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refactor abuffer and add msaa support. volumes temporarily disabled.
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@@ -0,0 +1,73 @@
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/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2015 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __RENDERER_H__
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#define __RENDERER_H__
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/glm.h>
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#include <string>
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#include <vector>
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#include <map>
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namespace ghoul {
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class Dictionary;
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namespace filesystem {
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class File;
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}
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namespace opengl {
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class ProgramObject;
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class Texture;
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}
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}
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namespace openspace {
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class RenderableVolume;
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class Camera;
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class Scene;
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class Renderer {
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public:
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virtual void initialize() = 0;
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virtual void deinitialize() = 0;
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virtual void setCamera(Camera* camera) = 0;
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virtual void setScene(Scene* scene) = 0;
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virtual void setResolution(glm::ivec2 res) = 0;
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virtual void update() = 0;
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virtual void render(float blackoutFactor, bool doPerformanceMeasurements) = 0;
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/**
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* Update render data
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* Responsible for calling renderEngine::setRenderData
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*/
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virtual void updateRendererData() = 0;
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}; // Renderer
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} // openspace
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#endif // __RENDERER_H__
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