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refactor abuffer and add msaa support. volumes temporarily disabled.
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@@ -271,7 +271,7 @@ bool OpenSpaceEngine::create(
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_engine->_console->initialize();
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// Register the provided shader directories
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ghoul::opengl::ShaderObject::addIncludePath("${SHADERS}");
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ghoul::opengl::ShaderPreprocessor::addIncludePath("${SHADERS}");
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_engine->_syncBuffer = new SyncBuffer(1024);
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