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synced 2026-04-24 04:58:59 -05:00
Temporally fixed attribute location error for NightLayers layer.
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@@ -1050,6 +1050,10 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
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if (_globalRenderer.updatedSinceLastCall) {
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if (_globalRenderer.updatedSinceLastCall) {
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const std::array<LayerGroup*, LayerManager::NumLayerGroups>& layerGroups =
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const std::array<LayerGroup*, LayerManager::NumLayerGroups>& layerGroups =
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_layerManager.layerGroups();
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_layerManager.layerGroups();
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_globalRenderer.program->setIgnoreUniformLocationError(IgnoreError::Yes);
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_globalRenderer.program->setIgnoreAttributeLocationError(IgnoreError::Yes);
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for (size_t i = 0; i < layerGroups.size(); ++i) {
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for (size_t i = 0; i < layerGroups.size(); ++i) {
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const std::string& nameBase = layergroupid::LAYER_GROUP_IDENTIFIERS[i];
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const std::string& nameBase = layergroupid::LAYER_GROUP_IDENTIFIERS[i];
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_globalRenderer.gpuLayerGroups[i].bind(
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_globalRenderer.gpuLayerGroups[i].bind(
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@@ -1059,6 +1063,8 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
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static_cast<int>(i)
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static_cast<int>(i)
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);
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);
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}
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}
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_globalRenderer.program->setIgnoreUniformLocationError(IgnoreError::No);
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_globalRenderer.program->setIgnoreAttributeLocationError(IgnoreError::No);
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const float dsf = static_cast<float>(
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const float dsf = static_cast<float>(
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_generalProperties.currentLodScaleFactor * _ellipsoid.minimumRadius()
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_generalProperties.currentLodScaleFactor * _ellipsoid.minimumRadius()
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@@ -1074,6 +1080,8 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
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if (_localRenderer.updatedSinceLastCall) {
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if (_localRenderer.updatedSinceLastCall) {
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const std::array<LayerGroup*, LayerManager::NumLayerGroups>& layerGroups =
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const std::array<LayerGroup*, LayerManager::NumLayerGroups>& layerGroups =
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_layerManager.layerGroups();
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_layerManager.layerGroups();
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using IgnoreError = ghoul::opengl::ProgramObject::IgnoreError;
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_localRenderer.program->setIgnoreUniformLocationError(IgnoreError::Yes);
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for (size_t i = 0; i < layerGroups.size(); ++i) {
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for (size_t i = 0; i < layerGroups.size(); ++i) {
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const std::string& nameBase = layergroupid::LAYER_GROUP_IDENTIFIERS[i];
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const std::string& nameBase = layergroupid::LAYER_GROUP_IDENTIFIERS[i];
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_localRenderer.gpuLayerGroups[i].bind(
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_localRenderer.gpuLayerGroups[i].bind(
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@@ -1083,6 +1091,7 @@ void RenderableGlobe::renderChunks(const RenderData& data, RendererTasks&,
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static_cast<int>(i)
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static_cast<int>(i)
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);
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);
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}
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}
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_localRenderer.program->setIgnoreUniformLocationError(IgnoreError::No);
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const float dsf = static_cast<float>(
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const float dsf = static_cast<float>(
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_generalProperties.currentLodScaleFactor * _ellipsoid.minimumRadius()
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_generalProperties.currentLodScaleFactor * _ellipsoid.minimumRadius()
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