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Added documentation for the PropertyDelegate class
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@@ -32,26 +32,109 @@ struct lua_State;
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namespace openspace {
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namespace properties {
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/**
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* The PropertyDelegate class is used by (among others) the TemplateProperty and the
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* NumericalProperty classes to outsource the definitions of class names, default values,
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* etc. Using the PropertyDelegate, it is possible to create new TemplateProperty types
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* without subclassing the TemplateProperty, but rather creating a specialized instance
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* of PropertyDelegate. See (http://openspace.itn.liu.se/trac/wiki/guides/properties) for
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* more detailed information.
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* \see TemplateProperty
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* \see NumericalProperty
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* \tparam T The full class for which this specialized instance of PropertyDelegate is
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* responsible. For example <code>T = TemplateProperty<std::string></code>.
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*/
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template <typename T>
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class PropertyDelegate {
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public:
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/**
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* This method returns the class name for the class <code>T</code>. The default
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* implementation will lead to a compile-time error if the class method is not
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* specialized.
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* \return The class name for the class <code>T</code>
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*/
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static std::string className();
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/**
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* This method will return the preferred default value for the class <code>T</code>.
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* The default implementation will lead to a compile-time error if the class method is
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* not specialized.
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* \return The default value that the class <code>T</code> should use
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* \tparam U The type by which the class T is specialized. If
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* <code>T = TemplateProperty<std::string></code>, then <code>U = std::string</code>
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*/
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template <typename U>
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static U defaultValue();
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/**
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* This method will return the preferred default minimum value for the class
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* <code>T</code>. The default implementation will lead to a compile-time error if the
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* class method is not specialized. This method is not used in TemplateProperty, but
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* only NumericalProperty, so the TemplateProperty does not require this method to be
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* specialized.
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* \return The default minimum value that the class <code>T</code> should use
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* \tparam U The type by which the class T is specialized. If
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* <code>T = NumericalProperty<int></code>, then <code>U = int</code>
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*/
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template <typename U>
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static U defaultMinimumValue();
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/**
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* This method will return the preferred default maximum value for the class
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* <code>T</code>. The default implementation will lead to a compile-time error if the
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* class method is not specialized. This method is not used in TemplateProperty, but
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* only NumericalProperty, so the TemplateProperty does not require this method to be
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* specialized.
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* \return The default maximum value that the class <code>T</code> should use
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* \tparam U The type by which the class T is specialized. If
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* <code>T = NumericalProperty<int></code>, then <code>U = int</code>
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*/
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template <typename U>
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static U defaultMaximumValue();
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/**
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* This method converts the top value from the Lua stack into a value of type
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* <code>U</code> and reports the <code>success</code> back to the caller. The default
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* implementation will lead to a compile-time error if the class method is not
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* specialized.
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* \param state The Lua state from which the value is retrieved
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* \param success Will be <code>true</code> if the conversion succeeded;
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* <code>false</code> otherwise
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* \return The value that was created by converting the top value from the stack
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* \tparam U The type by which the class T is specialized. If
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* <code>T = TemplateProperty<std::string></code>, then <code>U = std::string</code>
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*/
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template <typename U>
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static U fromLuaValue(lua_State* state, bool& success);
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/**
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* This method converts the passed <code>value</code>, encodes it and places it on the
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* top value of the Lua stack and returns the success back to the caller. The default
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* implementation will lead to a compile-time error if the class method is not
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* specialized.
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* \param state The Lua state from which the value is retrieved
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* \param value The value that will be converted into a Lua object
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* \return <code>true</code> if the conversion succeeded; <code>false</code> otherwise
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* \tparam U The type by which the class T is specialized. If
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* <code>T = TemplateProperty<std::string></code>, then <code>U = std::string</code>
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*/
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template <typename U>
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static bool toLuaValue(lua_State* state, U value);
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/**
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* Returns the Lua type that will be put onto the stack in the
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* PropertyDelegate::toLuaValue method and which will be consumed by the
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* PropertyDelegate::fromLuaValue method. The returned value can belong to the set of
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* Lua types: <code>LUA_TNONE</code>, <code>LUA_TNIL</code>,
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* <code>LUA_TBOOLEAN</code>, <code>LUA_TLIGHTUSERDATA</code>,
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* <code>LUA_TNUMBER</code>, <code>LUA_TSTRING</code>, <code>LUA_TTABLE</code>,
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* <code>LUA_TFUNCTION</code>, <code>LUA_TUSERDATA</code>, or
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* <code>LUA_TTHREAD</code>. The default implementation will return
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* <code>LUA_TNONE</code>. The default implementation will lead to a compile-time
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* error if the class method is not specialized.
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* \return The Lua type that will be consumed or produced by the
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* PropertyDelegate::toLuaValue and PropertyDelegate::fromLuaValue methods.
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*/
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static int typeLua();
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};
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@@ -24,22 +24,20 @@
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#include <typeinfo>
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#include <ghoul/logging/logmanager.h>
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#include <cassert>
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namespace openspace {
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namespace properties {
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template <typename T>
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std::string PropertyDelegate<T>::className() {
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static_assert(sizeof(T) == 0, "Unimplemented PropertyDelegate::className specialization");
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static_assert(sizeof(T) == 0,
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"Unimplemented PropertyDelegate::className specialization");
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}
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template <typename T>
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template <typename U>
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U PropertyDelegate<T>::defaultValue() {
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static_assert(sizeof(T) == 0, "Unimplemented PropertyDelegate::defaultValue specialization");
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static_assert(sizeof(T) == 0,
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"Unimplemented PropertyDelegate::defaultValue specialization");
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}
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template <typename T>
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@@ -49,7 +47,6 @@ U PropertyDelegate<T>::defaultMinimumValue() {
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"Unimplemented PropertyDelegate::defaultMinimumValue specialization");
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}
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template <typename T>
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template <typename U>
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U PropertyDelegate<T>::defaultMaximumValue() {
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