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synced 2026-04-24 04:58:59 -05:00
More cleanup of asset ownership
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@@ -78,7 +78,7 @@ void GuiAssetComponent::render() {
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std::string rootPath;
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for (const std::shared_ptr<Asset>& a : assetManager.rootAsset().childAssets()) {
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for (Asset* a : assetManager.rootAsset().childAssets()) {
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renderTree(*a, rootPath);
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}
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@@ -103,8 +103,8 @@ void GuiAssetComponent::renderTree(const Asset& asset, const std::string& relati
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assetText += " (" + std::to_string(prog) + "%)";
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}
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const std::vector<std::shared_ptr<Asset>>& requested = asset.requestedAssets();
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const std::vector<std::shared_ptr<Asset>>& required = asset.requiredAssets();
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std::vector<Asset*> requested = asset.requestedAssets();
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std::vector<Asset*> required = asset.requiredAssets();
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const std::vector<ResourceSynchronization*>& resourceSyncs =
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asset.ownSynchronizations();
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@@ -113,12 +113,12 @@ void GuiAssetComponent::renderTree(const Asset& asset, const std::string& relati
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ImGui::Text("%s", assetText.c_str());
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}
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else if (ImGui::TreeNode(assetPath.c_str(), "%s", assetText.c_str())) {
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for (const std::shared_ptr<Asset>& child : required) {
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for (const Asset* child : required) {
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renderTree(*child, assetDirectory);
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}
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if (!requested.empty() && ImGui::TreeNode("Requested assets")) {
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for (const std::shared_ptr<Asset>& child : requested) {
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for (const Asset* child : requested) {
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renderTree(*child, assetDirectory);
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}
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ImGui::TreePop();
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@@ -112,12 +112,11 @@ void SyncAssetTask::perform(const Task::ProgressCallback& progressCallback) {
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loader.add(_asset);
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loader.rootAsset().startSynchronizations();
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std::vector<std::shared_ptr<const Asset>> allAssets =
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loader.rootAsset().subTreeAssets();
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std::vector<const Asset*> allAssets = loader.rootAsset().subTreeAssets();
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while (true) {
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bool inProgress = false;
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for (const std::shared_ptr<const Asset>& asset : allAssets) {
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for (const Asset* asset : allAssets) {
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Asset::State state = asset->state();
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if (state == Asset::State::Unloaded ||
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state == Asset::State::Loaded ||
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