clearAllProjections();
_programObject->activate();
_frameCount++;
_camScaling = data.camera.scaling();
_up = data.camera.lookUpVector();
if (_capture && _performProjection)
project();
_programObject->activate();
attitudeParameters(_time);
_imageTimes.clear();
double time = openspace::Time::ref().currentTime();
bool targetPositionCoverage = openspace::SpiceManager::ref().hasSpkCoverage(_target, time);
if (!targetPositionCoverage) {
int frame = _frameCount % 180;
float fadingFactor = static_cast<float>(sin((frame * M_PI) / 180));
_alpha = 0.5f + fadingFactor * 0.5f;
}
else
_alpha = 1.0f;
_programObject->setUniform("ProjectorMatrix", _projectorMatrix);
_programObject->setUniform("boresight", _boresight);
_programObject->setUniform("_performShading", _performShading);
_programObject->setUniform("sun_pos", _sunPosition.vec3());
_viewProjection = data.camera.viewProjectionMatrix();
_programObject->setUniform("ViewProjection", _viewProjection);
_programObject->setUniform("ViewProjection", data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform", _transform);
_programObject->setUniform("_projectionFading", _projectionFading);
setPscUniforms(*_programObject, data.camera, data.position);
_geometry->setUniforms(*_programObject);
textureBind();
ghoul::opengl::TextureUnit unit[2];
unit[0].activate();
_baseTexture->bind();
_programObject->setUniform("baseTexture", unit[0]);
unit[1].activate();
_projectionTexture->bind();
_programObject->setUniform("projectionTexture", unit[1]);
_geometry->render();
// disable shader
_programObject->deactivate();
}
void RenderableModelProjection::update(const UpdateData& data) {
if (_programIsDirty) {
if (_programObject->isDirty())
_programObject->rebuildFromFile();
if (_fboProgramObject->isDirty())
_fboProgramObject->rebuildFromFile();
_programIsDirty = false;
}
_time = data.time;
if (openspace::ImageSequencer::ref().isReady() && _performProjection) {
openspace::ImageSequencer::ref().updateSequencer(_time);
_capture = openspace::ImageSequencer::ref().getImagePaths(_imageTimes, _projecteeID, _instrumentID);
_capture = openspace::ImageSequencer::ref().getImagePaths(
_imageTimes, _projecteeID, _instrumentID
);
}
// set spice-orientation in accordance to timestamp
if (!_source.empty()) {
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_source, _destination, _time);
_stateMatrix = SpiceManager::ref().positionTransformMatrix(
_source, _destination, _time
);
}
double lt;
double lt;
glm::dvec3 p =
openspace::SpiceManager::ref().targetPosition("SUN", _target, "GALACTIC", {}, _time, lt);
openspace::SpiceManager::ref().targetPosition(
"SUN", _target, "GALACTIC", {}, _time, lt
);
_sunPosition = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
}
void RenderableModelProjection::imageProjectGPU() {
glDisable(GL_DEPTH_TEST);
void RenderableModelProjection::imageProjectGPU(
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
{
ProjectionComponent::imageProjectBegin();
// keep handle to the current bound FBO
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
GLint m_viewport[4];
glGetIntegerv(GL_VIEWPORT, m_viewport);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
// set blend eq
glEnable(GL_BLEND);
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ZERO);
glViewport(0, 0, static_cast<GLsizei>(_texture->width()), static_cast<GLsizei>(_texture->height()));
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFboProject;
unitFboProject.activate();
_textureProj->bind();
_fboProgramObject->setUniform("projectTexture", unitFboProject);
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
projectionTexture->bind();
_fboProgramObject->setUniform("projectionTexture", unitFbo);
ghoul::opengl::TextureUnit unitFboCurrent;
unitFboCurrent.activate();
_texture->bind();
_fboProgramObject->setUniform("currentTexture", unitFboCurrent);
_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
_fboProgramObject->setUniform("ModelTransform", _transform);
_fboProgramObject->setUniform("_scaling", _camScaling);
_fboProgramObject->setUniform("boresight", _boresight);
_geometry->setUniforms(*_fboProgramObject);
_geometry->render();
glBindVertexArray(_vaoID);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(_geometryIndeces.size()), GL_UNSIGNED_INT, 0);
glBindVertexArray(0);
_fboProgramObject->deactivate();
//glDisable(GL_BLEND);
//bind back to default
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(m_viewport[0], m_viewport[1],
m_viewport[2], m_viewport[3]);
glEnable(GL_DEPTH_TEST);
ProjectionComponent::imageProjectEnd();
}
void RenderableModelProjection::attitudeParameters(double time) {
@@ -468,10 +262,21 @@ void RenderableModelProjection::attitudeParameters(double time) {
}
_transform = glm::mat4(1);
glm::mat4 rotPropX = glm::rotate(_transform, glm::radians(static_cast<float>(_rotationX)), glm::vec3(1, 0, 0));
glm::mat4 rotPropY = glm::rotate(_transform, glm::radians(static_cast<float>(_rotationY)), glm::vec3(0, 1, 0));
glm::mat4 rotPropZ = glm::rotate(_transform, glm::radians(static_cast<float>(_rotationZ)), glm::vec3(0, 0, 1));
glm::mat4 rotPropX = glm::rotate(
_transform,
glm::radians(static_cast<float>(_rotation.value().x)),
glm::vec3(1, 0, 0)
);
glm::mat4 rotPropY = glm::rotate(
_transform,
glm::radians(static_cast<float>(_rotation.value().y)),
glm::vec3(0, 1, 0)
);
glm::mat4 rotPropZ = glm::rotate(
_transform,
glm::radians(static_cast<float>(_rotation.value().z)),
glm::vec3(0, 0, 1)
);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
@@ -496,95 +301,33 @@ void RenderableModelProjection::attitudeParameters(double time) {
position[3] += (3 + _camScaling[1]);
glm::vec3 cpos = position.vec3();
_projectorMatrix = computeProjectorMatrix(cpos, boresight, _up);
}
glm::mat4 RenderableModelProjection::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up) {
//rotate boresight into correct alignment
_boresight = _instrumentMatrix*aim;
glm::vec3 uptmp(_instrumentMatrix*glm::dvec3(up));
// create view matrix
glm::vec3 e3 = glm::normalize(_boresight);
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
e1.y, e2.y, e3.y, 0.f,
e1.z, e2.z, e3.z, 0.f,
-glm::dot(e1, loc), -glm::dot(e2, loc), -glm::dot(e3, loc), 1.f);
// create perspective projection matrix
glm::mat4 projProjectionMatrix = glm::perspective(glm::radians(_fovy), _aspectRatio, _nearPlane, _farPlane);
// bias matrix
glm::mat4 projNormalizationMatrix = glm::mat4(0.5f, 0, 0, 0,
0, 0.5f, 0, 0,
0, 0, 0.5f, 0,
0.5f, 0.5f, 0.5f, 1);
return projNormalizationMatrix*projProjectionMatrix*projViewMatrix;
}
void RenderableModelProjection::textureBind() {
ghoul::opengl::TextureUnit unit[2];
unit[0].activate();
_texture->bind();
_programObject->setUniform("currentTexture", unit[0]);
unit[1].activate();
_textureWhiteSquare->bind();
_programObject->setUniform("projectedTexture", unit[1]);
_projectorMatrix = computeProjectorMatrix(cpos, boresight, _up, _instrumentMatrix,
_fovy, _aspectRatio, _nearPlane, _farPlane, _boresight
);
}
void RenderableModelProjection::project() {
for (auto img : _imageTimes) {
//std::thread t1(&RenderableModelProjection::attitudeParameters, this, img.startTime);
//t1.join();
attitudeParameters(img.startTime);
_projectionTexturePath = img.path;
imageProjectGPU(); //fbopass
imageProjectGPU(loadProjectionTexture(img.path));
}
_capture = false;
}
void RenderableModelProjection::loadTexture() {
_texture = nullptr;
bool RenderableModelProjection::loadTextures() {
_baseTexture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)));
if (_texture) {
_baseTexture = std::move(
ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath))
);
if (_baseTexture) {
LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
_texture->uploadTexture();
_texture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
}
}
//_textureOriginal = nullptr;
//if (_colorTexturePath.value() != "") {
// _textureOriginal = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_colorTexturePath)));
// if (_textureOriginal) {
// LDEBUG("Loaded texture from '" << absPath(_colorTexturePath) << "'");
// _textureOriginal->uploadTexture();
// _textureOriginal->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
// }
//}
_textureWhiteSquare = nullptr;
if (_defaultProjImage != "") {
_textureWhiteSquare = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_defaultProjImage)));
if (_textureWhiteSquare) {
_textureWhiteSquare->uploadTexture();
_textureWhiteSquare->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
}
}
}
void RenderableModelProjection::loadProjectionTexture() {
_textureProj = nullptr;
if (_projectionTexturePath.value() != "") {
_textureProj = std::move(ghoul::io::TextureReader::ref().loadTexture(absPath(_projectionTexturePath)));
if (_textureProj) {
_textureProj->uploadTexture();
_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_textureProj->setWrapping(ghoul::opengl::Texture::WrappingMode::ClampToBorder);
_baseTexture->uploadTexture();
_baseTexture->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
}
}
return _baseTexture != nullptr;
}
} // namespace openspace

View File

@@ -1,152 +1,104 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __RENDERABLEMODELPROJECTION_H__
#define __RENDERABLEMODELPROJECTION_H__
#include <openspace/rendering/renderable.h>
#include <modules/newhorizons/util/projectioncomponent.h>
#include <modules/base/rendering/modelgeometry.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <modules/newhorizons/util/labelparser.h>
#include <openspace/properties/numericalproperty.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/vectorproperty.h>
#include <openspace/util/updatestructures.h>
#include <modules/base/rendering/modelgeometry.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
namespace modelgeometry {
class ModelGeometry;
}
namespace modelgeometry {
class ModelGeometry;
}
class RenderableModelProjection : public Renderable {
public:
RenderableModelProjection(const ghoul::Dictionary& dictionary);
class RenderableModelProjection : public Renderable, private ProjectionComponent {
public:
RenderableModelProjection(const ghoul::Dictionary& dictionary);
bool initialize() override;
bool deinitialize() override;
bool initialize() override;
bool deinitialize() override;
bool isReady() const override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
private:
bool loadTextures();
void attitudeParameters(double time);
void imageProjectGPU(std::shared_ptr<ghoul::opengl::Texture> projectionTexture);
protected:
void loadTexture();
void loadProjectionTexture();
void project();
private:
bool auxiliaryRendertarget();
glm::mat4 computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up);
void attitudeParameters(double time);
void imageProjectGPU();
properties::StringProperty _colorTexturePath;
void textureBind();
void project();
void clearAllProjections();
properties::Vec3Property _rotation;
properties::StringProperty _colorTexturePath;
properties::BoolProperty _performProjection;
properties::BoolProperty _clearAllProjections;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _fboProgramObject;
properties::IntProperty _rotationX;
properties::IntProperty _rotationY;
properties::IntProperty _rotationZ;
std::unique_ptr<ghoul::opengl::Texture> _baseTexture;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _fboProgramObject;
std::unique_ptr<modelgeometry::ModelGeometry> _geometry;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::Texture> _textureOriginal;
std::unique_ptr<ghoul::opengl::Texture> _textureProj;
std::unique_ptr<ghoul::opengl::Texture> _textureWhiteSquare;
glm::dmat3 _stateMatrix;
glm::dmat3 _instrumentMatrix;
modelgeometry::ModelGeometry* _geometry;
std::string _defaultProjImage;
std::string _source;
std::string _destination;
std::string _target;
float _alpha;
glm::dmat3 _stateMatrix;
glm::dmat3 _instrumentMatrix;
// uniforms
glm::vec2 _camScaling;
glm::vec3 _up;
glm::mat4 _transform;
glm::mat4 _projectorMatrix;
glm::vec3 _boresight;
properties::StringProperty _projectionTexturePath;
std::string _defaultProjImage;
std::string _source;
std::string _destination;
std::string _target;
std::vector<Image> _imageTimes;
double _time;
// sequence loading
std::string _sequenceSource;
std::string _sequenceType;
// projection mod info
std::string _instrumentID;
std::string _projectorID;
std::string _projecteeID;
SpiceManager::AberrationCorrection _aberration;
std::vector<std::string> _potentialTargets;
float _fovy;
float _aspectRatio;
float _nearPlane;
float _farPlane;
// uniforms
glm::vec2 _camScaling;
glm::vec3 _up;
glm::mat4 _transform;
glm::mat4 _viewProjection;
glm::mat4 _projectorMatrix;
glm::vec3 _boresight;
// FBO stuff
GLuint _fboID;
GLuint _quad;
GLuint _vertexPositionBuffer;
GLuint _vbo;
GLuint _ibo;
GLuint _vaoID;
std::vector<modelgeometry::ModelGeometry::Vertex> _geometryVertecies;
std::vector<int> _geometryIndeces;
std::vector<Image> _imageTimes;
int _frameCount;
double _time;
bool _capture;
bool _capture;
std::string _clearingImage;
psc _sunPosition;
psc _sunPosition;
properties::BoolProperty _performShading;
bool _programIsDirty;
};
properties::BoolProperty _performShading;
};
} // namespace openspace

View File

@@ -22,106 +22,58 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <modules/newhorizons/rendering/renderableplanetprojection.h>
#include <modules/base/rendering/planetgeometry.h>
#include <openspace/rendering/renderengine.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/factorymanager.h>
#include <openspace/util/time.h>
#include <openspace/engine/configurationmanager.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureconversion.h>
//#include <ghoul/opengl/textureunit.h>
#include <ghoul/filesystem/filesystem.h>
#include <openspace/scene/scenegraphnode.h>
#include <openspace/util/time.h>
#include <openspace/util/spicemanager.h>
#include <openspace/util/factorymanager.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/engine/configurationmanager.h>
#include <openspace/rendering/renderengine.h>
#include <iomanip>
#include <string>
#include <thread>
#define _USE_MATH_DEFINES
#include <math.h>
#include <ghoul/opengl/textureunit.h>
namespace {
const std::string _loggerCat = "RenderablePlanetProjection";
const std::string keyProjObserver = "Projection.Observer";
const std::string keyProjTarget = "Projection.Target";
const std::string keyProjAberration = "Projection.Aberration";
const std::string keyInstrument = "Instrument.Name";
const std::string keyInstrumentFovy = "Instrument.Fovy";
const std::string keyInstrumentAspect = "Instrument.Aspect";
const std::string keyInstrumentNear = "Instrument.Near";
const std::string keyInstrumentFar = "Instrument.Far";
const std::string keySequenceDir = "Projection.Sequence";
const std::string keySequenceType = "Projection.SequenceType";
const std::string keyPotentialTargets = "PotentialTargets";
const std::string keyTranslation = "DataInputTranslation";
const std::string keyFrame = "Frame";
const std::string keyGeometry = "Geometry";
const std::string keyShading = "PerformShading";
const std::string keyBody = "Body";
const std::string _mainFrame = "GALACTIC";
const std::string sequenceTypeImage = "image-sequence";
const std::string sequenceTypePlaybook = "playbook";
const std::string sequenceTypeHybrid = "hybrid";
}
namespace openspace {
//#define ORIGINAL_SEQUENCER
RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary& dictionary)
: Renderable(dictionary)
, _colorTexturePath("planetTexture", "RGB Texture")
, _heightMapTexturePath("heightMap", "Heightmap Texture")
, _normalMapTexturePath("normalMap", "Normalmap Texture")
, _projectionTexturePath("projectionTexture", "RGB Texture")
, _rotation("rotation", "Rotation", 0, 0, 360)
//, _fadeProjection("fadeProjections", "Image Fading Factor", 0.f, 0.f, 1.f)
, _performProjection("performProjection", "Perform Projections", true)
, _clearAllProjections("clearAllProjections", "Clear Projections", false)
, _heightExaggeration("heightExaggeration", "Height Exaggeration", 1.f, 0.f, 100.f)
, _enableNormalMapping("enableNormalMapping", "Enable Normal Mapping", true)
, _debugProjectionTextureRotation("debug.projectionTextureRotation", "Projection Texture Rotation", 0.f, 0.f, 360.f)
, _programObject(nullptr)
, _fboProgramObject(nullptr)
, _texture(nullptr)
, _textureOriginal(nullptr)
, _textureProj(nullptr)
, _textureWhiteSquare(nullptr)
, _baseTexture(nullptr)
, _heightMapTexture(nullptr)
, _normalMapTexture(nullptr)
, _geometry(nullptr)
, _capture(false)
, _hasHeightMap(false)
, _hasNormalMap(false)
, _clearingImage(absPath("${OPENSPACE_DATA}/scene/common/textures/clear.png"))
{
std::string name;
bool success = dictionary.getValue(SceneGraphNode::KeyName, name);
ghoul_assert(success, "");
_defaultProjImage = absPath("textures/defaultProj.png");
ghoul::Dictionary geometryDictionary;
success = dictionary.getValue(
keyGeometry, geometryDictionary);
if (success) {
geometryDictionary.setValue(SceneGraphNode::KeyName, name);
_geometry = planetgeometry::PlanetGeometry::createFromDictionary(geometryDictionary);
using planetgeometry::PlanetGeometry;
_geometry = std::unique_ptr<PlanetGeometry>(
PlanetGeometry::createFromDictionary(geometryDictionary)
);
}
dictionary.getValue(keyFrame, _frame);
@@ -129,38 +81,9 @@ RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary&
if (_target != "")
setBody(_target);
bool b1 = dictionary.getValue(keyInstrument, _instrumentID);
bool b2 = dictionary.getValue(keyProjObserver, _projectorID);
bool b3 = dictionary.getValue(keyProjTarget, _projecteeID);
std::string a = "NONE";
bool b4 = dictionary.getValue(keyProjAberration, a);
_aberration = SpiceManager::AberrationCorrection(a);
bool b5 = dictionary.getValue(keyInstrumentFovy, _fovy);
bool b6 = dictionary.getValue(keyInstrumentAspect, _aspectRatio);
bool b7 = dictionary.getValue(keyInstrumentNear, _nearPlane);
bool b8 = dictionary.getValue(keyInstrumentFar, _farPlane);
ghoul_assert(b1, "");
ghoul_assert(b2, "");
ghoul_assert(b3, "");
ghoul_assert(b4, "");
ghoul_assert(b5, "");
ghoul_assert(b6, "");
ghoul_assert(b7, "");
ghoul_assert(b8, "");
// @TODO copy-n-paste from renderablefov ---abock
ghoul::Dictionary potentialTargets;
success = dictionary.getValue(keyPotentialTargets, potentialTargets);
success = initializeProjectionSettings(dictionary);
ghoul_assert(success, "");
_potentialTargets.resize(potentialTargets.size());
for (int i = 0; i < potentialTargets.size(); ++i) {
std::string target;
potentialTargets.getValue(std::to_string(i + 1), target);
_potentialTargets[i] = target;
}
// TODO: textures need to be replaced by a good system similar to the geometry as soon
// as the requirements are fixed (ab)
std::string texturePath = "";
@@ -168,239 +91,111 @@ RenderablePlanetProjection::RenderablePlanetProjection(const ghoul::Dictionary&
if (success){
_colorTexturePath = absPath(texturePath);
}
success = dictionary.getValue("Textures.Project", texturePath);
if (success){
_projectionTexturePath = absPath(texturePath);
}
std::string heightMapPath = "";
success = dictionary.getValue("Textures.Height", heightMapPath);
if (success) {
if (success)
_heightMapTexturePath = absPath(heightMapPath);
_hasHeightMap = true;
}
std::string normalMapPath = "";
success = dictionary.getValue("Textures.NormalMap", normalMapPath);
if (success) {
_normalMapTexturePath = absPath(normalMapPath);
_hasNormalMap = true;
}
addPropertySubOwner(_geometry);
addProperty(_rotation);
//addProperty(_fadeProjection);
addPropertySubOwner(_geometry.get());
addProperty(_performProjection);
addProperty(_clearAllProjections);
addProperty(_colorTexturePath);
_colorTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTexture, this));
_colorTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
addProperty(_heightMapTexturePath);
_heightMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTexture, this));
addProperty(_normalMapTexturePath);
_normalMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTexture, this));
addProperty(_projectionTexturePath);
_projectionTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadProjectionTexture, this));
_heightMapTexturePath.onChange(std::bind(&RenderablePlanetProjection::loadTextures, this));
addProperty(_projectionFading);
addProperty(_heightExaggeration);
addProperty(_enableNormalMapping);
addProperty(_debugProjectionTextureRotation);
SequenceParser* parser;
// std::string sequenceSource;
bool _foundSequence = dictionary.getValue(keySequenceDir, _sequenceSource);
if (_foundSequence) {
_sequenceSource = absPath(_sequenceSource);
_foundSequence = dictionary.getValue(keySequenceType, _sequenceType);
//Important: client must define translation-list in mod file IFF playbook
if (dictionary.hasKey(keyTranslation)){
ghoul::Dictionary translationDictionary;
//get translation dictionary
dictionary.getValue(keyTranslation, translationDictionary);
if (_sequenceType == sequenceTypePlaybook) {
parser = new HongKangParser(name,
_sequenceSource,
_projectorID,
translationDictionary,
_potentialTargets);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else if (_sequenceType == sequenceTypeImage) {
parser = new LabelParser(name,
_sequenceSource,
translationDictionary);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else if (_sequenceType == sequenceTypeHybrid) {
//first read labels
parser = new LabelParser(name,
_sequenceSource,
translationDictionary);
openspace::ImageSequencer::ref().runSequenceParser(parser);
std::string _eventFile;
bool foundEventFile = dictionary.getValue("Projection.EventFile", _eventFile);
if (foundEventFile){
//then read playbook
_eventFile = absPath(_eventFile);
parser = new HongKangParser(name,
_eventFile,
_projectorID,
translationDictionary,
_potentialTargets);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else{
LWARNING("No eventfile has been provided, please check modfiles");
}
}
}
else{
LWARNING("No playbook translation provided, please make sure all spice calls match playbook!");
}
}
success = initializeParser(dictionary);
ghoul_assert(success, "");
}
RenderablePlanetProjection::~RenderablePlanetProjection() {
deinitialize();
}
RenderablePlanetProjection::~RenderablePlanetProjection() {}
bool RenderablePlanetProjection::initialize() {
bool completeSuccess = true;
if (_programObject == nullptr) {
// projection program
RenderEngine& renderEngine = OsEng.renderEngine();
_programObject = renderEngine.buildRenderProgram("projectiveProgram",
"${MODULE_NEWHORIZONS}/shaders/projectiveTexture_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/projectiveTexture_fs.glsl"
);
if (!_programObject)
return false;
}
_programObject = OsEng.renderEngine().buildRenderProgram("projectiveProgram",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanet_fs.glsl"
);
_fboProgramObject = ghoul::opengl::ProgramObject::Build("fboPassProgram",
"${MODULE_NEWHORIZONS}/shaders/fboPass_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/fboPass_fs.glsl"
"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_vs.glsl",
"${MODULE_NEWHORIZONS}/shaders/renderablePlanetProjection_fs.glsl"
);
loadTexture();
loadProjectionTexture();
completeSuccess &= (_texture != nullptr);
completeSuccess &= (_textureOriginal != nullptr);
completeSuccess &= (_textureProj != nullptr);
completeSuccess &= (_textureWhiteSquare != nullptr);
completeSuccess &= loadTextures();
completeSuccess &= ProjectionComponent::initialize();
completeSuccess &= _geometry->initialize(this);
if (completeSuccess)
completeSuccess &= auxiliaryRendertarget();
if (completeSuccess) {
//completeSuccess &= auxiliaryRendertarget();
// SCREEN-QUAD
const GLfloat size = 1.f;
const GLfloat w = 1.f;
const GLfloat vertex_data[] = {
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
return completeSuccess;
}
glGenVertexArrays(1, &_quad);
glBindVertexArray(_quad);
glGenBuffers(1, &_vertexPositionBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
bool RenderablePlanetProjection::auxiliaryRendertarget() {
bool completeSuccess = true;
if (!_texture) return false;
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
// setup FBO
glGenFramebuffers(1, &_fboID);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *_texture, 0);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
completeSuccess &= false;
// switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
// SCREEN-QUAD
const GLfloat size = 1.f;
const GLfloat w = 1.f;
const GLfloat vertex_data[] = {
-size, -size, 0.f, w, 0.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
-size, size, 0.f, w, 0.f, 1.f,
-size, -size, 0.f, w, 0.f, 0.f,
size, -size, 0.f, w, 1.f, 0.f,
size, size, 0.f, w, 1.f, 1.f,
};
glGenVertexArrays(1, &_quad);
glBindVertexArray(_quad);
glGenBuffers(1, &_vertexPositionBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _vertexPositionBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data, GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(0));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 6, reinterpret_cast<void*>(sizeof(GLfloat) * 4));
glBindVertexArray(0);
glBindVertexArray(0);
}
return completeSuccess;
}
bool RenderablePlanetProjection::deinitialize() {
_texture = nullptr;
_textureProj = nullptr;
_textureOriginal = nullptr;
_textureWhiteSquare = nullptr;
delete _geometry;
ProjectionComponent::deinitialize();
_baseTexture = nullptr;
_geometry = nullptr;
RenderEngine& renderEngine = OsEng.renderEngine();
if (_programObject) {
renderEngine.removeRenderProgram(_programObject);
_programObject = nullptr;
}
glDeleteVertexArrays(1, &_quad);
glDeleteBuffers(1, &_vertexPositionBuffer);
OsEng.renderEngine().removeRenderProgram(_programObject);
_programObject = nullptr;
_fboProgramObject = nullptr;
return true;
}
bool RenderablePlanetProjection::isReady() const {
return _geometry && _programObject && _texture && _textureWhiteSquare;
return _geometry && _programObject && _baseTexture && _projectionTexture;
}
void RenderablePlanetProjection::imageProjectGPU() {
glDisable(GL_DEPTH_TEST);
void RenderablePlanetProjection::imageProjectGPU(
std::shared_ptr<ghoul::opengl::Texture> projectionTexture)
{
imageProjectBegin();
// keep handle to the current bound FBO
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
GLint m_viewport[4];
glGetIntegerv(GL_VIEWPORT, m_viewport);
//counter = 0;
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
// set blend eq
glEnable(GL_BLEND);
glBlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD);
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ZERO, GL_ZERO);
glViewport(0, 0, static_cast<GLsizei>(_texture->width()), static_cast<GLsizei>(_texture->height()));
_fboProgramObject->activate();
ghoul::opengl::TextureUnit unitFbo;
unitFbo.activate();
_textureProj->bind();
_fboProgramObject->setUniform("texture1" , unitFbo);
projectionTexture->bind();
_fboProgramObject->setUniform("projectionTexture", unitFbo);
ghoul::opengl::TextureUnit unitFbo2;
unitFbo2.activate();
_textureOriginal->bind();
_fboProgramObject->setUniform("texture2", unitFbo2);
//_fboProgramObject->setUniform("projectionFading", _fadeProjection);
_fboProgramObject->setUniform("ProjectorMatrix", _projectorMatrix);
_fboProgramObject->setUniform("ModelTransform" , _transform);
_fboProgramObject->setUniform("_scaling" , _camScaling);
@@ -426,49 +221,34 @@ void RenderablePlanetProjection::imageProjectGPU() {
glBindVertexArray(_quad);
glDrawArrays(GL_TRIANGLES, 0, 6);
_fboProgramObject->deactivate();
//glDisable(GL_BLEND);
//bind back to default
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(m_viewport[0], m_viewport[1],
m_viewport[2], m_viewport[3]);
glEnable(GL_DEPTH_TEST);
}
glm::mat4 RenderablePlanetProjection::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up) {
//rotate boresight into correct alignment
_boresight = _instrumentMatrix*aim;
glm::vec3 uptmp(_instrumentMatrix*glm::dvec3(up));
// create view matrix
glm::vec3 e3 = glm::normalize(_boresight);
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
e1.y, e2.y, e3.y, 0.f,
e1.z, e2.z, e3.z, 0.f,
-glm::dot(e1, loc), -glm::dot(e2, loc), -glm::dot(e3, loc), 1.f);
// create perspective projection matrix
glm::mat4 projProjectionMatrix = glm::perspective(glm::radians(_fovy), _aspectRatio, _nearPlane, _farPlane);
// bias matrix
glm::mat4 projNormalizationMatrix = glm::mat4(0.5f, 0, 0, 0,
0, 0.5f, 0, 0,
0, 0, 0.5f, 0,
0.5f, 0.5f, 0.5f, 1);
return projNormalizationMatrix*projProjectionMatrix*projViewMatrix;
imageProjectEnd();
}
void RenderablePlanetProjection::attitudeParameters(double time) {
// precomputations for shader
_stateMatrix = SpiceManager::ref().positionTransformMatrix(_frame, _mainFrame, time);
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(_instrumentID, _mainFrame, time);
_instrumentMatrix = SpiceManager::ref().positionTransformMatrix(
_instrumentID, _mainFrame, time
);
_transform = glm::mat4(1);
//90 deg rotation w.r.t spice req.
glm::mat4 rot = glm::rotate(_transform, static_cast<float>(M_PI_2), glm::vec3(1, 0, 0));
glm::mat4 roty = glm::rotate(_transform, static_cast<float>(M_PI_2), glm::vec3(0, -1, 0));
glm::mat4 rotProp = glm::rotate(_transform, static_cast<float>(glm::radians(static_cast<float>(_rotation))), glm::vec3(0, 1, 0));
glm::mat4 rot = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(1, 0, 0)
);
glm::mat4 roty = glm::rotate(
_transform,
static_cast<float>(M_PI_2),
glm::vec3(0, -1, 0)
);
glm::mat4 rotProp = glm::rotate(
_transform,
static_cast<float>(glm::radians(static_cast<float>(_rotation))),
glm::vec3(0, 1, 0)
);
for (int i = 0; i < 3; i++){
for (int j = 0; j < 3; j++){
@@ -487,7 +267,10 @@ void RenderablePlanetProjection::attitudeParameters(double time) {
return;
}
glm::dvec3 p = SpiceManager::ref().targetPosition(_projectorID, _projecteeID, _mainFrame, _aberration, time, lightTime);
double lightTime;
glm::dvec3 p = SpiceManager::ref().targetPosition(
_projectorID, _projecteeID, _mainFrame, _aberration, time, lightTime
);
psc position = PowerScaledCoordinate::CreatePowerScaledCoordinate(p.x, p.y, p.z);
//change to KM and add psc camera scaling.
@@ -495,90 +278,25 @@ void RenderablePlanetProjection::attitudeParameters(double time) {
//position[3] += 3;
glm::vec3 cpos = position.vec3();
_projectorMatrix = computeProjectorMatrix(cpos, bs, _up);
}
void RenderablePlanetProjection::textureBind() {
ghoul::opengl::TextureUnit unit[4];
unit[0].activate();
_texture->bind();
_programObject->setUniform("texture1", unit[0]);
unit[1].activate();
_textureWhiteSquare->bind();
_programObject->setUniform("texture2", unit[1]);
if (_hasHeightMap) {
unit[2].activate();
_heightMapTexture->bind();
_programObject->setUniform("heightTex", unit[2]);
}
if (_hasNormalMap) {
unit[3].activate();
_normalMapTexture->bind();
_programObject->setUniform("normalTex", unit[3]);
}
}
void RenderablePlanetProjection::project(){
// If high dt -> results in GPU queue overflow
// switching to using a simple queue to distribute
// images 1 image / frame -> projections appear slower
// but less viewable lagg for the sim overall.
// Comment out if not using queue and prefer old method -------------
// + in update() function
//if (!imageQueue.empty()){
// Image& img = imageQueue.front();
// RenderablePlanetProjection::attitudeParameters(img.startTime);
// // if image has new path - ie actual image, NOT placeholder
// if (_projectionTexturePath.value() != img.path){
// // rebind and upload
// _projectionTexturePath = img.path;
// }
// imageProjectGPU(); // fbopass
// imageQueue.pop();
//}
// ------------------------------------------------------------------
//---- Old method --- //
// @mm
for (const Image& img : _imageTimes) {
RenderablePlanetProjection::attitudeParameters(img.startTime);
if (_projectionTexturePath.value() != img.path){
_projectionTexturePath = img.path; // path to current images
}
imageProjectGPU(); // fbopass
}
_capture = false;
}
void RenderablePlanetProjection::clearAllProjections() {
//float tmp = _fadeProjection;
//_fadeProjection = 1.f;
_projectionTexturePath = _clearingImage;
imageProjectGPU();
//_fadeProjection = tmp;
_clearAllProjections = false;
_projectorMatrix = computeProjectorMatrix(cpos, bs, _up, _instrumentMatrix,
_fovy, _aspectRatio, _nearPlane, _farPlane, _boresight
);
}
void RenderablePlanetProjection::render(const RenderData& data) {
if (!_programObject)
return;
if (!_textureProj)
return;
if (_clearAllProjections)
clearAllProjections();
_camScaling = data.camera.scaling();
_up = data.camera.lookUpVector();
if (_capture && _performProjection)
project();
if (_capture && _performProjection) {
for (const Image& img : _imageTimes) {
RenderablePlanetProjection::attitudeParameters(img.startTime);
imageProjectGPU(loadProjectionTexture(img.path));
}
_capture = false;
}
attitudeParameters(_time);
_imageTimes.clear();
@@ -589,102 +307,66 @@ void RenderablePlanetProjection::render(const RenderData& data) {
// Main renderpass
_programObject->activate();
// setup the data to the shader
_programObject->setUniform("sun_pos", sun_pos.vec3());
_programObject->setUniform("ProjectorMatrix", _projectorMatrix);
_programObject->setUniform("ViewProjection" , data.camera.viewProjectionMatrix());
_programObject->setUniform("ModelTransform" , _transform);
_programObject->setUniform("boresight" , _boresight);
_programObject->setUniform("_hasHeightMap", _hasHeightMap);
_programObject->setUniform("_hasHeightMap", _heightMapTexture != nullptr);
_programObject->setUniform("_heightExaggeration", _heightExaggeration);
_programObject->setUniform("_enableNormalMapping", _enableNormalMapping && _hasNormalMap);
_programObject->setUniform("_projectionFading", _projectionFading);
//_programObject->setUniform("debug_projectionTextureRotation", glm::radians(_debugProjectionTextureRotation.value()));
setPscUniforms(*_programObject.get(), data.camera, data.position);
textureBind();
ghoul::opengl::TextureUnit unit[3];
unit[0].activate();
_baseTexture->bind();
_programObject->setUniform("baseTexture", unit[0]);
unit[1].activate();
_projectionTexture->bind();
_programObject->setUniform("projectionTexture", unit[1]);
if (_heightMapTexture) {
unit[2].activate();
_heightMapTexture->bind();
_programObject->setUniform("heightTexture", unit[2]);
}
// render geometry
_geometry->render();
// disable shader
_programObject->deactivate();
}
void RenderablePlanetProjection::update(const UpdateData& data) {
//if (data.isTimeJump) {
if (_time >= Time::ref().currentTime()) {
// if jump back in time -> empty queue.
imageQueue = std::queue<Image>();
if (_fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
}
//_time = data.time;
if (_programObject->isDirty())
_programObject->rebuildFromFile();
_time = Time::ref().currentTime();
_capture = false;
if (openspace::ImageSequencer::ref().isReady() && _performProjection){
openspace::ImageSequencer::ref().updateSequencer(_time);
_capture = openspace::ImageSequencer::ref().getImagePaths(_imageTimes, _projecteeID, _instrumentID);
_capture = openspace::ImageSequencer::ref().getImagePaths(
_imageTimes, _projecteeID, _instrumentID
);
}
if (_fboProgramObject && _fboProgramObject->isDirty()) {
_fboProgramObject->rebuildFromFile();
}
// remove these lines if not using queue ------------------------
// @mm
//_capture = true;
//for (auto img : _imageTimes){
// imageQueue.push(img);
//}
//_imageTimes.clear();
// --------------------------------------------------------------
if (_programObject->isDirty())
_programObject->rebuildFromFile();
}
void RenderablePlanetProjection::loadProjectionTexture() {
_textureProj = nullptr;
if (_projectionTexturePath.value() != "") {
_textureProj = ghoul::io::TextureReader::ref().loadTexture(absPath(_projectionTexturePath));
if (_textureProj) {
ghoul::opengl::convertTextureFormat(ghoul::opengl::Texture::Format::RGB, *_textureProj);
_textureProj->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::Linear);
_textureProj->setWrapping(ghoul::opengl::Texture::WrappingMode::ClampToBorder);
}
}
}
void RenderablePlanetProjection::loadTexture() {
bool RenderablePlanetProjection::loadTextures() {
using ghoul::opengl::Texture;
_texture = nullptr;
_baseTexture = nullptr;
if (_colorTexturePath.value() != "") {
_texture = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
if (_texture) {
ghoul::opengl::convertTextureFormat(Texture::Format::RGB, *_texture);
_texture->uploadTexture();
_texture->setFilter(Texture::FilterMode::Linear);
}
}
_textureOriginal = nullptr;
if (_colorTexturePath.value() != "") {
_textureOriginal = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
if (_textureOriginal) {
ghoul::opengl::convertTextureFormat(Texture::Format::RGB, *_textureOriginal);
_textureOriginal->uploadTexture();
_textureOriginal->setFilter(Texture::FilterMode::Linear);
}
}
_textureWhiteSquare = nullptr;
if (_colorTexturePath.value() != "") {
_textureWhiteSquare = ghoul::io::TextureReader::ref().loadTexture(_defaultProjImage);
if (_textureWhiteSquare) {
_textureWhiteSquare->uploadTexture();
_textureWhiteSquare->setFilter(Texture::FilterMode::Linear);
_baseTexture = ghoul::io::TextureReader::ref().loadTexture(_colorTexturePath);
if (_baseTexture) {
ghoul::opengl::convertTextureFormat(Texture::Format::RGB, *_baseTexture);
_baseTexture->uploadTexture();
_baseTexture->setFilter(Texture::FilterMode::Linear);
}
}
@@ -698,14 +380,8 @@ void RenderablePlanetProjection::loadTexture() {
}
}
_normalMapTexture = nullptr;
if (_normalMapTexturePath.value() != "") {
_normalMapTexture = ghoul::io::TextureReader::ref().loadTexture(_normalMapTexturePath);
if (_normalMapTexture) {
_normalMapTexture->uploadTexture();
_normalMapTexture->setFilter(Texture::FilterMode::Linear);
}
}
return _baseTexture != nullptr;
}
} // namespace openspace

View File

@@ -25,40 +25,25 @@
#ifndef __RENDERABLEPLANETPROJECTION_H__
#define __RENDERABLEPLANETPROJECTION_H__
#include <ghoul/opengl/textureunit.h>
// open space includes
#include <openspace/rendering/renderable.h>
#include <modules/newhorizons/util/projectioncomponent.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <modules/newhorizons/util/sequenceparser.h>
#include <modules/newhorizons/util/hongkangparser.h>
#include <modules/newhorizons/util/labelparser.h>
#include <modules/newhorizons/util/decoder.h>
#include <openspace/properties/stringproperty.h>
#include <openspace/properties/triggerproperty.h>
#include <openspace/util/updatestructures.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/opengl/framebufferobject.h>
// ghoul includes
#include <ghoul/opengl/programobject.h>
#include <ghoul/opengl/texture.h>
#include <openspace/query/query.h>
#include <queue>
namespace openspace {
namespace planetgeometry{
class PlanetGeometry;
namespace planetgeometry {
class PlanetGeometry;
}
class RenderablePlanetProjection : public Renderable {
class RenderablePlanetProjection : public Renderable, private ProjectionComponent {
public:
RenderablePlanetProjection(const ghoul::Dictionary& dictionary);
~RenderablePlanetProjection();
@@ -67,105 +52,56 @@ public:
bool deinitialize() override;
bool isReady() const override;
void render(const RenderData& data) override;
void update(const UpdateData& data) override;
ghoul::opengl::Texture* baseTexture() { return _texture.get(); };
ghoul::opengl::Texture* baseTexture() { return _projectionTexture.get(); };
protected:
void loadTexture();
void loadProjectionTexture();
bool auxiliaryRendertarget();
glm::mat4 computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up);
bool loadTextures();
void attitudeParameters(double time);
void textureBind();
void project();
void clearAllProjections();
private:
void imageProjectGPU();
void imageProjectGPU(std::shared_ptr<ghoul::opengl::Texture> projectionTexture);
std::map<std::string, Decoder*> _fileTranslation;
properties::StringProperty _colorTexturePath;
properties::StringProperty _colorTexturePath;
properties::StringProperty _heightMapTexturePath;
properties::StringProperty _normalMapTexturePath;
properties::StringProperty _projectionTexturePath;
properties::IntProperty _rotation;
//properties::FloatProperty _fadeProjection;
properties::BoolProperty _performProjection;
properties::BoolProperty _clearAllProjections;
std::unique_ptr<ghoul::opengl::ProgramObject> _programObject;
std::unique_ptr<ghoul::opengl::ProgramObject> _fboProgramObject;
std::unique_ptr<ghoul::opengl::Texture> _texture;
std::unique_ptr<ghoul::opengl::Texture> _textureOriginal;
std::unique_ptr<ghoul::opengl::Texture> _textureProj;
std::unique_ptr<ghoul::opengl::Texture> _textureWhiteSquare;
std::unique_ptr<ghoul::opengl::Texture> _baseTexture;
std::unique_ptr<ghoul::opengl::Texture> _heightMapTexture;
std::unique_ptr<ghoul::opengl::Texture> _normalMapTexture;
properties::FloatProperty _heightExaggeration;
properties::BoolProperty _enableNormalMapping;
properties::FloatProperty _debugProjectionTextureRotation;
planetgeometry::PlanetGeometry* _geometry;
std::unique_ptr<planetgeometry::PlanetGeometry> _geometry;
glm::vec2 _camScaling;
glm::vec3 _up;
glm::mat4 _transform;
glm::mat4 _projectorMatrix;
//sequenceloading
std::string _sequenceSource;
std::string _sequenceType;
bool _foundSequence;
// spice
std::string _instrumentID;
std::string _projectorID;
std::string _projecteeID;
SpiceManager::AberrationCorrection _aberration;
std::vector<std::string> _potentialTargets; // @TODO copy-n-paste from renderablefov
float _fovy;
float _aspectRatio;
float _nearPlane;
float _farPlane;
glm::vec2 _camScaling;
glm::vec3 _up;
glm::mat4 _transform;
glm::mat4 _projectorMatrix;
glm::dmat3 _stateMatrix;
glm::dmat3 _instrumentMatrix;
glm::vec3 _boresight;
glm::vec3 _boresight;
double _time;
double _previousTime;
double _previousCapture;
double lightTime;
std::vector<Image> _imageTimes;
int _sequenceID;
std::string _target;
std::string _frame;
std::string _defaultProjImage;
std::string _clearingImage;
std::string _next;
bool _capture;
// FBO stuff
GLuint _fboID;
GLuint _quad;
GLuint _vertexPositionBuffer;
bool _hasHeightMap;
bool _hasNormalMap;
std::queue<Image> imageQueue;
};
} // namespace openspace
#endif // __RENDERABLEPLANETPROJECTION_H__
#endif // __RENDERABLEPLANETPROJECTION_H__

View File

@@ -1,26 +1,26 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <openspace/engine/configurationmanager.h>
#include <modules/newhorizons/rendering/renderableshadowcylinder.h>
@@ -80,8 +80,7 @@ namespace openspace {
ghoul_assert(success, "");
}
RenderableShadowCylinder::~RenderableShadowCylinder() {
}
RenderableShadowCylinder::~RenderableShadowCylinder() {}
bool RenderableShadowCylinder::isReady() const {
bool ready = true;
@@ -103,6 +102,8 @@ bool RenderableShadowCylinder::initialize() {
if (!_shader)
return false;
return completeSuccess;
}

View File

@@ -1,116 +0,0 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
uniform vec4 campos;
uniform vec4 objpos;
//uniform vec3 camdir; // add this for specular
uniform float time;
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform sampler2D heightTex;
uniform sampler2D normalTex;
uniform bool _enableNormalMapping;
in vec2 vs_st;
in vec4 vs_normal;
in vec4 vs_position;
in vec4 ProjTexCoord;
uniform vec3 boresight;
uniform vec3 sun_pos;
#include "PowerScaling/powerScaling_fs.hglsl"
#include "fragment.glsl"
Fragment getFragment() {
vec4 position = vs_position;
float depth = pscDepth(position);
vec4 diffuse = texture(texture1, vs_st);
// vec4 diffuse = texture(heightTex, vs_st);
// directional lighting
vec3 origin = vec3(0.0);
vec4 spec = vec4(0.0);
// vec3 n = normalize(texture(normalTex, vs_st).xyz);
vec3 n = normalize(vs_normal.xyz);
// n = vec3(0);
// vec3 n = vec3(0);
if (_enableNormalMapping) {
n = n + normalize(texture(normalTex, vs_st).xyz);
}
//vec3 e = normalize(camdir);
vec3 l_pos = sun_pos; // sun.
vec3 l_dir = normalize(l_pos-objpos.xyz);
float terminatorBright = 0.4;
float intensity = min(max(5*dot(n,l_dir), terminatorBright), 1);
float shine = 0.0001;
vec4 specular = vec4(0.1);
vec4 ambient = vec4(0.f,0.f,0.f,1);
/* Specular
if(intensity > 0.f){
// halfway vector
vec3 h = normalize(l_dir + e);
// specular factor
float intSpec = max(dot(h,n),0.0);
spec = specular * pow(intSpec, shine);
}
*/
//diffuse = max(intensity * diffuse, ambient);
// PROJECTIVE TEXTURE
vec4 projTexColor = textureProj(texture2, ProjTexCoord);
vec4 shaded = max(intensity * diffuse, ambient);
if (ProjTexCoord[0] > 0.0 ||
ProjTexCoord[1] > 0.0 ||
ProjTexCoord[0] < ProjTexCoord[2] ||
ProjTexCoord[1] < ProjTexCoord[2]){
diffuse = shaded;
} else if (dot(n,boresight) < 0 &&
(projTexColor.w != 0)) {// frontfacing
diffuse = projTexColor;//*0.5f + 0.5f*shaded;
} else {
diffuse = shaded;
}
Fragment frag;
frag.color = diffuse;
// frag.color = vec4(normalize(vs_position.xyz), 1.0);
// frag.color = vec4(vec3(texture(heightTex, vs_st).r), 1.0);
// frag.color = texture(heightTex, vs_st);
// frag.color = vec4(n, 1.0);
// frag.color = test;
frag.depth = depth;
//frag.color = vec4(vs_st, 0.0, 1.0);
return frag;
}

View File

@@ -24,23 +24,20 @@
#version __CONTEXT__
uniform sampler2D projectTexture;
uniform sampler2D currentTexture;
uniform mat4 ProjectorMatrix;
uniform mat4 ModelTransform;
uniform vec2 _scaling;
uniform vec3 boresight;
#include "PowerScaling/powerScaling_vs.hglsl"
in vec4 vs_position;
in vec4 ProjTexCoord;
in vec2 vs_uv;
in vec4 vs_normal;
in vec2 vs_uv;
in vec4 ProjTexCoord;
out vec4 color;
#include "PowerScaling/powerScaling_vs.hglsl"
uniform sampler2D projectionTexture;
uniform mat4 ModelTransform;
uniform vec2 _scaling;
uniform vec3 boresight;
bool inRange(float x, float a, float b) {
return (x >= a && x <= b);
@@ -57,12 +54,9 @@ void main() {
projected.y /= projected.w;
//invert gl coordinates
projected.x = 1 - projected.x;
// projected.y = 1 - projected.y;
if((inRange(projected.x, 0, 1) && inRange(projected.y, 0, 1)) && (dot(n, boresight) < 0)) {
color = texture(projectTexture, projected.xy);
} else {
color = texture(currentTexture, uv);
color = texture(projectionTexture, projected.xy);
color.a = 1.0;
}
}
}

View File

@@ -24,22 +24,22 @@
#version __CONTEXT__
uniform mat4 ProjectorMatrix;
uniform mat4 ModelTransform;
uniform vec2 _scaling;
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
layout(location = 2) in vec3 in_normal;
uniform vec3 boresight;
out vec4 vs_position;
out vec4 ProjTexCoord;
out vec2 vs_uv;
out vec4 vs_normal;
out vec2 vs_uv;
out vec4 ProjTexCoord;
#include "PowerScaling/powerScaling_vs.hglsl"
uniform mat4 ProjectorMatrix;
uniform mat4 ModelTransform;
uniform vec2 _scaling;
uniform vec3 boresight;
void main() {
vs_position = in_position;

View File

@@ -22,30 +22,26 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "PowerScaling/powerScaling_fs.hglsl"
#include "fragment.glsl"
in vec4 vs_position;
in vec4 vs_normal;
in vec2 vs_st;
uniform vec4 campos;
uniform vec4 objpos;
uniform vec3 camdir;
uniform float time;
uniform sampler2D currentTexture;
uniform sampler2D projectedTexture;
uniform sampler2D baseTexture;
uniform sampler2D projectionTexture;
uniform bool _performShading;
in vec2 vs_st;
in vec4 vs_normal;
in vec4 vs_position;
in vec4 ProjTexCoord;
uniform vec3 boresight;
uniform float _projectionFading;
uniform vec3 sun_pos;
#include "PowerScaling/powerScaling_fs.hglsl"
#include "fragment.glsl"
Fragment getFragment() {
vec4 position = vs_position;
float depth = pscDepth(position);
vec4 diffuse = texture(currentTexture, vs_st);
// directional lighting
vec3 origin = vec3(0.0);
@@ -58,34 +54,32 @@ Fragment getFragment() {
float intensity = 1;
if (_performShading) {
float terminatorBright = 0.4;
intensity = min(max(5*dot(n,l_dir), terminatorBright), 1);
const float terminatorBrightness = 0.4;
intensity = min(max(5*dot(n,l_dir), terminatorBrightness), 1.0);
}
float shine = 0.0001;
vec4 specular = vec4(0.1);
vec4 ambient = vec4(0.f,0.f,0.f,1);
vec4 ambient = vec4(vec3(0.0), 1.0);
//Specular
if (intensity > 0.f) {
if (intensity > 0.0) {
vec3 h = normalize(l_dir + e);
float intSpec = max(dot(h,n),0.0);
spec = specular * pow(intSpec, shine);
}
vec4 projTexColor = textureProj(projectedTexture, ProjTexCoord);
vec4 shaded = max(intensity * diffuse, ambient);
if (ProjTexCoord[0] > 0.0 || ProjTexCoord[1] > 0.0 ||
ProjTexCoord[0] < ProjTexCoord[2] ||
ProjTexCoord[1] < ProjTexCoord[2]) {
diffuse = shaded;
} else if (dot(n, boresight) < 0 && projTexColor.w != 0) {// frontfacing
diffuse = projTexColor;
} else {
diffuse = shaded;
vec4 textureColor = texture(baseTexture, vs_st);
vec4 projectionColor = texture(projectionTexture, vs_st);
if (projectionColor.a != 0.0) {
textureColor.rgb = mix(
textureColor.rgb,
projectionColor.rgb,
min(_projectionFading, projectionColor.a)
);
}
Fragment frag;
frag.color = diffuse;
frag.color = max(intensity * textureColor, ambient);
frag.depth = depth;
return frag;
}

View File

@@ -24,26 +24,21 @@
#version __CONTEXT__
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
uniform mat4 ProjectorMatrix;
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
layout(location = 1) in vec2 in_st;
layout(location = 2) in vec3 in_normal;
uniform vec3 boresight;
out vec4 vs_position;
out vec4 vs_normal;
out vec2 vs_st;
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
uniform float _magnification;
out vec2 vs_st;
out vec4 vs_normal;
out vec4 vs_position;
out float s;
out vec4 ProjTexCoord;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
vec4 pos = in_position;
pos.w += _magnification;
@@ -56,8 +51,6 @@ void main() {
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
vec4 raw_pos = psc_to_meter(pos, scaling);
ProjTexCoord = ProjectorMatrix * ModelTransform * raw_pos;
position = ViewProjection * position;
gl_Position = z_normalization(position);
}

View File

@@ -24,22 +24,22 @@
#version __CONTEXT__
uniform sampler2D texture1;
uniform sampler2D texture2;
#include "PowerScaling/powerScaling_vs.hglsl"
in vec4 vs_position;
out vec4 color;
uniform sampler2D projectionTexture;
uniform mat4 ProjectorMatrix;
uniform mat4 ModelTransform;
uniform vec2 _scaling;
uniform vec4 _radius;
uniform int _segments;
uniform float projectionFading;
in vec4 vs_position;
uniform vec3 boresight;
out vec4 color;
#define M_PI 3.14159265358979323846
vec4 uvToModel(vec2 uv, vec4 radius, float segments){
@@ -58,38 +58,31 @@ vec4 uvToModel(vec2 uv, vec4 radius, float segments){
return vec4(0.0);
}
#include "PowerScaling/powerScaling_vs.hglsl"
bool inRange(float x, float a, float b){
return (x >= a && x <= b);
}
void main() {
vec2 uv = (vs_position.xy + vec2(1.0)) / vec2(2.0);
vec4 vertex = uvToModel(uv, _radius, _segments);
vec4 raw_pos = psc_to_meter(vertex, _scaling);
vec4 projected = ProjectorMatrix * ModelTransform * raw_pos;
projected.x /= projected.w;
projected.y /= projected.w;
vec3 normal = normalize((ModelTransform*vec4(vertex.xyz,0)).xyz);
vec3 v_b = normalize(boresight);
if((inRange(projected.x, 0, 1) &&
vec2 uv = (vs_position.xy + vec2(1.0)) / vec2(2.0);
vec4 vertex = uvToModel(uv, _radius, _segments);
vec4 raw_pos = psc_to_meter(vertex, _scaling);
vec4 projected = ProjectorMatrix * ModelTransform * raw_pos;
projected.x /= projected.w;
projected.y /= projected.w;
vec3 normal = normalize((ModelTransform*vec4(vertex.xyz,0)).xyz);
vec3 v_b = normalize(boresight);
if((inRange(projected.x, 0, 1) &&
inRange(projected.y, 0, 1)) &&
dot(v_b, normal) < 0 )
{
{
// The 1-x is in this texture call because of flipped textures
// to be fixed soon ---abock
color = texture(texture1, vec2(projected.x, 1-projected.y));
}else{
color = texture(texture2, uv);
color.a = projectionFading;
}
// color.a = 0.1f;//1.f - abs(uv.x - 0.55) / (0.6 - 0.5); // blending
color = texture(projectionTexture, vec2(projected.x, 1-projected.y));
}
}

View File

@@ -24,21 +24,13 @@
#version __CONTEXT__
uniform mat4 ProjectorMatrix;
uniform mat4 ModelTransform;
uniform vec2 _scaling;
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
uniform vec3 boresight;
uniform vec2 radius;
out vec4 vs_position;
#include "PowerScaling/powerScaling_vs.hglsl"
void main() {
vs_position = in_position;
gl_Position = vec4(in_position.xy, 0.0, 1.0);
}

View File

@@ -0,0 +1,76 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include "PowerScaling/powerScaling_fs.hglsl"
#include "fragment.glsl"
in vec4 vs_position;
in vec4 vs_normal;
in vec2 vs_st;
uniform sampler2D baseTexture;
uniform sampler2D projectionTexture;
uniform float _projectionFading;
uniform vec4 objpos;
uniform vec3 sun_pos;
Fragment getFragment() {
vec4 position = vs_position;
float depth = pscDepth(position);
// directional lighting
vec3 origin = vec3(0.0);
vec4 spec = vec4(0.0);
vec3 n = normalize(vs_normal.xyz);
vec3 l_pos = sun_pos; // sun.
vec3 l_dir = normalize(l_pos-objpos.xyz);
float terminatorBrightness = 0.4;
float intensity = min(max(5*dot(n,l_dir), terminatorBrightness), 1);
float shine = 0.0001;
vec4 specular = vec4(0.1);
vec4 ambient = vec4(0.f,0.f,0.f,1);
vec4 textureColor = texture(baseTexture, vs_st);
vec4 projectionColor = texture(projectionTexture, vs_st);
if (projectionColor.a != 0.0) {
textureColor.rgb = mix(
textureColor.rgb,
projectionColor.rgb,
min(_projectionFading, projectionColor.a)
);
}
Fragment frag;
frag.color = max(intensity * textureColor, ambient);
frag.depth = depth;
return frag;
}

View File

@@ -27,37 +27,24 @@
#include "PowerScaling/powerScaling_vs.hglsl"
layout(location = 0) in vec4 in_position;
//in vec3 in_position;
layout(location = 1) in vec2 in_st;
layout(location = 2) in vec3 in_normal;
uniform vec3 boresight;
out vec2 vs_st;
out vec4 vs_normal;
out vec4 vs_position;
out float s;
out vec4 ProjTexCoord;
out vec4 vs_normal;
out vec2 vs_st;
uniform mat4 ViewProjection;
uniform mat4 ModelTransform;
//texture projection matrix
uniform mat4 ViewProjection;
uniform mat4 ProjectorMatrix;
uniform bool _hasHeightMap;
uniform float _heightExaggeration;
uniform sampler2D heightTex;
uniform sampler2D heightTexture;
void main() {
// Radius = 0.71492 *10^8;
// set variables
vs_st = in_st;
//vs_stp = in_position.xyz;
// vs_position = in_position;
vec4 tmp = in_position;
vec4 tmp = in_position;
// this is wrong for the normal.
// The normal transform is the transposed inverse of the model transform
@@ -65,19 +52,15 @@ void main() {
if (_hasHeightMap) {
float height = texture(heightTex, in_st).r;
// float height = 0.00005;
float height = texture(heightTexture, in_st).r;
vec3 displacementDirection = (normalize(tmp.xyz));
float displacementFactor = height * _heightExaggeration / 2500.0;
float displacementFactor = height * _heightExaggeration / 750.0;
tmp.xyz = tmp.xyz + displacementDirection * displacementFactor;
}
vec4 position = pscTransform(tmp, ModelTransform);
vs_position = tmp;
vec4 raw_pos = psc_to_meter(tmp, scaling);
ProjTexCoord = ProjectorMatrix * ModelTransform * raw_pos;
position = ViewProjection * position;
gl_Position = z_normalization(position);

View File

@@ -313,6 +313,7 @@ void HongKangParser::createImage(Image& image, double startTime, double stopTime
}
image.target = targ;
image.projected = false;
image.isPlaceholder = true;
}
double HongKangParser::getETfromMet(std::string line){

View File

@@ -22,7 +22,6 @@
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
// open space includes
#include <modules/newhorizons/util/imagesequencer.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/filesystem/filesystem.h>
@@ -164,8 +163,7 @@ const Image ImageSequencer::getLatestImageForInstrument(const std::string _instr
if (it != _latestImages.end())
return _latestImages[_instrumentID];
else {
Image dummyImage = { 0, 0, "", std::vector<std::string>(), "", false };
return dummyImage;
return Image();
}
}
@@ -193,15 +191,16 @@ std::map<std::string, bool> ImageSequencer::getActiveInstruments(){
// return entire map, seen in GUI.
return _switchingMap;
}
bool ImageSequencer::instrumentActive(std::string instrumentID){
for (auto i : _instrumentTimes){
bool ImageSequencer::instrumentActive(std::string instrumentID) {
for (const auto& i : _instrumentTimes) {
//check if this instrument is in range
if (i.second.inRange(_currentTime)){
if (i.second.inRange(_currentTime)) {
//if so, then get the corresponding spiceID
std::vector<std::string> spiceIDs = _fileTranslation[i.first]->getTranslation();
//check which specific subinstrument is firing
for (auto s : spiceIDs){
if (s == instrumentID){
for (auto s : spiceIDs) {
if (s == instrumentID) {
return true;
}
}
@@ -211,7 +210,7 @@ bool ImageSequencer::instrumentActive(std::string instrumentID){
}
float ImageSequencer::instrumentActiveTime(const std::string& instrumentID) const {
for (auto i : _instrumentTimes){
for (const auto& i : _instrumentTimes){
//check if this instrument is in range
if (i.second.inRange(_currentTime)){
//if so, then get the corresponding spiceID
@@ -262,7 +261,8 @@ bool ImageSequencer::getImagePaths(std::vector<Image>& captures,
if (curr->startTime >= prev->startTime){
std::copy_if(prev, curr, back_inserter(captureTimes),
[instrumentRequest](const Image& i) {
return i.activeInstruments[0] == instrumentRequest;
bool correctInstrument = i.activeInstruments[0] == instrumentRequest;
return correctInstrument;
});
//std::reverse(captureTimes.begin(), captureTimes.end());
@@ -270,13 +270,41 @@ bool ImageSequencer::getImagePaths(std::vector<Image>& captures,
if (!captures.empty())
_latestImages[captures.back().activeInstruments.front()] = captures.back();
std::vector<int> toDelete;
for (auto it = captures.begin(); it != captures.end(); ++it) {
if (it->isPlaceholder) {
double beforeDist = std::numeric_limits<double>::max();
if (it != captures.begin()) {
auto before = std::prev(it);
beforeDist = abs(before->startTime - it->startTime);
}
double nextDist = std::numeric_limits<double>::max();
if (it != captures.end() - 1) {
auto next = std::next(it);
nextDist = abs(next->startTime - it->startTime);
}
if (beforeDist < 1.0 || nextDist < 1.0) {
toDelete.push_back(std::distance(captures.begin(), it));
}
}
}
for (size_t i = 0; i < toDelete.size(); ++i) {
// We have to subtract i here as we already have deleted i value
// before this and we need to adjust the location
int v = toDelete[i] - i;
captures.erase(captures.begin() + v);
}
return true;
}
}
}
return false;
}
void ImageSequencer::sortData(){
void ImageSequencer::sortData() {
auto targetComparer = [](const std::pair<double, std::string> &a,
const std::pair<double, std::string> &b)->bool{
return a.first < b.first;
@@ -292,6 +320,14 @@ void ImageSequencer::sortData(){
std::sort(_subsetMap[sub.first]._subset.begin(),
_subsetMap[sub.first]._subset.end(), imageComparer);
}
std::sort(
_instrumentTimes.begin(),
_instrumentTimes.end(),
[](const std::pair<std::string, TimeRange>& a, const std::pair<std::string, TimeRange>& b) {
return a.second._min < b.second._min;
}
);
}
void ImageSequencer::runSequenceParser(SequenceParser* parser){

View File

@@ -0,0 +1,346 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/newhorizons/util/projectioncomponent.h>
#include <modules/newhorizons/util/hongkangparser.h>
#include <modules/newhorizons/util/imagesequencer.h>
#include <modules/newhorizons/util/labelparser.h>
#include <openspace/scene/scenegraphnode.h>
#include <ghoul/filesystem/filesystem.h>
#include <ghoul/io/texture/texturereader.h>
#include <ghoul/opengl/textureconversion.h>
#include <ghoul/systemcapabilities/openglcapabilitiescomponent.h>
namespace {
const std::string keyPotentialTargets = "PotentialTargets";
const std::string keyInstrument = "Instrument.Name";
const std::string keyInstrumentFovy = "Instrument.Fovy";
const std::string keyInstrumentAspect = "Instrument.Aspect";
const std::string keyInstrumentNear = "Instrument.Near";
const std::string keyInstrumentFar = "Instrument.Far";
const std::string keyProjObserver = "Projection.Observer";
const std::string keyProjTarget = "Projection.Target";
const std::string keyProjAberration = "Projection.Aberration";
const std::string keySequenceDir = "Projection.Sequence";
const std::string keySequenceType = "Projection.SequenceType";
const std::string keyTranslation = "DataInputTranslation";
const std::string sequenceTypeImage = "image-sequence";
const std::string sequenceTypePlaybook = "playbook";
const std::string sequenceTypeHybrid = "hybrid";
const std::string placeholderFile =
"${OPENSPACE_DATA}/scene/common/textures/placeholder.png";
const std::string _loggerCat = "ProjectionComponent";
}
namespace openspace {
using ghoul::Dictionary;
ProjectionComponent::ProjectionComponent()
: _performProjection("performProjection", "Perform Projections", true)
, _clearAllProjections("clearAllProjections", "Clear Projections", false)
, _projectionFading("projectionFading", "Projection Fading", 1.f, 0.f, 1.f)
, _projectionTexture(nullptr)
{}
bool ProjectionComponent::initialize() {
bool a = generateProjectionLayerTexture();
bool b = auxiliaryRendertarget();
using std::unique_ptr;
using ghoul::opengl::Texture;
using ghoul::io::TextureReader;
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(placeholderFile));
if (texture) {
texture->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(Texture::FilterMode::Linear);
texture->setWrapping(Texture::WrappingMode::ClampToBorder);
}
_placeholderTexture = std::move(texture);
return a && b;
}
bool ProjectionComponent::deinitialize() {
_projectionTexture = nullptr;
glDeleteFramebuffers(1, &_fboID);
return true;
}
bool ProjectionComponent::initializeProjectionSettings(const Dictionary& dictionary) {
bool completeSuccess = true;
completeSuccess &= dictionary.getValue(keyInstrument, _instrumentID);
completeSuccess &= dictionary.getValue(keyProjObserver, _projectorID);
completeSuccess &= dictionary.getValue(keyProjTarget, _projecteeID);
completeSuccess &= dictionary.getValue(keyInstrumentFovy, _fovy);
completeSuccess &= dictionary.getValue(keyInstrumentAspect, _aspectRatio);
completeSuccess &= dictionary.getValue(keyInstrumentNear, _nearPlane);
completeSuccess &= dictionary.getValue(keyInstrumentFar, _farPlane);
ghoul_assert(completeSuccess, "All neccessary attributes not found in modfile");
std::string a = "NONE";
bool s = dictionary.getValue(keyProjAberration, a);
_aberration = SpiceManager::AberrationCorrection(a);
completeSuccess &= s;
ghoul_assert(completeSuccess, "All neccessary attributes not found in modfile");
if (dictionary.hasKeyAndValue<ghoul::Dictionary>(keyPotentialTargets)) {
ghoul::Dictionary potentialTargets = dictionary.value<ghoul::Dictionary>(
keyPotentialTargets
);
_potentialTargets.resize(potentialTargets.size());
for (int i = 0; i < potentialTargets.size(); ++i) {
std::string target;
potentialTargets.getValue(std::to_string(i + 1), target);
_potentialTargets[i] = target;
}
}
return completeSuccess;
}
bool ProjectionComponent::initializeParser(const ghoul::Dictionary& dictionary) {
bool completeSuccess = true;
std::string name;
dictionary.getValue(SceneGraphNode::KeyName, name);
SequenceParser* parser;
std::string sequenceSource;
std::string sequenceType;
bool foundSequence = dictionary.getValue(keySequenceDir, sequenceSource);
if (foundSequence) {
sequenceSource = absPath(sequenceSource);
foundSequence = dictionary.getValue(keySequenceType, sequenceType);
//Important: client must define translation-list in mod file IFF playbook
if (dictionary.hasKey(keyTranslation)) {
ghoul::Dictionary translationDictionary;
//get translation dictionary
dictionary.getValue(keyTranslation, translationDictionary);
if (sequenceType == sequenceTypePlaybook) {
parser = new HongKangParser(name,
sequenceSource,
_projectorID,
translationDictionary,
_potentialTargets);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else if (sequenceType == sequenceTypeImage) {
parser = new LabelParser(name,
sequenceSource,
translationDictionary);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else if (sequenceType == sequenceTypeHybrid) {
//first read labels
parser = new LabelParser(name,
sequenceSource,
translationDictionary);
openspace::ImageSequencer::ref().runSequenceParser(parser);
std::string _eventFile;
bool foundEventFile = dictionary.getValue("Projection.EventFile", _eventFile);
if (foundEventFile) {
//then read playbook
_eventFile = absPath(_eventFile);
parser = new HongKangParser(name,
_eventFile,
_projectorID,
translationDictionary,
_potentialTargets);
openspace::ImageSequencer::ref().runSequenceParser(parser);
}
else {
LWARNING("No eventfile has been provided, please check modfiles");
}
}
}
else {
LWARNING("No playbook translation provided, please make sure all spice calls match playbook!");
}
}
return completeSuccess;
}
void ProjectionComponent::imageProjectBegin() {
// keep handle to the current bound FBO
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_defaultFBO);
glGetIntegerv(GL_VIEWPORT, _viewport);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glViewport(
0, 0,
static_cast<GLsizei>(_projectionTexture->width()),
static_cast<GLsizei>(_projectionTexture->height())
);
}
void ProjectionComponent::imageProjectEnd() {
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFBO);
glViewport(_viewport[0], _viewport[1], _viewport[2], _viewport[3]);
}
bool ProjectionComponent::auxiliaryRendertarget() {
bool completeSuccess = true;
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
// setup FBO
glGenFramebuffers(1, &_fboID);
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glFramebufferTexture2D(
GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
*_projectionTexture,
0
);
// check FBO status
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
completeSuccess &= false;
// switch back to window-system-provided framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
return completeSuccess;
}
glm::mat4 ProjectionComponent::computeProjectorMatrix(const glm::vec3 loc, glm::dvec3 aim,
const glm::vec3 up,
const glm::dmat3& instrumentMatrix,
float fieldOfViewY,
float aspectRatio,
float nearPlane, float farPlane,
glm::vec3& boreSight)
{
//rotate boresight into correct alignment
boreSight = instrumentMatrix*aim;
glm::vec3 uptmp(instrumentMatrix*glm::dvec3(up));
// create view matrix
glm::vec3 e3 = glm::normalize(boreSight);
glm::vec3 e1 = glm::normalize(glm::cross(uptmp, e3));
glm::vec3 e2 = glm::normalize(glm::cross(e3, e1));
glm::mat4 projViewMatrix = glm::mat4(e1.x, e2.x, e3.x, 0.f,
e1.y, e2.y, e3.y, 0.f,
e1.z, e2.z, e3.z, 0.f,
-glm::dot(e1, loc), -glm::dot(e2, loc), -glm::dot(e3, loc), 1.f);
// create perspective projection matrix
glm::mat4 projProjectionMatrix = glm::perspective(glm::radians(fieldOfViewY), aspectRatio, nearPlane, farPlane);
// bias matrix
glm::mat4 projNormalizationMatrix = glm::mat4(0.5f, 0, 0, 0,
0, 0.5f, 0, 0,
0, 0, 0.5f, 0,
0.5f, 0.5f, 0.5f, 1);
return projNormalizationMatrix*projProjectionMatrix*projViewMatrix;
}
void ProjectionComponent::clearAllProjections() {
// keep handle to the current bound FBO
GLint defaultFBO;
glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO);
GLint m_viewport[4];
glGetIntegerv(GL_VIEWPORT, m_viewport);
//counter = 0;
glBindFramebuffer(GL_FRAMEBUFFER, _fboID);
glViewport(0, 0, static_cast<GLsizei>(_projectionTexture->width()), static_cast<GLsizei>(_projectionTexture->height()));
glClearColor(0.f, 0.f, 0.f, 0.f);
glClear(GL_COLOR_BUFFER_BIT);
//bind back to default
glBindFramebuffer(GL_FRAMEBUFFER, defaultFBO);
glViewport(m_viewport[0], m_viewport[1],
m_viewport[2], m_viewport[3]);
_clearAllProjections = false;
}
std::shared_ptr<ghoul::opengl::Texture> ProjectionComponent::loadProjectionTexture(
const std::string& texturePath,
bool isPlaceholder)
{
using std::unique_ptr;
using ghoul::opengl::Texture;
using ghoul::io::TextureReader;
if (isPlaceholder)
return _placeholderTexture;
unique_ptr<Texture> texture = TextureReader::ref().loadTexture(absPath(texturePath));
if (texture) {
if (texture->format() == Texture::Format::Red)
ghoul::opengl::convertTextureFormat(ghoul::opengl::Texture::Format::RGB, *texture);
texture->uploadTexture();
// TODO: AnisotropicMipMap crashes on ATI cards ---abock
//_textureProj->setFilter(ghoul::opengl::Texture::FilterMode::AnisotropicMipMap);
texture->setFilter(Texture::FilterMode::Linear);
texture->setWrapping(Texture::WrappingMode::ClampToBorder);
}
return std::move(texture);
}
bool ProjectionComponent::generateProjectionLayerTexture() {
int maxSize = OpenGLCap.max2DTextureSize() / 2;
LINFO(
"Creating projection texture of size '" << maxSize << ", " << maxSize / 2 << "'"
);
_projectionTexture = std::make_unique<ghoul::opengl::Texture> (
glm::uvec3(maxSize, maxSize / 2, 1),
ghoul::opengl::Texture::Format::RGBA
);
if (_projectionTexture)
_projectionTexture->uploadTexture();
return _projectionTexture != nullptr;
}
} // namespace openspace

View File

@@ -0,0 +1,98 @@
/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2016 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __PROJECTIONCOMPONENT_H__
#define __PROJECTIONCOMPONENT_H__
#include <openspace/properties/scalarproperty.h>
#include <openspace/util/spicemanager.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/opengl/texture.h>
namespace openspace {
class ProjectionComponent {
public:
ProjectionComponent();
protected:
bool initialize();
bool deinitialize();
bool initializeProjectionSettings(const ghoul::Dictionary& dictionary);
bool initializeParser(const ghoul::Dictionary& dictionary);
void imageProjectBegin();
void imageProjectEnd();
bool generateProjectionLayerTexture();
bool auxiliaryRendertarget();
std::shared_ptr<ghoul::opengl::Texture> loadProjectionTexture(
const std::string& texturePath,
bool isPlaceholder = false
);
glm::mat4 computeProjectorMatrix(
const glm::vec3 loc, glm::dvec3 aim, const glm::vec3 up,
const glm::dmat3& instrumentMatrix,
float fieldOfViewY,
float aspectRatio,
float nearPlane,
float farPlane,
glm::vec3& boreSight
);
void clearAllProjections();
properties::BoolProperty _performProjection;
properties::BoolProperty _clearAllProjections;
properties::FloatProperty _projectionFading;
std::unique_ptr<ghoul::opengl::Texture> _projectionTexture;
std::shared_ptr<ghoul::opengl::Texture> _placeholderTexture;
std::string _instrumentID;
std::string _projectorID;
std::string _projecteeID;
SpiceManager::AberrationCorrection _aberration;
std::vector<std::string> _potentialTargets;
float _fovy;
float _aspectRatio;
float _nearPlane;
float _farPlane;
GLuint _fboID;
GLint _defaultFBO;
GLint _viewport[4];
};
} // namespace openspace
#endif // __PROJECTIONCOMPONENT_H__

View File

@@ -36,12 +36,13 @@ namespace openspace {
class Decoder;
struct Image {
double startTime;
double stopTime;
double startTime = 0.0;
double stopTime = 0.0;
std::string path;
std::vector<std::string> activeInstruments;
std::string target;
bool projected;
bool isPlaceholder = false;
bool projected = false;
};
struct TimeRange {
@@ -53,7 +54,7 @@ struct TimeRange {
bool inRange(double min, double max){
return (min >= _min && max <= _max);
}
bool inRange(double val){
bool inRange(double val) const {
return (val >= _min && val <= _max);
}
double _min;

View File

@@ -60,7 +60,7 @@ public:
// bool keyCallback(int key, int action);
bool charCallback(unsigned int character, KeyModifier modifier);
void startFrame(float deltaTime, const glm::vec2& windowSize, const glm::vec2& mousePos, uint32_t mouseButtons);
void startFrame(float deltaTime, const glm::vec2& windowSize, const glm::vec2& mousePosCorrectionFactor, const glm::vec2& mousePos, uint32_t mouseButtons);
void endFrame();
void renderMainWindow();

View File

@@ -43,7 +43,10 @@ public:
protected:
ghoul::SharedMemory* _performanceMemory = nullptr;
float _minMaxValues[2];
int _sortingSelection;
bool _sceneGraphIsEnabled;
bool _functionsIsEnabled;
};
} // namespace gui

View File

@@ -273,6 +273,7 @@ void GUI::deinitializeGL() {
}
void GUI::startFrame(float deltaTime, const glm::vec2& windowSize,
const glm::vec2& mousePosCorrectionFactor,
const glm::vec2& mousePos,
uint32_t mouseButtonsPressed)
{
@@ -280,11 +281,14 @@ void GUI::startFrame(float deltaTime, const glm::vec2& windowSize,
ImGuiIO& io = ImGui::GetIO();
io.DisplaySize = ImVec2(windowSize.x, windowSize.y);
io.DeltaTime = deltaTime;
#ifdef __APPLE__
io.MousePos = ImVec2(mousePos.x * 2, mousePos.y * 2);
#else
io.MousePos = ImVec2(mousePos.x, mousePos.y);
#endif
io.MousePos = ImVec2(mousePos.x * mousePosCorrectionFactor.x, mousePos.y * mousePosCorrectionFactor.y);
//#ifdef __APPLE__
// io.MousePos = ImVec2(mousePos.x * 2, mousePos.y * 2);
//#else
// io.MousePos = ImVec2(mousePos.x, mousePos.y);
//#endif
io.MouseDown[0] = mouseButtonsPressed & (1 << 0);
io.MouseDown[1] = mouseButtonsPressed & (1 << 1);

View File

@@ -88,9 +88,9 @@ void GuiIswaComponent::render() {
if(_gmdata != gmdatavalue){
if(_gmdata){
std::string x = "openspace.iswa.addCygnet(-1,'Data','GMData');";
std::string y = "openspace.iswa.addCygnet(-2,'Data','GMData');";
std::string z = "openspace.iswa.addCygnet(-3,'Data','GMData');";
std::string x = "openspace.iswa.addCygnet(-4,'Data','GMData');";
std::string y = "openspace.iswa.addCygnet(-5,'Data','GMData');";
std::string z = "openspace.iswa.addCygnet(-6,'Data','GMData');";
OsEng.scriptEngine().queueScript(x+y+z);
}else{
OsEng.scriptEngine().queueScript("openspace.iswa.removeGroup('GMData');");
@@ -99,9 +99,9 @@ void GuiIswaComponent::render() {
if(_gmimage != gmimagevalue){
if(_gmimage){
std::string x = "openspace.iswa.addCygnet(-1,'Texture','GMImage');";
std::string y = "openspace.iswa.addCygnet(-2,'Texture','GMImage');";
std::string z = "openspace.iswa.addCygnet(-3,'Texture','GMImage');";
std::string x = "openspace.iswa.addCygnet(-4,'Texture','GMImage');";
std::string y = "openspace.iswa.addCygnet(-5,'Texture','GMImage');";
std::string z = "openspace.iswa.addCygnet(-6,'Texture','GMImage');";
OsEng.scriptEngine().queueScript(x+y+z);
}else{
OsEng.scriptEngine().queueScript("openspace.iswa.removeGroup('GMImage');");
@@ -116,6 +116,7 @@ void GuiIswaComponent::render() {
}
}
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
if(ImGui::CollapsingHeader("Cdf files")){
auto cdfInfo = IswaManager::ref().cdfInformation();
@@ -151,6 +152,7 @@ void GuiIswaComponent::render() {
}
}
}
#endif
for (const auto& p : _propertiesByOwner) {
if (ImGui::CollapsingHeader(p.first.c_str())) {
@@ -209,6 +211,7 @@ void GuiIswaComponent::render() {
}
#ifdef OPENSPACE_MODULE_ISWA_ENABLED
if (ImGui::CollapsingHeader("iSWA screen space cygntes")) {
auto map = IswaManager::ref().cygnetInformation();
@@ -237,7 +240,8 @@ void GuiIswaComponent::render() {
}
}
#endif
ImGui::End();
}

View File

@@ -25,10 +25,17 @@
#include <modules/onscreengui/include/guiperformancecomponent.h>
#include <openspace/engine/openspaceengine.h>
#include <openspace/performance/performancelayout.h>
#include <openspace/performance/performancemanager.h>
#include <openspace/rendering/renderengine.h>
#include <ghoul/misc/sharedmemory.h>
#include <imgui.h>
#include <cppformat/format.h>
#include <algorithm>
#include <numeric>
namespace {
const std::string _loggerCat = "GuiPerformanceComponent";
@@ -38,8 +45,10 @@ namespace openspace {
namespace gui {
void GuiPerformanceComponent::initialize() {
_minMaxValues[0] = 100.f;
_minMaxValues[1] = 250.f;
_sortingSelection = -1;
_sceneGraphIsEnabled = false;
_functionsIsEnabled = false;
}
void GuiPerformanceComponent::deinitialize() {
@@ -48,61 +57,208 @@ void GuiPerformanceComponent::deinitialize() {
}
void GuiPerformanceComponent::render() {
// Copy and paste from renderengine.cpp::storePerformanceMeasurements method
// const int8_t Version = 0;
const int nValues = 250;
const int lengthName = 256;
const int maxValues = 256;
struct PerformanceLayout {
int8_t version;
int32_t nValuesPerEntry;
int32_t nEntries;
int32_t maxNameLength;
int32_t maxEntries;
struct PerformanceLayoutEntry {
char name[lengthName];
float renderTime[nValues];
float updateRenderable[nValues];
float updateEphemeris[nValues];
int32_t currentRenderTime;
int32_t currentUpdateRenderable;
int32_t currentUpdateEphemeris;
};
PerformanceLayoutEntry entries[maxValues];
};
using namespace performance;
ImGui::Begin("Performance", &_isEnabled);
if (OsEng.renderEngine().doesPerformanceMeasurements() &&
ghoul::SharedMemory::exists(RenderEngine::PerformanceMeasurementSharedData))
ghoul::SharedMemory::exists(PerformanceManager::PerformanceMeasurementSharedData))
{
ImGui::SliderFloat2("Min values, max Value", _minMaxValues, 0.f, 10000.f);
_minMaxValues[1] = fmaxf(_minMaxValues[0], _minMaxValues[1]);
ImGui::Checkbox("SceneGraph", &_sceneGraphIsEnabled);
ImGui::Checkbox("Functions", &_functionsIsEnabled);
ImGui::Spacing();
if (ImGui::Button("Reset measurements")) {
OsEng.renderEngine().performanceManager()->resetPerformanceMeasurements();
}
if (_sceneGraphIsEnabled) {
ImGui::Begin("SceneGraph", &_sceneGraphIsEnabled);
// The indices correspond to the index into the average array further below
ImGui::Text("Sorting");
ImGui::RadioButton("No Sorting", &_sortingSelection, -1);
ImGui::RadioButton("UpdateEphemeris", &_sortingSelection, 0);
ImGui::RadioButton("UpdateRender", &_sortingSelection, 1);
ImGui::RadioButton("RenderTime", &_sortingSelection, 2);
if (!_performanceMemory)
_performanceMemory = new ghoul::SharedMemory(RenderEngine::PerformanceMeasurementSharedData);
if (!_performanceMemory)
_performanceMemory = new ghoul::SharedMemory(PerformanceManager::PerformanceMeasurementSharedData);
void* ptr = _performanceMemory->memory();
void* ptr = _performanceMemory->memory();
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(ptr);
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(ptr);
for (int i = 0; i < layout->nEntries; ++i) {
const PerformanceLayout::PerformanceLayoutEntry& entry = layout->entries[i];
std::vector<size_t> indices(layout->nScaleGraphEntries);
std::iota(indices.begin(), indices.end(), 0);
if (ImGui::CollapsingHeader(entry.name)) {
std::string updateEphemerisTime = std::to_string(entry.updateEphemeris[entry.currentUpdateEphemeris - 1]) + "us";
ImGui::PlotLines("UpdateEphemeris", &entry.updateEphemeris[0], layout->nValuesPerEntry, 0, updateEphemerisTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
// Ordering:
// updateEphemeris
// UpdateRender
// RenderTime
std::vector<std::array<float, 3>> averages(layout->nScaleGraphEntries, { 0.f, 0.f, 0.f });
std::vector<std::array<std::pair<float, float>, 3>> minMax(
layout->nScaleGraphEntries
);
for (int i = 0; i < layout->nScaleGraphEntries; ++i) {
const PerformanceLayout::SceneGraphPerformanceLayout& entry = layout->sceneGraphEntries[i];
std::string updateRenderableTime = std::to_string(entry.updateRenderable[entry.currentUpdateRenderable - 1]) + "us";
ImGui::PlotLines("UpdateRender", &entry.updateRenderable[0], layout->nValuesPerEntry, 0, updateRenderableTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
int v[3] = { 0, 0, 0 };
for (int j = 0; j < PerformanceLayout::NumberValues; ++j) {
averages[i][0] += entry.updateEphemeris[j];
if (entry.updateEphemeris[j] != 0.f)
++(v[0]);
averages[i][1] += entry.updateRenderable[j];
if (entry.updateRenderable[j] != 0.f)
++(v[1]);
averages[i][2] += entry.renderTime[j];
if (entry.renderTime[j] != 0.f)
++(v[2]);
}
if (v[0] != 0)
averages[i][0] /= static_cast<float>(v[0]);
if (v[1] != 0)
averages[i][1] /= static_cast<float>(v[1]);
if (v[2] != 0)
averages[i][2] /= static_cast<float>(v[2]);
auto minmaxEphemeris = std::minmax_element(
std::begin(entry.updateEphemeris),
std::end(entry.updateEphemeris)
);
minMax[i][0] = std::make_pair(
*(minmaxEphemeris.first),
*(minmaxEphemeris.second)
);
auto minmaxUpdateRenderable = std::minmax_element(
std::begin(entry.updateRenderable),
std::end(entry.updateRenderable)
);
minMax[i][1] = std::make_pair(
*(minmaxUpdateRenderable.first),
*(minmaxUpdateRenderable.second)
);
auto minmaxRendering = std::minmax_element(
std::begin(entry.renderTime),
std::end(entry.renderTime)
);
minMax[i][2] = std::make_pair(
*(minmaxRendering.first),
*(minmaxRendering.second)
);
std::string renderTime = std::to_string(entry.renderTime[entry.currentRenderTime - 1]) + "us";
ImGui::PlotLines("RenderTime", &entry.renderTime[0], layout->nValuesPerEntry, 0, renderTime.c_str(), _minMaxValues[0], _minMaxValues[1], ImVec2(0, 40));
}
if (_sortingSelection != -1) {
int sortIndex = _sortingSelection;
std::sort(
indices.begin(),
indices.end(),
[sortIndex, &averages](size_t a, size_t b) {
return averages[a][sortIndex] > averages[b][sortIndex];
}
);
}
for (int i = 0; i < layout->nScaleGraphEntries; ++i) {
const PerformanceLayout::SceneGraphPerformanceLayout& entry = layout->sceneGraphEntries[indices[i]];
if (ImGui::CollapsingHeader(entry.name)) {
std::string updateEphemerisTime = std::to_string(entry.updateEphemeris[PerformanceLayout::NumberValues - 1]) + "us";
;
ImGui::PlotLines(
fmt::format("UpdateEphemeris\nAverage: {}us", averages[indices[i]][0]).c_str(),
&entry.updateEphemeris[0],
PerformanceLayout::NumberValues,
0,
updateEphemerisTime.c_str(),
minMax[indices[i]][0].first,
minMax[indices[i]][0].second,
ImVec2(0, 40)
);
std::string updateRenderableTime = std::to_string(entry.updateRenderable[PerformanceLayout::NumberValues - 1]) + "us";
ImGui::PlotLines(
fmt::format("UpdateRender\nAverage: {}us", averages[indices[i]][1]).c_str(),
&entry.updateRenderable[0],
PerformanceLayout::NumberValues,
0,
updateRenderableTime.c_str(),
minMax[indices[i]][1].first,
minMax[indices[i]][1].second,
ImVec2(0, 40)
);
std::string renderTime = std::to_string(entry.renderTime[PerformanceLayout::NumberValues - 1]) + "us";
ImGui::PlotLines(
fmt::format("RenderTime\nAverage: {}us", averages[indices[i]][2]).c_str(),
&entry.renderTime[0],
PerformanceLayout::NumberValues,
0,
renderTime.c_str(),
minMax[indices[i]][2].first,
minMax[indices[i]][2].second,
ImVec2(0, 40)
);
}
}
ImGui::End();
}
if (_functionsIsEnabled) {
ImGui::Begin("Functions", &_functionsIsEnabled);
using namespace performance;
if (!_performanceMemory)
_performanceMemory = new ghoul::SharedMemory(PerformanceManager::PerformanceMeasurementSharedData);
void* ptr = _performanceMemory->memory();
PerformanceLayout* layout = reinterpret_cast<PerformanceLayout*>(ptr);
for (int i = 0; i < layout->nFunctionEntries; ++i) {
const PerformanceLayout::FunctionPerformanceLayout& entry = layout->functionEntries[i];
float avg = 0.f;
int count = 0;
for (int j = 0; j < PerformanceLayout::NumberValues; ++j) {
avg += layout->functionEntries[i].time[j];
if (layout->functionEntries[i].time[j] != 0.f)
++count;
}
avg /= count;
auto minmax = std::minmax_element(
std::begin(layout->functionEntries[i].time),
std::end(layout->functionEntries[i].time)
);
const PerformanceLayout::FunctionPerformanceLayout& f = layout->functionEntries[i];
std::string renderTime = std::to_string(entry.time[PerformanceLayout::NumberValues - 1]) + "us";
ImGui::PlotLines(
fmt::format("{}\nAverage: {}us", entry.name, avg).c_str(),
&entry.time[0],
PerformanceLayout::NumberValues,
0,
renderTime.c_str(),
*(minmax.first),
*(minmax.second),
ImVec2(0, 40)
);
}
ImGui::End();
}
}
else {
@@ -113,6 +269,5 @@ void GuiPerformanceComponent::render() {
ImGui::End();
}
} // namespace gui
} // namespace openspace