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adding objloader
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@@ -0,0 +1,72 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERABLEWAVEFRONTOBJECT_H__
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#define __RENDERABLEWAVEFRONTOBJECT_H__
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// open space includes
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#include <openspace/rendering/renderable.h>
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#include <openspace/properties/stringproperty.h>
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#include <openspace/util/updatestructures.h>
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// ghoul includes
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/texture.h>
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namespace openspace {
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namespace planetgeometry {
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class PlanetGeometry; // for now - this HAS to change!!! REMMBER MICHAL
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}
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class RenderableWavefrontObject : public Renderable {
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public:
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RenderableWavefrontObject(const ghoul::Dictionary& dictionary);
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~RenderableWavefrontObject();
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bool initialize() override;
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bool deinitialize() override;
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void render(const RenderData& data) override;
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void update(const UpdateData& data) override;
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protected:
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void loadTexture();
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private:
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properties::StringProperty _colorTexturePath;
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ghoul::opengl::ProgramObject* _programObject; // remember to add shaders!
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ghoul::opengl::Texture* _texture;
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planetgeometry::PlanetGeometry* _geometry; // < -- change
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glm::dmat3 _stateMatrix; // might need this
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std::string _target;
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};
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} // namespace openspace
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#endif // __RENDERABLEWAVEFRONTOBJECT_H__
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