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Performance Atmosphere (#746)
* Testing new improvements. * Torturing shaders for performance. * Killing some bits... * A bit or two were killed in this commit.
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@@ -85,7 +85,6 @@ asset.onInitialize(function ()
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nil
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)
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openspace.navigation.setCameraState({
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Focus = earthAsset.Earth.Identifier,
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Position = { 0, 0, 0 },
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