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Merge remote-tracking branch 'origin/master' into feature/postprocessing-effects
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@@ -130,7 +130,7 @@ namespace {
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constexpr openspace::properties::Property::PropertyInfo PrintEventsInfo = {
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"PrintEvents",
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"Print Events",
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"Print events",
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"If this is enabled, all events that are propagated through the system are "
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"printed to the log.",
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openspace::properties::Property::Visibility::AdvancedUser
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@@ -138,7 +138,7 @@ namespace {
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constexpr openspace::properties::Property::PropertyInfo VisibilityInfo = {
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"PropertyVisibility",
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"Property Visibility",
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"Property visibility",
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"Hides or displays different settings in the GUI depending on how advanced they "
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"are.",
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openspace::properties::Property::Visibility::Always
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@@ -146,7 +146,7 @@ namespace {
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constexpr openspace::properties::Property::PropertyInfo FadeDurationInfo = {
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"FadeDuration",
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"Fade Duration (seconds)",
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"Fade duration (seconds)",
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"Controls how long time the fading in/out takes when enabling/disabling an "
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"object through a checkbox in the UI. Holding SHIFT while clicking the "
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"checkbox will enable/disable the renderable without fading, as will setting "
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@@ -156,7 +156,7 @@ namespace {
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constexpr openspace::properties::Property::PropertyInfo DisableMouseInputInfo = {
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"DisableMouseInputs",
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"Disable All Mouse Inputs",
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"Disable all mouse inputs",
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"Disables all mouse inputs. Useful when using touch interaction, to prevent "
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"double inputs on touch (from both touch input and inserted mouse inputs).",
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openspace::properties::Property::Visibility::User,
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@@ -167,7 +167,7 @@ namespace {
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ShowPropertyConfirmationDialogInfo =
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{
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"ShowPropertyConfirmation",
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"Show Property Confirmation",
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"Show property confirmation",
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"Controls whether confirmation dialogs are shown when making changes to certain "
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"properties. If checked, the dialogs will be shown for properties that require "
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"it. If unchecked, no dialogs will be shown.",
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@@ -1307,6 +1307,7 @@ void OpenSpaceEngine::drawOverlays() {
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if (isGuiWindow) {
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global::renderEngine->renderOverlays(_shutdown);
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global::sessionRecordingHandler->render();
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global::navigationHandler->renderOverlay();
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}
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for (const std::function<void()>& func : *global::callback::draw2D) {
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